It would be interesting to move away from having the ammo / tank blow up be the main way to kill a tank.
A lot of that is due to artifacts of the game, and server settings. I believe a number of servers have things like turret ring damage tuned down (they don't jam). If you really damaged the turret ring, or took out the optics, like in DH, that would render the tank mostly useless. (while we're at it, notice the elevation stops working when the turret ring is out - why?)
A gaming artifact is the usual lack of fear of death. IRL, if you see your crewman get shredded, you'd likely bail (you know they've got you zeroed in). Perhaps implementing a severe suppression effect would be in order. I'd be worried it would just be annoying though. And who knows how you would implement it - it's not like you can increase tank cannon sway. Maybe it could force the gunner from the telescopic sight (like slow death won't let you IS), and keep them staring at their dead comrade.
I like the idea of scuttling / bailing reducing the respawn time / ticket deduction.
A lot of that is due to artifacts of the game, and server settings. I believe a number of servers have things like turret ring damage tuned down (they don't jam). If you really damaged the turret ring, or took out the optics, like in DH, that would render the tank mostly useless. (while we're at it, notice the elevation stops working when the turret ring is out - why?)
A gaming artifact is the usual lack of fear of death. IRL, if you see your crewman get shredded, you'd likely bail (you know they've got you zeroed in). Perhaps implementing a severe suppression effect would be in order. I'd be worried it would just be annoying though. And who knows how you would implement it - it's not like you can increase tank cannon sway. Maybe it could force the gunner from the telescopic sight (like slow death won't let you IS), and keep them staring at their dead comrade.
I like the idea of scuttling / bailing reducing the respawn time / ticket deduction.