Ok, we have seen many debates with M14. This is an attempt to summarize most points about this controversial weapon in one thread. 5 points are gathered in this poll, so 5 votes are allowed to say simply yes or no. If you don't have any particular idea on one point, don't vote it. If you don't care at all about the M14, just skip this thread.
Just to make sure that everyone is well informed about its theoretical power, this shows what can be done with it : YouTube - KF Testmap SSWether its power is practical or just theoretical is YOUR opinion. So please, don't come up with 23413693442 in-game fictive scenarios to explain it, otherwise this is never going to end (there are people saying they are so good they can kill fleshpounds with a 9mm if... and few others who will negate every claim you make no matter how you back it up). And don't come here just to say that the M14 is garbage just because you don't like it.
Now with the five points :
1) Increase the headshot damage multiplier from 2.25 to 2.30. Motive : A headshot is not enough to kill a siren or a husk on HoE 6 with players.
2) Buff the fleshpound resistance to the M14 a little until it would need 13/14/15 headshots to kill a fleshpound on HoE 6 with players. Motive : Soloing a fleshpound with a M14 can be done a bit too fast, which calls for a slight nerf.
3) Slightly buff the damage output for bodyshots and decrease the headshot multiplier to obtain the same damage output with headshots. Motive : The M14 is generally unpopular. If you look at the stats, this weapons has an enormous DPS if you hit headshots. I guess people may dislike it because it is too weak when you don't aim for the head. However, this change would be against the principle of the sharpshooter. I apologize in advance for this potential flamebait.
4) Change the iron sight or replace it with a reflex sight. Motive : The iron sight of the M14 is generally unpopular.
5) Raise the price tag from 2500 to 3000/3500/4000, or include a discount for the crossbow (and possibly increase its price). Motive : The sharpshooter spawns with a saleable crossbow and is able to re-buy a M14 after dying at every wave again, again and again no matter what. This might be a bit too permissive. In KF, a good weapon should be a reward that would encourage cautious behavior, not something you get at every wave without any kind of requirement.
EDIT : The poll failed. And just type 1) 2) 3) 4) 5) to respond to the proposed points for an easier reading of the thread since it won't be possible to have a quick statistical summary.
Just to make sure that everyone is well informed about its theoretical power, this shows what can be done with it : YouTube - KF Testmap SSWether its power is practical or just theoretical is YOUR opinion. So please, don't come up with 23413693442 in-game fictive scenarios to explain it, otherwise this is never going to end (there are people saying they are so good they can kill fleshpounds with a 9mm if... and few others who will negate every claim you make no matter how you back it up). And don't come here just to say that the M14 is garbage just because you don't like it.
Now with the five points :
1) Increase the headshot damage multiplier from 2.25 to 2.30. Motive : A headshot is not enough to kill a siren or a husk on HoE 6 with players.
2) Buff the fleshpound resistance to the M14 a little until it would need 13/14/15 headshots to kill a fleshpound on HoE 6 with players. Motive : Soloing a fleshpound with a M14 can be done a bit too fast, which calls for a slight nerf.
3) Slightly buff the damage output for bodyshots and decrease the headshot multiplier to obtain the same damage output with headshots. Motive : The M14 is generally unpopular. If you look at the stats, this weapons has an enormous DPS if you hit headshots. I guess people may dislike it because it is too weak when you don't aim for the head. However, this change would be against the principle of the sharpshooter. I apologize in advance for this potential flamebait.
4) Change the iron sight or replace it with a reflex sight. Motive : The iron sight of the M14 is generally unpopular.
5) Raise the price tag from 2500 to 3000/3500/4000, or include a discount for the crossbow (and possibly increase its price). Motive : The sharpshooter spawns with a saleable crossbow and is able to re-buy a M14 after dying at every wave again, again and again no matter what. This might be a bit too permissive. In KF, a good weapon should be a reward that would encourage cautious behavior, not something you get at every wave without any kind of requirement.
EDIT : The poll failed. And just type 1) 2) 3) 4) 5) to respond to the proposed points for an easier reading of the thread since it won't be possible to have a quick statistical summary.
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