Recently (and by recently I mean 12 months to now) there are a lot of posts and threads on Tripwire oficial forums, Reddit, Steam forums, etc complaining about a few busted mechanics, perks, passives and weapons that sometimes (or often) break the game and take all the fun. These complaints come, most of the times, from people that like to enjoy the game in a more fair way or veterans that would like to keep the game to a more balanced and challenging level (less spammy, more skill).
Another unfortunate thing that happens is that you sometimes find tryhards that demand you to play with certain guns, even if you are playing the right perk, with the right skills and with good weapons. But as long as you're not playing the totally busted weapons, you can even be blamed or kicked if something goes wrong. One example that comes to my mind is - playing as a Field Medic, but you're not interest in playing the (IMO boring) Healthtrower, the neverending buffer. So you play with the 401 Assault Rifle, which has the top best darts of FM, but even then, people blame you if they die (even if they were Firebugs that enraged a FP and died in a combo, but ok).
Now, what map offers players the best experience in therms of as long as you're playing serious, everyone will have a good time? But, few things I'd like to consider before getting to the map.
1) I play KF since the first one as a SS main. With this I mean that I understand when people who play precision perks complain about how chaotic KF has become and how low effort the chaotic perks players have to be to succeed in their roles compared to their precision counterparts. So holdout maps are out of consideration. As a SS, I can contribute with my team in maps such as Powercore or The Descent trying to proc Zed Time as frequently as possible, but playing a different role like a big gun guy is pretty hard (although not impossible, I know).
2) Corridor maps are boring as hell. Despite of playing as SS, I really hate the sitting duck game where you just sit, aim and shoot. Compared to any other FPS game, of the same or other genres, there's no such thing as sitting and shooting indefinitely, and there is a good amount of official maps that allows this. So, at the same time that I love SS, I don't want to have a boring easy experience.
3) Most of the current official maps are played only on the same 20% of the map. Take Crash, the newest one, as example - people camp the same spot for the entire match, leaving the spot only when something goes wrong (and probably, when someone dies). I get that part of the KF experience is saving the match when **** happens, but I wonder why Tripwire would create another huge ass map with lots of details if players rarely like to roam or reposition, except when time calls. And, also, I know that different players and groups camp on different spots on different maps, but most of the times, people camp on the same 2 spots at the best.
So, to summarize, a "perfect" map has to meet the following requirements:
1 - Provide a good experience to precision perks (the other styles will always have a good experience anyway);
2 - Be challenging to all perks (perks that like to move with high or low frequency, that love chaos, that hate chaos, etc etc);
3 - Require the team to not stay on the same spot for the rest of the match;
So, IMO, the map that brings all of this together to me and provides me the most fun I can get in KF2 is:
Elysium - The Open Square (Main Map)
I played as all the perks with probably all team compositions (6P HoE, of course) and, although not a hard challenging map, it's good enough to make everyone happy:
- SS, GS, Commando and SWAT can play pretty much any loadout they desire, as long as they do their job. In SS's case, I'd say that you can play any of SPX, Crossbow, M14, M99 and still work. Even a Magnum will do good.
- Firebugs, Demos and other chaotic perks/loadouts can spam the hell out of their weapons, kill a lot of trash, but without taking the fun of other people. A Thermite Bore or a Locust will still be great, but will leave some room for other players to kill trash, as they spawn from different places.
- GS, Survivalist, SWATs and Zerkers can roam all they want and take advantage of their speed kiting zeds.
- Field Medics can either play with the Imbathrower or help with the trash killing (201/301/401/501). Hell, depending on the composition, they can even give some support on killing big zeds with the Incision and healing and killing with Incision darts is pretty satisfying.
- You can't camp a spot, but you can "produce" one if playing with someone to kill trash around you so you can focus on big zeds.
Only two problems that I find in this map -
1) The "Dream Maps" (the interlude maps) don't provide the same experience, they usually are more cramped (except the one with the moons/planets) and few of them have the "camp a spot" problem.
2) The main map isn't that hard. Of course, playing together with a Firebug and Demo will make your life easier, but even if you give yourself a challenge of playing, for example, a LLLLL SS won't be so hard on the hands of an experienced player. HOWEVER, I died a lot of times and also watched a lot of people die in this map.
(Something that I like is when you reach wave 8/10 and all the props have spawned, making you take damage from poison/ice, having more obstacles, etc)
To conclude, I'd like to say that I know that are other maps that provide good times for everyone. I like Nuke or Spillway for example. But to me the best experience I find in KF2 is on Elysium's main map.
I'm not so familiar with many other custom maps, so if you have a suggestion of a similar map to me (and also an opinion on the topic above) I'd appreciate!
Thank you for reading ♥
TLDR: Elysium's main map design provides the best experience to all styles of gameplay/loadout/perks.
Another unfortunate thing that happens is that you sometimes find tryhards that demand you to play with certain guns, even if you are playing the right perk, with the right skills and with good weapons. But as long as you're not playing the totally busted weapons, you can even be blamed or kicked if something goes wrong. One example that comes to my mind is - playing as a Field Medic, but you're not interest in playing the (IMO boring) Healthtrower, the neverending buffer. So you play with the 401 Assault Rifle, which has the top best darts of FM, but even then, people blame you if they die (even if they were Firebugs that enraged a FP and died in a combo, but ok).
Now, what map offers players the best experience in therms of as long as you're playing serious, everyone will have a good time? But, few things I'd like to consider before getting to the map.
1) I play KF since the first one as a SS main. With this I mean that I understand when people who play precision perks complain about how chaotic KF has become and how low effort the chaotic perks players have to be to succeed in their roles compared to their precision counterparts. So holdout maps are out of consideration. As a SS, I can contribute with my team in maps such as Powercore or The Descent trying to proc Zed Time as frequently as possible, but playing a different role like a big gun guy is pretty hard (although not impossible, I know).
2) Corridor maps are boring as hell. Despite of playing as SS, I really hate the sitting duck game where you just sit, aim and shoot. Compared to any other FPS game, of the same or other genres, there's no such thing as sitting and shooting indefinitely, and there is a good amount of official maps that allows this. So, at the same time that I love SS, I don't want to have a boring easy experience.
3) Most of the current official maps are played only on the same 20% of the map. Take Crash, the newest one, as example - people camp the same spot for the entire match, leaving the spot only when something goes wrong (and probably, when someone dies). I get that part of the KF experience is saving the match when **** happens, but I wonder why Tripwire would create another huge ass map with lots of details if players rarely like to roam or reposition, except when time calls. And, also, I know that different players and groups camp on different spots on different maps, but most of the times, people camp on the same 2 spots at the best.
So, to summarize, a "perfect" map has to meet the following requirements:
1 - Provide a good experience to precision perks (the other styles will always have a good experience anyway);
2 - Be challenging to all perks (perks that like to move with high or low frequency, that love chaos, that hate chaos, etc etc);
3 - Require the team to not stay on the same spot for the rest of the match;
So, IMO, the map that brings all of this together to me and provides me the most fun I can get in KF2 is:
Elysium - The Open Square (Main Map)
I played as all the perks with probably all team compositions (6P HoE, of course) and, although not a hard challenging map, it's good enough to make everyone happy:
- SS, GS, Commando and SWAT can play pretty much any loadout they desire, as long as they do their job. In SS's case, I'd say that you can play any of SPX, Crossbow, M14, M99 and still work. Even a Magnum will do good.
- Firebugs, Demos and other chaotic perks/loadouts can spam the hell out of their weapons, kill a lot of trash, but without taking the fun of other people. A Thermite Bore or a Locust will still be great, but will leave some room for other players to kill trash, as they spawn from different places.
- GS, Survivalist, SWATs and Zerkers can roam all they want and take advantage of their speed kiting zeds.
- Field Medics can either play with the Imbathrower or help with the trash killing (201/301/401/501). Hell, depending on the composition, they can even give some support on killing big zeds with the Incision and healing and killing with Incision darts is pretty satisfying.
- You can't camp a spot, but you can "produce" one if playing with someone to kill trash around you so you can focus on big zeds.
Only two problems that I find in this map -
1) The "Dream Maps" (the interlude maps) don't provide the same experience, they usually are more cramped (except the one with the moons/planets) and few of them have the "camp a spot" problem.
2) The main map isn't that hard. Of course, playing together with a Firebug and Demo will make your life easier, but even if you give yourself a challenge of playing, for example, a LLLLL SS won't be so hard on the hands of an experienced player. HOWEVER, I died a lot of times and also watched a lot of people die in this map.
(Something that I like is when you reach wave 8/10 and all the props have spawned, making you take damage from poison/ice, having more obstacles, etc)
To conclude, I'd like to say that I know that are other maps that provide good times for everyone. I like Nuke or Spillway for example. But to me the best experience I find in KF2 is on Elysium's main map.
I'm not so familiar with many other custom maps, so if you have a suggestion of a similar map to me (and also an opinion on the topic above) I'd appreciate!
Thank you for reading ♥
TLDR: Elysium's main map design provides the best experience to all styles of gameplay/loadout/perks.