Whether it made it there late November / December or not - I'd doubt that they had enough resupply of the right kind of ammo to keep them fed for long.
Whether it made it there late November / December or not - I'd doubt that they had enough resupply of the right kind of ammo to keep them fed for long.
Conflicting statement from a few sources, but what both site sort of agree on is that some were delivered in Nov/42 the (H)/(W) models,
My source says Stalingrad and you source states to the battle front(where was that battle front?)
Conflicting statement from a few sources, but what both site sort of agree on is that some were delivered in Nov/42 the (H)/(W) models,
That's another question, who and where did they make the new ammo?
Page 3 in this thread Half way down is 2 links.What's this source?
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The "you can't prove it wasn't used there" argument is one of the stupidest arguments ever.
We could use that for anything, and justify anything.
Does anyone have proof there were no Dinosaurs and Laser Rifles in Stalingrad?
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This from the link M55ikeal posted in this thread a page back:>
To parallel the cartridge development, Haenel was awarded a contract in 1938 for development of a weapon for these cartridges. Hugo Schmeisser of Haenel produced a gas-operated weapon for the 7.92mm Kurz cartridge by 1940, and 50 specimens of the prototype were produced by July 1942. Walther started development of the weapon for the cartridge in 1940, basing their design upon that of an earlier semi-automatic rifle of their conception - the GA115....Schmeisser reworked the MkB42 (H)
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So as you can see the cartridge was developed before the weapon,,
A Semi_Automatic was developed for the cartridge,,,,
So if the weapon was delivered to Stalingrad? You can be sure that Thousands n Thousands of rounds would be with that shipment:
Cheers,,,,
Interesting, I didn't know that, thanks. There is no problem with the ammo then -Besides logistics.
Dead horse or not it's an issue. People seem to continue to reject the mkb still now. So discussing it is needed imo.
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We should at least be glad TWI listens and is adjusting the game to what most players want.This is unheard of from other developers so im still great full for that.
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Yes Gunther I too appreciate TWI's attitude towards the community with there game(s), and giving us the chance to give feed back and the odd poll,, Thx,,,,
I recognize how this is a big deal for people.
I personally just can't fathom why. There wasn't an outrage like this about the STG in RO1. Yes, historically it made more sense there. But in the chemistry of RO, I would miss a gun like the mkb simply because Im used to it from RO1. I agree that there might be too many, and severs should have (and do from what I remember) the option to limit them.
But why are people more up in arms about a weapon being in the game than about its effects on game play? It's a game. It's always inherently only ever gonna be semi realistic. All the energy spent on arguing this - in the big scheme of things irrelevant - issue should be spent discussing how to improve the game play. I don't get it. There's so many silly design decisions in RO2 that actually affect game play more than the inclusion of a dubious weapon. The ranking system, the unlocks, effects of exhaustion on accuracy, the networking, the squad system (and it UI), the horrible implementation of protected zones and the layout of maps. Those are just the biggest areas of improvement. Imho they are way more important.
So much time wasted.
Though that's not to say I don't agree with the sentiments of each person that has argued that the MkB does not belong in a game supposedly representing historical accuracy. I do totally agree. Much like a lot of RO2, It's a flaw.
But when will you understand that TW introduced the weapon for the sake of selling more copies of the game to kids who like the look of uber full-auto assault rifle goodness? I'm fairly certain TW couldn't give a flying f*ck about historical accuracy if RO2 is anything to go by. The so called 'realism' mode and incredible levels of retarded 'features' still make me cringe with disappointment. It'd be worse if I was a realism nut, but I just wanted something similar to RO1, and totally different to the amazingly poor CoD franchise.
Still the MkB comes with a scope, and apparently looks good for box art.
RO2 is the game TW thought the majority would want, sadly they were wrong - as can be seen by just about any open game-questioning poll or common rant threads on this forum, the steam forum, other gaming sites and cemented by the fact that it has less than 1000 regular players which is poor even by indie standards.
I'm not easily pleased I know, the missus tells me all too often.
On a side note I wonder what it was in RO1, you could one shot people there in the torso, AFIK.
Oh. Well there you go I probably should have looked at the code in that case although 70 is pretty high all things considered