The RO2 "Work In Progress" Video/Image Thread - All Welcome!

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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
Wow! The 22 looks really great! I hardly thought we would have community made vehicles this early! Really great job!
Edit: I now understand that was just a prop. I wonder how the guys creating usable vehicles are doing. I have seen some really nice interior models.
 
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Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
Bring it on Rekrut! Can't wait to see the next map of this tireless map-making machine :D
I might be like that if I ever get some more memory in my PC, but until then I'll have to stay away from the SDK with all those crashes :(
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
Bring it on Rekrut! Can't wait to see the next map of this tireless map-making machine :D
I might be like that if I ever get some more memory in my PC, but until then I'll have to stay away from the SDK with all those crashes :(

I have 16gb of ram... It still crashes every 10 mins if I'm lucky.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
I have 16gb of ram... It still crashes every 10 mins if I'm lucky.
Holy crap :(

drecks why you have do that! :D:D:rolleyes::rolleyes:
I knew it looked familiar! But I didn't recognized it as Koitos. That's a great map, though :p

Just a small suggestion: you could adapt it to RO2 like you did with GumrakStation as a remake of Basovka, increasing the distances between spawns, capzones and the overall scale of the map. You could also add a few more stuff of your own as well, just keeping the same feel of the map. Koitos, if remade exactly like the RO1 version, might be too small for RO2 with all the zoom, running speed and overall pacing of the game.
 
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BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
I knew it looked familiar! But I didn't recognized it as Koitos. That's a great map, though :p

Just a small suggestion: you could adapt it to RO2 like you did with GumrakStation as a remake of Basovka, increasing the distances between spawns, capzones and the overall scale of the map. You could also add a few more stuff of your own as well, just keeping the same feel of the map. Koitos, if remade exactly like the RO1 version, might be too small for RO2 with all the zoom, running speed and overall pacing of the game.


i dont scale down the map size (60uu per meter in RO1) the feel of the map is much bigger then the RO1 brother , and this remake is bigger then apartments , i can also add much more details to the map ....
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
i dont scale down the map size (60uu per meter in RO1) the feel of the map is much bigger then the RO1 brother , and this remake is bigger then apartments , i can also add much more details to the map ....
I'd be very glad if you added some stuff of your own. Your remake of Basovka was much better than Basovka itself IMHO, with your own touch added to the map :IS2:
 

bobsynergy

FNG / Fresh Meat
Jul 8, 2010
607
118
0
I'd be very glad if you added some stuff of your own. Your remake of Basovka was much better than Basovka itself IMHO, with your own touch added to the map :IS2:

I have to agree with that, it's a great map, and thank god for it being bigger then Apartments, even Danzig is bigger :D can't wait.