The other 80% of RO2 players dont want a "realism" mode.

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Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
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I rly think sometimes that those who are complaining never played ro ost . Bcs all ur arguments about hos gameplay are just false . Here is a video that shows a pro playing Ro Ost . It doesnt look like to me slow paced.
[Red Orchestra: Ostfront 41-45] Random moments from friendly matches - YouTube
I agree that Ro2 needs some tweaking special wounding system and tanks ofc . But not an overall change like u guys suggest . SO instead of filling this forum with ur childish suggestions and complaints , so wasting ur time , u should just play it . Join a server and have some great fun . And bcs u saw one guy hip fire his mg or assault unitsl run and gunning doesnt mean it is effective and everyone plays like this . I played also like this when i first got ro2 . I tried also run and gun , hipfire tactic and my kill ratio was like 1.2 and now i play more careful , more tactical and my kill ratio is now 2.5 and it gets higher with every game . So stop complaing and just play like we do .
 

Sensemann

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May 10, 2009
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And bcs u saw one guy hip fire his mg or assault unitsl run and gunning doesnt mean it is effective and everyone plays like this . I played also like this when i first got ro2 .

And bcs you saw one guy playing RO 1 like in that video...

Well, the hip-firing MG is too common in RO 2.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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I rly think sometimes that those who are complaining never played ro ost . Bcs all ur arguments about hos gameplay are just false . Here is a video that shows a pro playing Ro Ost . It doesnt look like to me slow paced.
[Red Orchestra: Ostfront 41-45] Random moments from friendly matches - YouTube
I agree that Ro2 needs some tweaking special wounding system and tanks ofc . But not an overall change like u guys suggest . SO instead of filling this forum with ur childish suggestions and complaints , so wasting ur time , u should just play it . Join a server and have some great fun . And bcs u saw one guy hip fire his mg or assault unitsl run and gunning doesnt mean it is effective and everyone plays like this . I played also like this when i first got ro2 . I tried also run and gun , hipfire tactic and my kill ratio was like 1.2 and now i play more careful , more tactical and my kill ratio is now 2.5 and it gets higher with every game . So stop complaing and just play like we do .

Play it with you and the couple of other people in the servers? :D

You posted a video where that type of play was far from the normal type of play. Anyone can piece together some of their best moments to look like it is a faced paced game. The point is that the gameplay in ROOST encouraged a slower more tactical style while in ROHOS the gameplay caters more to the run-n-gun crowd (but not as COD'ish as some may suggest).

You say in the video above that it looks face paced. Have you actually played ROOST? If not, you only have your experience with ROHOS unlike others here who have both ROOST and ROHOS to accurately compare and contrast and base valid arguments on.

Its good you like the game, I'm glad for you, but to suggest that we don't because we may have seen someone hipshooting an mg, or someone run-n-gun is nuts. "OMG look, someone over by the apartments is hipfiring, I'm not playing this anymore!" Its the whole feel of the game. The whole experience. Perhaps you should read the suggestions a bit more and realize they are based on valid complaints. You would also realize that they are suggestions just for the one game mode so you can still play yours anyway you like.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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Thats not fast paced.

This is fast paced.

Red Orchestra - Tactics of Stalingrad - YouTube[/URL]&



Now, posting videos is not the best way to compare the diffrent playstyles in these games. You must play the game in order to notice the diffrent. Since you haven't noticed any diffrence, you either havent played the game or you rather have a very biased perspective.

By the way, what do you mean with slowpaced? Like arma? What is slowpaced for you?

Because with slowpaced I TIHNK most people refer to the pace in RO OST and not any other games. And there is a clear diffrent between the pace in RO2 and RO OST, and the game mechanics and approach is very diffrent. Posting a video of RO OST wont change the design decisions in in RO2.

The reason why you think these suggestions are ''childish'' is - i reckon - because you don't like these suggestions. And your statement that its a waste of time is as stupid as it gets: im glad the DH team didnt think like you, or the rest of the modders. In that case not much would have been done. Instead, people would just pretend they were happy.

EDIT: By the way, explain to me in words why ''all your arguments are just false''. I'd like to hear that one.
 
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Schreq

FNG / Fresh Meat
Jan 10, 2011
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It's apples and oranges, really. The ostfront video was footage from clan matches, while yours is public. There is a big difference between the two and just the fact that the ost video was quite fast paced under match conditions, which means more organisation and higher average skill. Plus the video mainly was sniper footage which you compare to MKb play... I could as easily dig out StGw or papash footage from some good ost players.

Imo both games are equally fast paced on public servers. If you don't think ost can be fastpaced, then you didn't play it on your full potential.
In clan matches on the other hand, I think HoS is even slower than ostfront, simply due to more deadly aiming plus bad visibility of player models.

Edit: before somebody asks for the videos:

 
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Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
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No Cyper , i wont quote ur post , bcs im sure u are intelligent enough to read btw the lines . But i have a questiosn to u Cyper and be honest .
What would u say if a random guy would watch the video and u would ask him what kind of a genre this shooter is . U think he would say a high tactical realistic slowpaced shooter ? I dont think so . Just answer me this .
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
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@OP
1. Your complaint sounds like people complaining about their national leader when they did not vote.
2. There are 2 modi in the game: relaxed realism and realism so you already have your part.
 

Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
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Wonderland
It's apples and oranges, really. The ostfront video was footage from clan matches, while yours is public. There is a big difference between the two and just the fact that the ost video was quite fast paced under match conditions, which means more organisation and higher average skill. Plus the video mainly was sniper footage which you compare to MKb play... I could as easily dig out StGw or papash footage from some good ost players.

Imo both games are equally fast paced on public servers. If you don't think ost can be fastpaced, then you didn't play it on your full potential.
In clan matches on the other hand, I think HoS is even slower than ostfront, simply due to more deadly aiming plus bad visibility of player models.

Edit: before somebody asks for the videos:


Thx Man for supporting me . +1 rep for u :)
I just cant understand why ppl talk so bad about this game . But in fact its more realistic then Ro1 and far more enjoyable .
 

Schreq

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Jan 10, 2011
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Thx Man for supporting me . +1 rep for u :)
I just cant understand why ppl talk so bad about this game . But in fact its more realistic then Ro1 and far more enjoyable .

I'm not supporting anyone in here. I hate hos with a passion. It's just I think some have a strange view of how realistic/slow ostfront really played.
 

Cyper

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Sep 25, 2011
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It's apples and oranges, really. The ostfront video was footage from clan matches, while yours is public. There is a big difference between the two and just the fact that the ost video was quite fast paced under match conditions, which means more organisation and higher average skill. Plus the video mainly was sniper footage which you compare to MKb play... I could as easily dig out StGw or papash footage from some good ost players.


Imo both games are equally fast paced on public servers. If you don't think ost can be fastpaced, then you didn't play it on your full potential.
In clan matches on the other hand, I think HoS is even slower than ostfront, simply due to more deadly aiming plus bad visibility of player models.

Like I wrote in the post its very hard to judge the style of gameplay from a video. If you've ever played RO OST you would know its a lot more slowpaced. It feels like you're running in porridge, you are blocked by an invisible wall if you're hit, there are no ninja bandaging (no bandaging at all), there are no lockdowntimer to stress the players to keep the pace up, the aiming down is slower, the sprint is slower, and if you want to be able to do hipshots you must - as you said - be a very good player.

If you're playing on a public server or private will only make the style of gameplay more or less tactical and slowpaced. It wont change the features that are alerady implemented in the game.

No Cyper , i wont quote ur post , bcs im sure u are intelligent enough to read btw the lines . But i have a questiosn to u Cyper and be honest .
What would u say if a random guy would watch the video and u would ask him what kind of a genre this shooter is . U think he would say a high tactical realistic slowpaced shooter ? I dont think so . Just answer me this .

I would say - and I do say - that RO OST is a middlepace, half-arcade tactical shooter, while its sequel, is a mix between the first and COD.

Thx Man for supporting me . +1 rep for u :)
I just cant understand why ppl talk so bad about this game . But in fact its more realistic then Ro1 and far more enjoyable .

''but in fact''

That statement isn't solid in any sense. You're saying that RO2 is more realistic but you doesn't tell why it is that way, yet you claim its the absolute truth? :( Invalid argument my friend.

Explain to me in words, and give me clear examples to why RO2 is more realistic than RO OST and I will tell you the opposite because I know I am right. If you can.
 
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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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I'm not supporting anyone in here. I hate hos with a passion. It's just I think some have a strange view of how realistic/slow ostfront really played.

I think there are some big differences noticeable between your videos and the hos video though.

For one notice that in your videos people are mostly walking instead of sprinting when they expect an enemy to come as it took a while before getting ready to fire to shoot.

As well as notice that in the hos video most kills are made from the ironsights while in ost a lot get made from the hip. Because ironsights took longer to get into.

Hitting someone accurately from the hip takes a lot more work than from ironsight. If people walk around in building in general gameplay is a lot more slow. So while the overal flow was fast in ostfront, and without a doubt its fast in real combat as well. It gave freedom to more slow styles of play as well. Especially as hitting from the hip is still more difficult than hitting from ironsights.

Next to that in RO1 you could actually see your enemies in your wide fov view. In HOS they do not show in your wide fov view, and can even be hard to find in the zoomed fov view due to fog and self shadowing of characters. Where as roost had more advancing and thrilling long range fights hos is more a case of hide and seek.

And free aim on top of that just makes the mouse response feel as if there is mouse acceleration. Making the movement of your mouse different to the output of the guns rotation. Making it pretty much impossible to use your muscle memory from ironsights unless the old tricks for hipshooting (looking at position and using wasd to aim, make the gun move to the extreme edge of the free aim, or recentering the free aim to the center) are used.

I think in general while RO1 could be played both slow and fast paced, slow paced play completely got no place anymore in RO2. While long range due to the hide and seek has gotten slower paced than even arma2. Overall a combination that I do not like.
 
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Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
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@ Cyper U ask me why ro2 is more realistic ? Just find out urself and play the game . And i played also Ro1 . U know why i like so much Ro ? one reason is bcs it is ww2 im not big fan of those modern shooters and the other reason is not only bcs of the realism but also bcs of the dif gameplay on dif maps . U cant hip fire or run and gun on fallen like apartment . Thats why i like so much ro . Mapdesign makes the gameplay .
The other thing is why i post this video is that u could call also ur video " Red orchestra ostfront tactics " And im happy that u finally agree that Ro1 is not pure tactic also half arcade :D

@ Zetsumei The reason why the guy on the hos video use ironsight is bcs he is a lucky noob . Every good player shots from the hip in close combat special with smg . Bcs u will be always faster then ur enemy that switch to ironsight . Also shooting form hip has the advantage that u can move alil faster while in ironsight u cant that fast .
 

Schreq

FNG / Fresh Meat
Jan 10, 2011
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Well, imo it doesn't make much of a difference for the pace of the game if you hipshoot or if you aim using sights. Comparing both games from the different videos (hos vs ost) it comes to the same type of pace at the end imo - In ostfront you hip because IS take longer to raise, in hos hipping is mostly useless and you can bring up the sights quicker. Hitting close range with iron sights or hip with an automatic weapon is equally easy in both games imo.

Of course movement speed is slower in ostfront but that doesn't mean it automatically plays slower. Run'n'gun at the games full speed is the same in both games and is totally possible, that's the point. Just because the hos movement speed is generally a bit faster doesn't automatically make ramboing more effective, not the case.
Yes, in ost you get "stuck" when hit in the legs. In hos you stop if you get slow deathed or have to stop when you need to bandage. 2 different things but the same effect at the end and also doesn't affect the pace that much.

Anyway, we could discuss that endlessly. My conclusion is that hos plays slower because visibility is worse and the maps have many windows/places where people are hardly visible at all, so you can't roam around like you want as in ostfront. Instead you have to stop and play hide'n'seek.
 
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Zetsumei

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@ Zetsumei The reason why the guy on the hos video use ironsight is bcs he is a lucky noob . Every good player shots from the hip in close combat special with smg . Bcs u will be always faster then ur enemy that switch to ironsight . Also shooting form hip has the advantage that u can move alil faster while in ironsight u cant that fast .

You can fire your gun before the sights are aligned and can fire pretty much instantly. Beside it doesn't matter if a player is good or bad what matters is the average gameplay seen on servers.
 

MarioBava

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Jun 8, 2006
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U think he would say a high tactical realistic slowpaced shooter ? I dont think so . Just answer me this .

Here's the problem: tactical does not always equal slowpaced. In fact it usually doesn't. That equation is artificial. Most combat tactics emphasize efficiency, the balance between precision and speed that can only come through lots and lots of practice. Fire and movement, you don't wait around, you move your ***. You train with someone holding a stopwatch. You have to be able to do what you can do fast because the enemy isn't going to give you time to twiddle your thumbs, and neither you nor he are going to expect the other to adhere to any arbitrary rules about weapon handling, movement mode, etc. Tactical training assumes you won't have much time to think in a combat situation; that's why you train, so you don't have to think! I don't know why people have this notion that a tactical shooter game has to give you time to think. You think between rounds and matches. You get better at your tactics over time. It's true that unless you are part of a clan you aren't always learning your tactics with the same people. It's hard to cohere a team. But you still don't expect the enemy to wait for you to get your **** together. That's not what tactics is. You can't identify "tactical" by the speed of ADS in a video. "Whoa, Johnson! Slow that aiming down! You're not being tactical! You think killing the enemy that fast is going to win the war???" :p But seriously, if Pvt. So-and-so isn't using sound tactics it's his fault. Not the game's. He'd be better if he did, but he doesn't. so....

In that aspect however, it could be argued that what RO2 needs more than anything to do with pacing of the combat itself is a short time before round starts where the leadership roles' voip are enabled and they can discuss what they want their squads to do, and to make squad selection the default or even only way to choose your role to encourage awareness of squad membership. Or even do a little hand-holding in the single-player game and actually teach some basic, common combat tactics.
 
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MarioBava

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Hipshooting was widespread in RO1 because it was faster than iron-sighting and even though it was more difficult, you could with practice get very good at it.

You could improve your hipshooting but you could never make the iron sights come up any faster than they did. So people chose hipshooting a lot of the time.
 

Crusher

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Nov 22, 2005
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Hipshooting was widespread in RO1 because it was faster than iron-sighting and even though it was more difficult, you could with practice get very good at it.

You could improve your hipshooting but you could never make the iron sights come up any faster than they did. So people chose hipshooting a lot of the time.

Indeed, which made firefights less accurate which made it possible for people to advance and made everything more tense. Small changes like a decrease in tim to go to IS can change the entire game. RO2 plays different because people don't advance that much because firefights are superprecise because there is zoom and going to IS takes less than a second. One of the main positive points in RO1 for me was the tense firefights, they might not have been realistic but alot of times it was just the first person who shoots wins, it was down to skill and luck.
 
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dazman76

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What you don't see on some of the "competitive" videos, is the fake crosshair made by putting sticky tape in the centre of the players' monitor :) Hip shooting is far easier with that technique - but it does leave you with something silly stuck to the centre of your monitor :)

I try hipfiring - I'm successful on the rare occasion I'm carrying an SMG, mostly unsuccessful when carrying a semi, and utterly fail-tastic when carrying a bolt. So, I guess pretty much where I should be - although I probably should be slightly more deadly with the semi. I do try to use IS whenever possible, and that's probably my downfall in plenty of situations.

I don't really count myself as even remotely pro though, or competitive in the "comp" sense of the word. I'm competitive in that I want to win, but I cannot match real, practiced FPS skill really - I use to have some in the 90s, but it disappeared :) heh. I have many frustrating moments, where I and another player both see each other at the same time, but they get the shot off because my weapon isn't quite stabilised. Annoying, but "them's the breaks", as they say :)
 
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