The melee system could use some polishing...

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SyntH

FNG / Fresh Meat
Mar 13, 2006
17
0
0
Right now, melee attacks are more of a novelty; they're used, but usually just to humiliate the opponent.

Now, I am not trying to suggest that the ineffectiveness of the melee weapons is in any way game-breaking. It's not. However, I think a bit of tweaking and polishing could make melee attacks more powerful without making them overpowered. In doing this, the game would be that much more realistic and create new possible strategies.

Why not allow the butt-stroke, for instance, to quickly, but violently, shake the victim's first-person camera and slightly blur their vision for a few seconds. It's unrealistic and immersion breaking when someone savagely struck over the back of their head with a blunt object turns around and shoots you without any difficulty. With the bayonet, the same blurring effect could apply, or maybe even something else.

My point is that the melee system is a little clumsy right now. With any game, polish is important. I think the polishing of this area would make what is already a great game that much better.

Feel free to offer any suggestions/criticism.
 

Cordite

FNG / Fresh Meat
Feb 7, 2006
520
23
0
UK
adding a blurring effect would be a good idea IMO when you get butted, but don't really need it for the bayonet. Make it like you're wounded and can't move for a few seconds or somethin like that.

i dunno, the blurring would be cool though, but that's all that needs to be added.
 

Mr._Kong

FNG / Fresh Meat
Jan 25, 2006
1,425
19
0
30
A Sniper Position Near You.
Yes it does feel very clumsy, I dont think that damage is a problem though. Its just the way that the attacks are carried out that I find to be cumbersome. I even preffered the mod.
 

Eater1

FNG / Fresh Meat
Mar 22, 2006
202
0
0
I think it has to do with how hard it is to hit people, because the models just "slide" past each other when they collide.

SL
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
I dont know... I find that a single stock-butt to the head is normally fatal to anyone I smack. It seems to be a more devastating attack than when I bayo.
 

Cordite

FNG / Fresh Meat
Feb 7, 2006
520
23
0
UK
not for me, it's more like a "tap on the shoulder to let you know i'm behind you so you can turn around and kill me" kind of attack
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
34
NC
Dont forget to "charge" your attack. The longer (farther) you pull back the harder you hit with the butt. I think I managed to 1 hit kill someone with that (but it might have been to the head).
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
200
63
39
Brisbane, Australia
www.ragequit.com
You can only one-shot someone by hitting them in the head. Even stabbing someone in the chest from a full charge rarely has any effect on a non-wounded player. It's incredibly annoying that it takes the same number of bayonet stabs to take someone does as it does pistol whips.
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
PsYcH0_Ch!cKeN said:
You can only one-shot someone by hitting them in the head. Even stabbing someone in the chest from a full charge rarely has any effect on a non-wounded player. It's incredibly annoying that it takes the same number of bayonet stabs to take someone does as it does pistol whips.

What ur having a laugh i almost allways get one stab kills with the bayo.
 

Piron

FNG / Fresh Meat
Nov 22, 2005
229
0
0
Belgium
2 players in hand to hand combat is simply pathetic at the moment. Button bashing untill one is lucky enough to hit the other in the right place. It always makes me think of the axe wielding guys in quake1. In fact I dont think hand to hand combat has been properly developed in any fps sofar. At least an 'attack' and a 'defend' key would be nice. Plus the addition of some edged weapons (knives, spades,...)
 

DirtyRat

FNG / Fresh Meat
Jan 12, 2006
1,623
59
0
Glasgow
www.outlawgamers.com
well the hadn to hand combat in Condemned (if you've played the xbox 360 version or the pc demo) is very very good.

ROs hand to hand is not a priority imo, i think it does its job.
 

Tomcat_ha

Grizzled Veteran
Nov 21, 2005
3,277
185
63
33
I agree often when i try to stab someone the person just turns towards me and shoots me. Stabbing or butting should be a better extreme close quater battle weapons than shooting.
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
34
NC
All I will say is that bayoing in the mod was rediculously easy and very often you could get 4 kills in the space of a minute.
 

Llama

FNG / Fresh Meat
Nov 21, 2005
434
0
0
Cardiff, UK
A question that i've got about the bayo these days is can you aim through the iron sights? I never really did that in the mod as it was pretty much always 1-hit-kill, but i've tried iron sighting a person if i've crept up on them and stab at the head (mostly for the fun of it) and that seems to work. Can you aim the bayo with iron sights or is it me gettting lucky?
 

BicycleRepairMan

FNG / Fresh Meat
Nov 22, 2005
627
1
0
Drammen, Norway
Blur would be nice, one of the many cool things about Ostfront is that you can actually use every single weapon, except LMG's for melee attacks. I mostly play rifleman (not because I have to, I just love it ;)) and I use the bayonet as often as I can.. Its actually pretty effective once you get used to it..
 

Bulby

FNG / Fresh Meat
Mar 26, 2006
34
0
0
Blur is an excellent idea, I think the bayonets work great as they are.

There is something great about rushing an enemy soldier who is crouching with ironsights looking the wrong way and sticking the bayonet right in his head and watching it go splat and his helmet falling off :)
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
0
37
Atlanta, Georgia
The problem at this point is the accuracy. In real life stabbing someone with a bayonet from point blank is almost always going to hit them. The only chance they should have is to block the attack or turn and run. In RO I often find myself stabbing upwards of 10 times as they strafe side to side and backwards as they reload. Personally I think the backpedal speed should be next to nothing when reloading and melee radius increased so you can actually reliably hit them.
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
34
NC
I brought this up with the devs awhile ago about how IRL when you are 3 feet away from someone its damned easy to stick them. A larger "range" might help, but ATM its actually perfectly synched third person to first person. (Maybe in the future we will actually see a bayo penetrate FP :D) Maybe some sort of auto lock on thing would help, but that could get complicated. ATM I dont think there is really a good solution.
 

MÆST

Active member
Nov 21, 2005
373
28
28
Stabbing a prone soldier is way to difficult. You can stand right next to him and not be able to reach him with a bayonet ... and if you try to get any closer you end up walking on him and bouncing around. This needs to be addressed.