Volkhovsky Forest (WIP)
This will be the first map ive done for any RO game. I wanted to at least try to keep to something remotely historical, but due to having very little reference material for Volkhovsky Forest and the fact that forest maps cripple peoples FPS in-game, it will be renamed to something else.
I think I may have to expand the size of the map, but won't make that decision until I have done some early play tests with my clan mates.
Shot from the 1st objective - The South Woods
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Shot from the inner edge of The South Woods looking onward to the gullies
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Shot from east of the Woods looking down the hill into the East Village
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Shot along the gullies
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Shot from the West Village looking due East
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Random shot from inside the West Village
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Shot from what will be the last cap zone looking South up the valley paths (loads of work to be done there)
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Anyways, be gentle lol
Looks nice. I think you should make your own materials (using TWI's existing textures though) for the grass and trees and tweak the colours on them so they'd look better with your lighting setup. Basically just copy what the TWI material is doing but multiply the diffuse colour with a 3-vector constant (ie some RGB values).
Also maybe lover the environmental colour intensity?
I am utterly colour blind XendanceYou might as well be speaking in russian lol. I don't like the lighting at all, but If I tweak it to something that looks right to me, it could and probably will make it look terrible to non colour blind people. I will be looking to get some help at some point with the lighting. I am sure some kind person out there could tweak it.
Is the environmental colour intensity the light mass settings?
Just copy the settings from a stock map like spartanovka or something with similar time of day.
Yes, that's what I did SixI pinched the settings from Apartments If I remember correctly
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Looks nice. I think you should make your own materials (using TWI's existing textures though) for the grass and trees and tweak the colours on them so they'd look better with your lighting setup. Basically just copy what the TWI material is doing but multiply the diffuse colour with a 3-vector constant (ie some RGB values).
Also maybe lover the environmental colour intensity?
Volkhovsky Forest (WIP)
This will be the first map ive done for any RO game. I wanted to at least try to keep to something remotely historical, but due to having very little reference material for Volkhovsky Forest and the fact that forest maps cripple peoples FPS in-game, it will be renamed to something else.
I think I may have to expand the size of the map, but won't make that decision until I have done some early play tests with my clan mates.
Shot from the 1st objective - The South Woods
![]()
Shot from the inner edge of The South Woods looking onward to the gullies
![]()
Shot from east of the Woods looking down the hill into the East Village
![]()
Shot along the gullies
![]()
Shot from the West Village looking due East
![]()
Random shot from inside the West Village
![]()
Shot from what will be the last cap zone looking South up the valley paths (loads of work to be done there)
![]()
Anyways, be gentle lol
Really liking the look of this map Gleedo. Although perhaps change the grass/ground texture abit. Right now it doesn't go well with the rest of the map. Maybe add some color to it? Make the grassy parts of the ground alittle darker, and do away with the sand looking stuff. Perhaps give the ground abit of a forested look? Add some leaves and make it a little darker. Otherwise I like it alot, and can't wait for you to get a finished version out to rest of the RO community. Looking forward to playing on it.
Thanks for the feedback.
Is there some way to make the grassy parts darker or do you mean simply change the material?
I know what you mean though, it does not look right.