The map Ogledow is very nice but....

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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
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aztecmod.darkesthourgame.com
The maps are pretty large files, and I'm waiting for a version that's out of beta to download.

Interestingly, two of my favourite servers went unranked for the first time today. I'm not sure why: maybe they removed tank AI MGs? Only problem I can see with unranked is that, while you don't level further, those who've already levelled still get their ridiculous upgrades.

It is one file, not several, and its a few minutes to download at most. Are you trying to dl it from the game or did you go to the Dropbox link I posted?
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
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aztecmod.darkesthourgame.com
It is 65Mb's. Don't forget that a lot of people don't have unlimited bandwidth for a month and are severely limited by some standards. Sad but true....:(

I just want to be sure he isnt like the reading-challenged guy who told me earlier that he sat for 2 hours waiting for it to dl from a server.
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
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England
I suppose when the SDK is going strong, Tripwire will add in a system that allows us to download files from the server. They did it for other games (though it may have already been there) so why not for RO2?

I will download Ogledow in the next few days and I will come join you few glorious people.
 
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Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
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Just thinking out loud here, the fact is that it will take longer time to download new maps. In RO 1 it was fast and mostly painless, It's going to be pretty slow even if you download it from a separate server with the RO 2 maps. Downloading all the new mod maps externally really is a hassle and will throw some people away from them, so something needs to be done.
One of the really nice things in Ro 1 was a new map only takes a few moments to download, there you have it no hassle, simply awesome.

Adding a separate downloading method would help, Could it be possible to add a P2P system?(Should be voluntarily)

On servers you can add time before the round starts, some have 1 min waiting time. In this time you could kick in a P2P upload from those who wait ingame. Imo is a good time, to do it.

Let's make an example:
A 32 player server, 3-5 people have to download the new map which is 60mb. They get transferred to another download server who gives them about 200kb/s download each that would take 5 min to download.
(Btw how fast are the download servers normally?)

If let
 

Floyd

Grizzled Veteran
Feb 19, 2006
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www.ro50pc.net
@Andrew Blake

I'm not a mapper and I could be totally wrong, but I think once the SDK is officially released that map sizes will be compiled and/or baked(?) smaller than they are now. In playing with this particular map, I can see where there is some work that may need to be done to keep the average admin from borking the stock RO2 files. TW has always championed the modding and mapping community, so I have no doubts that they will do everything feasible to make it easy on the community. I would imagine that after the official SDK release we will be just a few short months away from some really well polished maps.
 

jackastronaut

FNG / Fresh Meat
Jan 23, 2011
146
41
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The United States
It doesn't take that long. It's only 68mb I think. It's painless. Everybody needs to get in on this map. It's great. But it could be fantastic with more people...and transports.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
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Canadian in Australia
The servers are very unpopulated because people can't download the map directly from the server, but they have to do it manually.
And 80% of people cba to do it manually so they keep on playing the original maps.

I started to download the map on one server earlier today automatically, but it was slow as hell so I manually downloaded it.

It works, but it's certainly a direct port from RO1, as the hills, buildings, textures, grass etc. all look RO1'ish.

There's some tweaking & polish that still needs to be done, thus why it's still a Beta of course.

Tanks can drive through telephone posts, but they don't knock down (you just pass through) but you don't stop suddenly when you hit one.

Many areas of the map will not accept MG/AT-R mantling...... one building has some textures missing inside, I found a couple of stairways inside a barn overlapping/passing through one another, you can't enter any of the buildings yet..... but considering it's just a straight port, I wouldn't expect a pile of difference in the map from the original just yet.

But it runs, looks fine and should be interesting once I find a server with more than one player on it.
 
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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
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aztecmod.darkesthourgame.com
I started to download the map on one server earlier today automatically, but it was slow as hell so I manually downloaded it.

As has been said a thousand times, you could try to download all day from a game server and never get the files. If you want to play Ogledow_B3 you must use the link at the very first post in the Ogledow thread in the modding section of forums.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
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some of us in Australia are going to play it tonight.
What is a shame is that it does not auto push to your PC like RO did.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
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oh thanks six. Good that its coming.

We had about 20 people on the server tonight playing the new map. We really needed 64 to make things work because the map is so huge.
Noticed we all got XP !!! Which was good.

This map is what people have been asking for with very very long rifle ranges.
The tanks of course own the map as you can have up to four per side.

Textures still look like a direct port from RO1.
Bots that were put in when everybody went home were not too bad but seemed to lose pathing around tanks and in certain clearings where they all seemed to mill around becoming easy prey.

The map and map maker are amazing!!!! Bloody awesome for a BETA!!! Just great!

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Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
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I am glad that Tripwire is testing its new maps extensively. But this community map is a breath of fresh air.

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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
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Ogledow is on the map rotation on my server since it was first released, but if nobody is on the server the maps don't rotate,and even when the map comes round,if you haven't installed it manually,you can't play it, catch 22
Why cant the client download it?
 

Floyd

Grizzled Veteran
Feb 19, 2006
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Why cant the client download it?
This is going to be never ending isnt' it.

As has been said, implied and stated numerous times....

Neither the re-direct nor the automatic downloading from the server are functional at this time. You MUST manually download the files, install them in the appropriate directories. Tripwire is working on it! Even though it appears you are downloading files from the server, they either never finish or they are not the files required for the client to run. Your game may well crash.


As much as I 'd like to see lots of people enjoying the map, and though its not hard, if someone does not understand where their game files are and/or how to unzip files, then, they really shouldn't attempt it. They may well screw up their game files.
 
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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
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aztecmod.darkesthourgame.com
This is going to be never ending isnt' it.

Even Dr. NO got it on the first try. :D

As much as I 'd like to see lots of people enjoying the map, and though its not hard, if someone does not understand where their game files are and/or how to unzip files, then, they really shouldn't attempt it. They may well screw up their game files.

To anyone who does manage to screw up their game files, there's a simple fix --

In your Steam games list

1. Open the Properties window for the game
2. Hit the Local Files tab, click VERIFY INTEGRITY OF GAME CACHE
3. While Steam checks your game files and replaces any that you broke, go back to the RO forum and RE-READ THE INSTRUCTIONS, THIS TIME FOR COMPREHENSION.

After this the game should be ready to play.
 

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k9mike

FNG / Fresh Meat
Dec 4, 2005
153
42
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Texas
Sticky Needed

Sticky Needed

6-10....Maybe could post "Sticky"....that shows the good link/directions is a must. That way people are directed to an easy one line posted that tells all. Its not that hard to take the files an put them where they need to go...;)
I DLed that and launched to test out an it works....will try an.play some today or tomorrow. Great job on getting something out there....oh yah...I liked this map more then Arad....Arad....Spawn to spawn killing....yah....thats fun..lol
 
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frazz

FNG / Fresh Meat
Sep 20, 2011
59
18
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I am glad that Tripwire is testing its new maps extensively. But this community map is a breath of fresh air.

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I would love to know what it looks like from someone else' point of view 200 yds away from this guy in the grass..., is he fully exposed?
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
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Porto Alegre, RS
I would love to know what it looks like from someone else' point of view 200 yds away from this guy in the grass..., is he fully exposed?
IIRC the wheat fields don't disappear when you are far from them, so no, I think he's not exposed at all.