Why would you break something that worked ?!
I don't remember seeing a topic in this forum concerning the minimap. Why the need to "improve" it ?!
In the "old" (fortunately) still present minimap it was simple: you had to go forward [PIC 1], minimap indicated North/12 o'clock [PIC 2].
Now, in the beta, you want to go forward better check the (big) map, because the minimap will show either 3 o'clock, or 7 o'clock or whatevar - it changes as you run/walk.
Check PIC 3 (objective to the right) and PIC 4 (minimap shows you need to go forward.
Also, why the hell you now show me ALL the objectives, even in Countdown (where you have just an objective to worry about). In Countdown it should show ONE objective (the one you have to attack/defend) and in Territory the actual aproach of showing you what objectives you have to take and defend NOW is perfect. Why complicate the minimap so bad ? WHY ? [PIC 5: left from a CD game, right from a TE]
I don't remember seeing a topic in this forum concerning the minimap. Why the need to "improve" it ?!
In the "old" (fortunately) still present minimap it was simple: you had to go forward [PIC 1], minimap indicated North/12 o'clock [PIC 2].
Now, in the beta, you want to go forward better check the (big) map, because the minimap will show either 3 o'clock, or 7 o'clock or whatevar - it changes as you run/walk.
Check PIC 3 (objective to the right) and PIC 4 (minimap shows you need to go forward.
Also, why the hell you now show me ALL the objectives, even in Countdown (where you have just an objective to worry about). In Countdown it should show ONE objective (the one you have to attack/defend) and in Territory the actual aproach of showing you what objectives you have to take and defend NOW is perfect. Why complicate the minimap so bad ? WHY ? [PIC 5: left from a CD game, right from a TE]