No, I don't want a more accessible RO. TWI wanted that. They officially stated that aswell if I remember it correctly. They made the game more like any other mainstream game, with unlocks, perks, restricted maps, superhuman movements yadayadayada, and then basicly removed the HUD and labeled that as hardcore mode.
TWI can either make RO into a real arcade game and compete with the others (such as cod) or they can stay true to the niche audience they've got. Personally speaking, I want RO2 to remain a niche game, but not in the state it is now: RO OST was a niche game because it didn't taste well for the mainstream and that was about it. RO2 on the other hand is even more niche because it neither appeals to the mainstream or the old fanbase. So I rather see RO2 as more inaccessible than RO OST.
This is the result when you're trying to make a perfect game which genre is ''All'', a game that everyone is supposed to enjoy. Codemasters did the same thing with Dragon Rising. The Hardcore mode was by the way almost identical to the one found in RO2 - it was arcade/easy mode with no HUD labeled Hardcore mode. Bohemia Interactive does exactly the opposite and despite the fact their Arma-series is by no doubt A LOT more inaccessible to the mainstream than RO their community is at the same time A LOT bigger than RO's simply because the niche audience that arma cater to are happy with the game. If arma was made into an accessible mainstreamed 'tactical' shooter, with perks, unlocks, no perks, no unlocks, Relaxed Realism, Hardcore, no this, no that, some of this, more of this, less of that blablabla the community would fall apart; neither the mainstream or the old arma players would be intrested in the game anymore.
Personally speaking, I will ditch the game if it becomes another arcade game. In that way I may aswell play battlefield or cod. I will also ditch the game if it remains a bland between a tactical shooter and COD - like it is now. There is only one mode for me: Red Orchestra, not a carbon copy of ro ost, not ro ost mixed with cod, but an improved sequel with identical formula that aims at community, realism and freedom.
This post is full of win. I need to add that HoS isn't attractive to CoD/BF players because there is absolutely nothing interesting in RO2 for them, even when TWI crated game just for them.
They don't care about realism, but "balance" and leveling/unlocking (and game is balanced in many terms, not realistic)
They don't care about historical accuracy, but fun (Mkbs, AVT, winter trigger guard, fancy optics, do I need to say more?)
Other thing is graphic, I see no reason why Battlefield player would pick HoS over BF3, just compare screenshots. BF3 spent millions to develop such graphic and destruction engine and they did excellent job here. Regarding CoD players: I mostly hear opinion that HoS looks like CoD 2.
Maps: way too big for CoD players, way too small for Battlefield 3 players. In Battlefield 3 I can easily have a firefight at 500+ meters against tank, sniper or chopper, where average engagement range in RO2 is about 30 meters...BF3 offers various maps, from small and crowded Metro to huge open maps like Caspian Border. HoS has only CoD-a-like small, crowded urban maps.
HoS was designed to speed up gameplay because many said that RO:O is "slow paced game" and mostly they compared it to ArmA mil sim. TWI speeded up everything and almost all features added to game suppose to make game "fluid" and fast paced. CoD players think that gameplay is again: boring, too slow, so they prefer CoD over HoS. Battlefield players were looking for some epic gameplay, where choppers, planes, tanks, APC, etc can fight against each other. In HoS we have two tanks, that are disabled on most the servers because someone had great idea to put aimbotting MG into it...Also lockdown killed feeling of epic battles from RO:O (anyone remember Kriegstadt? that was hell of good map to play), when Battlefield 3 doesn't have such absurd. In BF3 server admins can change number of tickets and adjust how long battle will take (and they don't lose ranked status, when in RO2 you do).
Accessibility, we've heard about it many times. When new player joins game he still doesn't know what to do. I saw many times such questions like "how to bandage?", "how to use cover system?", "why did we lose?", "where is crosshair?", "how can I deploy my weapon", etc. RO:O had learning curve so with training players became good, "experienced" like real soldiers. In HoS there is nothing to learn, interesting and newcomers still have a problems to understand basics. Best example what should be done are Darkest Hour tutorials. DH team did excellent job in making tactical game by adding such elements like smokes, mortars, anti-tank weaponry that required teammates to be more effective, advanced tanking that many loved. HoS doesn't have anything like that, but still in eyes of newcomers it looks like difficult game. Accessibility = dumbing down game content and gameplay, nothing more.
Competitive scene is another disaster of HoS. There is less active clans few months after release HoS, than RO:O had after few years. CoD and BF3 players are not interested in such small clan community to play with. Why they would pick HoS over CoD/BF3 when they have like hundreds or thousand of active clans, dozens of tournaments, nations cups and leagues? TWI added team deathmatch and CS-like gamemode to pleased CounterStrike players, where are they? Personally instead of Firefight I'd like to see a working demorec 2.0 in release day, out from the box or multiplayer campaign mode.
Last but not least is TWI's ignorance to the old community. Today TWI said that they are going to add "classic" mode to the game someday, but they never wanted to do it before release. CoD crowd was their main priority, we were only a 0.001% of sales. Sad but true.