The Melee

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Is it just me or the melee is too CoD-ish? I mean in 99% of the times every melee that hits me is instant death and 1% is down but not out death. In the beta it was fine, but now its just like that - 1 melee hit and I am dead.
 

brain

FNG / Fresh Meat
Sep 16, 2010
59
35
0
I don't think so. Rifle butt strikes don't seem to be deadly in one hit unless you're charging (sprinting) into the swipe, or you hit them in the head. Bayonets, on the other hand, are usually one hit kills unless you accidentally stab them in the thigh or arm. I think it is balanced well at the moment - maybe that'll change once everyone has bayonets (including on semi-autos).



My main problems with melee are:
1) You can run through enemies. Really dumb. I've actually charged at an enemy who is charging me, only to have us both run through each other and stab thin air.

2) The melee key doesn't interrupt reloading animations. Really annoying to have to sprint in a little circle to cancel your reload, THEN hit the melee key to defend yourself.
 
  • Like
Reactions: HerrThomas

Coolicus

FNG / Fresh Meat
Jan 2, 2008
143
52
0
My biggest concern is the range of melee - specifically the bayonet which seems like it doesn't reach very far at all I've literally stood 2 feet from a wall and thrusted and nothing seems to happen :|.

Also is it just me or does your gun look tiny when you pull it back to stab? It seems to take up far to small a part of the FOV but it could just be me :confused:.

Anyway yeah we really need to be able to interrupt the reload cycle.
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
My biggest concern is the range of melee - specifically the bayonet which seems like it doesn't reach very far at all I've literally stood 2 feet from a wall and thrusted and nothing seems to happen :|.

Also is it just me or does your gun look tiny when you pull it back to stab? It seems to take up far to small a part of the FOV but it could just be me :confused:.

Anyway yeah we really need to be able to interrupt the reload cycle.

Range on the bayonet is actually pretty long, but it has some weird hit detection bug with it. One time, this guy was bayonetting me in the head 5 ~ 6 times in a row, and my vision got all blurry like I was under max suppression (I thought it was max suppression at first) but I did not receive any damage and just turned around to shoot him in his groin :D
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
I guess it was just me then and I had a really really bad death streak by 1 hit kill melees :(
 

Coolicus

FNG / Fresh Meat
Jan 2, 2008
143
52
0
I guess it was just me then and I had a really really bad death streak by 1 hit kill melees :(

To be fair I don't think many would be able to carry on fighting after being bayoneted. Getting stabbed by a bayonet is generally going to do an awful lot of damage over a much bigger area than a typical gunshot wound.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
I've gone down instantly from every single bayonet jab I've taken, just like knives in COD. Funny how you can completely shatter someone's leg with a 7.62 round from 5m and they just continue the charge, take you out and bandage that pesky little fleshwound on what ought to be a spaghetti leg.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,809
313
83
Im not talking about bayos guys. I am talking about weapons' butts.
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
0
39
Austria
www.youtube.com
I have survived several bayonet and melee attacks, while also sometimes needing two hits to kill (if I didn't get killed after the first hit).

So it's definately no surefire instakill as it is in CoD.

Additionally, unless you're off against another boltie, or the enemie panics upon seeing your dashing fury, it's actually quite hard to get close enough to land a blow.

Which makes the whole affair quite satisfying, even without taking the freudian implication of inserting a long, hard object inside somebody else into account...
 

Vyllis

FNG / Fresh Meat
Jun 3, 2010
598
169
0
Versailles, France
As a melee player, no it's not just insta kill every time.

If you sprint, charge/and or hit the head, yes you will have a great chance to kill with 1 hit.

Without charge and with a simple quick click; it took generally 1 to 4 hits to kill with the rifle butt. 1 to 3 with the bayonet.

Just keep your melee button pressed to perform a powerful strike. :D