The mortal sin:

I was seeing the videos on this new version of R.O. , HOS.
I understand that the tendency of the games is be always better, and with HOS it won't be different.
HOWEVER
(it has a however there yes)
I noticed a detail that left me really bothered.
The big and supreme differential of R.O. in relation to other games it was always the subject of REALISM.
And a detail exists in it that is of vital importance, that it provides a more defiant game, more perfected, besides being totally realist, and it is:
- the ABSENCE of any zoom level when it is made aim with the weapon, this SMALL zoom that is put when IRONSIGHT is pulled, as they do in COD4, or INSURGENCY, or in DOD rifles, and others , this doesn't EXIST IN R.O. OSTFRONT, and it is very good that it doesn't exist.
- to justify the implementation of this small zoom saying that he is a SIMULATION of the level of attention that a person gets to the glance through an IRONSIGHT, is a type of TORN EXCUSE.
- One of the largest and tasty aspects of the game in R.O. OSTFRONT, and that it differentiated it of ALL of the games in the market, it is exactly not to HAVE that SMALL bad-famous ZOOM.
- You run for the map, you see his enemy there the distance, positions his weapon, makes the aim, and he/she has the challenge and the pleasure of you hit him, and in the possible most realistic way.
if you have a rifle, great for you!, if you have a sub machinegun, be satisfied in you don't hit enemy so easily in so big it distances, the name of that is REALISM.
- NOW in HOS, I saw in the videos that implemented that SMALL ZOOM with ironsights, and I didn't like anything this....
you run for a scenery, and when you makes aim his enemy is simply CLOSER, causing that whole distortion in the ambient, for me that is to go in the WRONGWAY of the REALISM.
- So that to do this? if R.O. was a paradigm change in the scenery of the games, and of a lot of success and innovation, because R.O.2 has to follow tendencies of other games?
With every certainty a R.O. 2, with all of the improvements that they were drifted, and would a campaign singleplayer already reach the success and sales longed for by their developers, FOR WHAT do I ask then to put that sordid and UNREAL detail of the small zoom with the ironsight!?
FOR WHAT?
for doing the concept of R.O. to walk back?.
I know that I will buy and I will play R.O. HOS, but with this "apparently" small detail, but vital importance, I am sure that in the end of the bills I will GO BACK to good and old R.O. OSTFRONT, the first and unhappily THE ONLY to not to invent a SMALL ZOOM that doesn't exist and it is an I inconvenience useless.
This is my opinion
I was seeing the videos on this new version of R.O. , HOS.
I understand that the tendency of the games is be always better, and with HOS it won't be different.
HOWEVER
(it has a however there yes)
I noticed a detail that left me really bothered.
The big and supreme differential of R.O. in relation to other games it was always the subject of REALISM.
And a detail exists in it that is of vital importance, that it provides a more defiant game, more perfected, besides being totally realist, and it is:
- the ABSENCE of any zoom level when it is made aim with the weapon, this SMALL zoom that is put when IRONSIGHT is pulled, as they do in COD4, or INSURGENCY, or in DOD rifles, and others , this doesn't EXIST IN R.O. OSTFRONT, and it is very good that it doesn't exist.
- to justify the implementation of this small zoom saying that he is a SIMULATION of the level of attention that a person gets to the glance through an IRONSIGHT, is a type of TORN EXCUSE.
- One of the largest and tasty aspects of the game in R.O. OSTFRONT, and that it differentiated it of ALL of the games in the market, it is exactly not to HAVE that SMALL bad-famous ZOOM.
- You run for the map, you see his enemy there the distance, positions his weapon, makes the aim, and he/she has the challenge and the pleasure of you hit him, and in the possible most realistic way.
if you have a rifle, great for you!, if you have a sub machinegun, be satisfied in you don't hit enemy so easily in so big it distances, the name of that is REALISM.
- NOW in HOS, I saw in the videos that implemented that SMALL ZOOM with ironsights, and I didn't like anything this....
you run for a scenery, and when you makes aim his enemy is simply CLOSER, causing that whole distortion in the ambient, for me that is to go in the WRONGWAY of the REALISM.
- So that to do this? if R.O. was a paradigm change in the scenery of the games, and of a lot of success and innovation, because R.O.2 has to follow tendencies of other games?
With every certainty a R.O. 2, with all of the improvements that they were drifted, and would a campaign singleplayer already reach the success and sales longed for by their developers, FOR WHAT do I ask then to put that sordid and UNREAL detail of the small zoom with the ironsight!?
FOR WHAT?
for doing the concept of R.O. to walk back?.
I know that I will buy and I will play R.O. HOS, but with this "apparently" small detail, but vital importance, I am sure that in the end of the bills I will GO BACK to good and old R.O. OSTFRONT, the first and unhappily THE ONLY to not to invent a SMALL ZOOM that doesn't exist and it is an I inconvenience useless.
This is my opinion