I have noticed that the teamgameplay is HOS simply isn't the same as in RO. People rush for the objectives to gain XP rather than teaming up with someone. Snipers, aswell as anti-tank personell and riflemen are restricted to do what they are supposed to do, and playing as a tank commander can be proved quite difficulty. I have a few suggestions that may fix these issues or at least some of them.
The seize of the maps
The maps are away to small in my opinion. If more than ~10 players join a server the maps often feels crowded and more focused on fast kills than teamwork and tactics. Another issue is: It also restricts a lot of classes in the game to do what they're supposed to do.
Snipers are supposed to work in the background and take out high priority targets from far away, such as anti-tank personell and other snipers, and in general protect certain areas and have a good overview, and not holding up directly in the hotspots. Unfortunately, the map seize along with the high amount of players makes this more or less impossible, and even worse if KillCam is enabled.
Staying hidden is not possible because your enemies will litteraly walk with their boots over you and then shot you from behind. If you do manage to find a spot where you at least have a quite good overview and where it's not crawling with enemies you may have to fight agianst the other problem: Killcam. The whole point of KillCam restricts anything that doesn't involve close quarter combat.
The anti-tank personell also suffers from this..I have tried this a few times and It's hard to find a open spot where you won't get killed so easily by the enemy - because as a matter of fact - the map feels CROWDED. And as with the sniper class, you're not supposed to use a darn AT-gun for close quarter combat, and especially not on infantry. This is not possible. The maps seize and the high amount of players makes it hard for the AT soldier to take out tanks - instead - the AT soldier has to focus on not getting killed. Same thing here, IF you find a quite good spot, the KillCam may make your day last anyway.
Tank commanders. To be honest, there aren't much space for tanks to move. When it comes to tank VS tank combat, there aren't much room for that either. The maps are so small and crowded - and the tanks quite big, as all thanks are, so it restricts the ability for tank commanders aswell. Same thing with KillCam here.
The timelimit
Most servers have a 20 minutes timelimit. With RO: HOS, a lot is focused to gain kills, XP, score, and other rewards. You have roughly 20 minutes to get all this and to get a decent score at the Scoreboard.
Therefore, I believe players tend to rush at the objectives in order to gain as much score, kills, XP as possible before the timelimit hits zero. As we also consider the fact that the game won't reward a patience sniper, nor the hidden AT-soldier, simply because the style of gameplay and the maps doesn't allow that.
It feels more like a quick match in COD, where everyone rushes past you and only play for themself and not for the team. I believe mixing XP, scores, kills, various rewards, with a lot of people, small maps, and a low timelimit is the best ingridients for a brainless Run N gun fest. It leaves out the tactical thinking, the slower approach, and classes such as rifleman, gunner, snipers, at soldiers, tank commanders etc. out in the cold. Their purpose if simply automaticly elimited because of this.
In the orginal RO I saw a great reward for each class and the teamwork was, even on public servers, a lot[/b] better. I occasionaly teamed up with people and we followed each other and did various thing; I randomly started to work with both snipers, AT gunners, tank commanders and so on. As I sniper, I could take out AT soldiers in a village to protect some friendly tanks that were approaching. If someone noticed me, which was quite rare, I just changed position. Playing as a AT gunner was rewarding aswell (at least for me) because I didn't have to worry about Ivan killing me from behind. I could focus on what a AT soldier is supposed to focus on: Light and heavy armour instead of twitching my head all around to avoid the crawling enemies. Then, of course, I was also greatly rewarded for engaging in CQB combat in towns and suchs.
Hopefully, people agree with me..and hopefully, some of this will be take into consideration.
The seize of the maps
The maps are away to small in my opinion. If more than ~10 players join a server the maps often feels crowded and more focused on fast kills than teamwork and tactics. Another issue is: It also restricts a lot of classes in the game to do what they're supposed to do.
Snipers are supposed to work in the background and take out high priority targets from far away, such as anti-tank personell and other snipers, and in general protect certain areas and have a good overview, and not holding up directly in the hotspots. Unfortunately, the map seize along with the high amount of players makes this more or less impossible, and even worse if KillCam is enabled.
Staying hidden is not possible because your enemies will litteraly walk with their boots over you and then shot you from behind. If you do manage to find a spot where you at least have a quite good overview and where it's not crawling with enemies you may have to fight agianst the other problem: Killcam. The whole point of KillCam restricts anything that doesn't involve close quarter combat.
The anti-tank personell also suffers from this..I have tried this a few times and It's hard to find a open spot where you won't get killed so easily by the enemy - because as a matter of fact - the map feels CROWDED. And as with the sniper class, you're not supposed to use a darn AT-gun for close quarter combat, and especially not on infantry. This is not possible. The maps seize and the high amount of players makes it hard for the AT soldier to take out tanks - instead - the AT soldier has to focus on not getting killed. Same thing here, IF you find a quite good spot, the KillCam may make your day last anyway.
Tank commanders. To be honest, there aren't much space for tanks to move. When it comes to tank VS tank combat, there aren't much room for that either. The maps are so small and crowded - and the tanks quite big, as all thanks are, so it restricts the ability for tank commanders aswell. Same thing with KillCam here.
The timelimit
Most servers have a 20 minutes timelimit. With RO: HOS, a lot is focused to gain kills, XP, score, and other rewards. You have roughly 20 minutes to get all this and to get a decent score at the Scoreboard.
Therefore, I believe players tend to rush at the objectives in order to gain as much score, kills, XP as possible before the timelimit hits zero. As we also consider the fact that the game won't reward a patience sniper, nor the hidden AT-soldier, simply because the style of gameplay and the maps doesn't allow that.
It feels more like a quick match in COD, where everyone rushes past you and only play for themself and not for the team. I believe mixing XP, scores, kills, various rewards, with a lot of people, small maps, and a low timelimit is the best ingridients for a brainless Run N gun fest. It leaves out the tactical thinking, the slower approach, and classes such as rifleman, gunner, snipers, at soldiers, tank commanders etc. out in the cold. Their purpose if simply automaticly elimited because of this.
In the orginal RO I saw a great reward for each class and the teamwork was, even on public servers, a lot[/b] better. I occasionaly teamed up with people and we followed each other and did various thing; I randomly started to work with both snipers, AT gunners, tank commanders and so on. As I sniper, I could take out AT soldiers in a village to protect some friendly tanks that were approaching. If someone noticed me, which was quite rare, I just changed position. Playing as a AT gunner was rewarding aswell (at least for me) because I didn't have to worry about Ivan killing me from behind. I could focus on what a AT soldier is supposed to focus on: Light and heavy armour instead of twitching my head all around to avoid the crawling enemies. Then, of course, I was also greatly rewarded for engaging in CQB combat in towns and suchs.
Hopefully, people agree with me..and hopefully, some of this will be take into consideration.
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