I take wounds to the midriff all the time (in fact probably more than any other area) and I bandage almost all of them. Gut shot isn't necessarily a 1-hit kill from a rifle.
One hit kills in the thigh though just sounds like rocky hit detection. Getting shot in the leg doesn't drop you into prone or anything, which I think is a much better simulation than what seems like bolt action rifles blowing off people's legs.
I'd be fine with a slow death animation if a rifle round to the upper body knocked them down on their ***, and they got a chance to sit up and shoot from the ground or something. But I don't see any reality-based reason for the enemy to still be standing up after you shoot them in the chest with a rifle.
Well, 1, falling down then sitting up to shoot while you die probably sounds a little too much like Last Stand. And two it's more work for model and animations and first person animations, hit boxes.....a lot of work just for a dying animation.
I'm fine with the "I'm dyink!" animation we have now, it's the amount of control that you retain that's the problem. Your view doesn't really tilt, spin or do anything other than get super fuzzy then dark.
If there was more loss of control with the slow death sequence, I think they could use it a lot more for more wounds. As it is, I've been dealt a slow death wound, turned around, and sniped the guy who shot me at 100m before bleeding out. It felt pretty wrong to me, I'm sure it felt really wrong to him.
On the other hand, it's a good reason to always put down the guy who is slowly dying instead of watching him bleed out.
TBH, there seems to be three very distinct kinds of slow death wounds happening right now. There are ones where you can't do anything, you just sort of hold there until you topple over. There are ones where you slow down dramatically and generally can't turn for poop. And then there's ones where you know you're dying, but you seem to retain most of your control. I've experienced all three kinds of deaths at this point after 80 some hours.
#1 is ok.
#2 is closest to what I think most slow death wounds should be. Add in some uncontrolled camera tilt and random amounts of rifle sway to simulate toppling over, and to interfere with aim.
#3 just needs to not happen. I mean, I literally just turned around and took this guy out with a precision shot at 100m, blur, darkness, everything. I felt like a super hero even though I was dying and dead immediately after.