Right now, melee attacks are more of a novelty; they're used, but usually just to humiliate the opponent.
Now, I am not trying to suggest that the ineffectiveness of the melee weapons is in any way game-breaking. It's not. However, I think a bit of tweaking and polishing could make melee attacks more powerful without making them overpowered. In doing this, the game would be that much more realistic and create new possible strategies.
Why not allow the butt-stroke, for instance, to quickly, but violently, shake the victim's first-person camera and slightly blur their vision for a few seconds. It's unrealistic and immersion breaking when someone savagely struck over the back of their head with a blunt object turns around and shoots you without any difficulty. With the bayonet, the same blurring effect could apply, or maybe even something else.
My point is that the melee system is a little clumsy right now. With any game, polish is important. I think the polishing of this area would make what is already a great game that much better.
Feel free to offer any suggestions/criticism.
Now, I am not trying to suggest that the ineffectiveness of the melee weapons is in any way game-breaking. It's not. However, I think a bit of tweaking and polishing could make melee attacks more powerful without making them overpowered. In doing this, the game would be that much more realistic and create new possible strategies.
Why not allow the butt-stroke, for instance, to quickly, but violently, shake the victim's first-person camera and slightly blur their vision for a few seconds. It's unrealistic and immersion breaking when someone savagely struck over the back of their head with a blunt object turns around and shoots you without any difficulty. With the bayonet, the same blurring effect could apply, or maybe even something else.
My point is that the melee system is a little clumsy right now. With any game, polish is important. I think the polishing of this area would make what is already a great game that much better.
Feel free to offer any suggestions/criticism.