The lack of teamwork

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Cyper

Grizzled Veteran
Sep 25, 2011
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I have noticed that the teamgameplay is HOS simply isn't the same as in RO. People rush for the objectives to gain XP rather than teaming up with someone. Snipers, aswell as anti-tank personell and riflemen are restricted to do what they are supposed to do, and playing as a tank commander can be proved quite difficulty. I have a few suggestions that may fix these issues or at least some of them.


The seize of the maps

The maps are away to small in my opinion. If more than ~10 players join a server the maps often feels crowded and more focused on fast kills than teamwork and tactics. Another issue is: It also restricts a lot of classes in the game to do what they're supposed to do.

Snipers are supposed to work in the background and take out high priority targets from far away, such as anti-tank personell and other snipers, and in general protect certain areas and have a good overview, and not holding up directly in the hotspots. Unfortunately, the map seize along with the high amount of players makes this more or less impossible, and even worse if KillCam is enabled.

Staying hidden is not possible because your enemies will litteraly walk with their boots over you and then shot you from behind. If you do manage to find a spot where you at least have a quite good overview and where it's not crawling with enemies you may have to fight agianst the other problem: Killcam. The whole point of KillCam restricts anything that doesn't involve close quarter combat.

The anti-tank personell also suffers from this..I have tried this a few times and It's hard to find a open spot where you won't get killed so easily by the enemy - because as a matter of fact - the map feels CROWDED. And as with the sniper class, you're not supposed to use a darn AT-gun for close quarter combat, and especially not on infantry. This is not possible. The maps seize and the high amount of players makes it hard for the AT soldier to take out tanks - instead - the AT soldier has to focus on not getting killed. Same thing here, IF you find a quite good spot, the KillCam may make your day last anyway.

Tank commanders. To be honest, there aren't much space for tanks to move. When it comes to tank VS tank combat, there aren't much room for that either. The maps are so small and crowded - and the tanks quite big, as all thanks are, so it restricts the ability for tank commanders aswell. Same thing with KillCam here.
The timelimit

Most servers have a 20 minutes timelimit. With RO: HOS, a lot is focused to gain kills, XP, score, and other rewards. You have roughly 20 minutes to get all this and to get a decent score at the Scoreboard.

Therefore, I believe players tend to rush at the objectives in order to gain as much score, kills, XP as possible before the timelimit hits zero. As we also consider the fact that the game won't reward a patience sniper, nor the hidden AT-soldier, simply because the style of gameplay and the maps doesn't allow that.

It feels more like a quick match in COD, where everyone rushes past you and only play for themself and not for the team. I believe mixing XP, scores, kills, various rewards, with a lot of people, small maps, and a low timelimit is the best ingridients for a brainless Run N gun fest. It leaves out the tactical thinking, the slower approach, and classes such as rifleman, gunner, snipers, at soldiers, tank commanders etc. out in the cold. Their purpose if simply automaticly elimited because of this.

In the orginal RO I saw a great reward for each class and the teamwork was, even on public servers, a lot[/b] better. I occasionaly teamed up with people and we followed each other and did various thing; I randomly started to work with both snipers, AT gunners, tank commanders and so on. As I sniper, I could take out AT soldiers in a village to protect some friendly tanks that were approaching. If someone noticed me, which was quite rare, I just changed position. Playing as a AT gunner was rewarding aswell (at least for me) because I didn't have to worry about Ivan killing me from behind. I could focus on what a AT soldier is supposed to focus on: Light and heavy armour instead of twitching my head all around to avoid the crawling enemies. Then, of course, I was also greatly rewarded for engaging in CQB combat in towns and suchs.

Hopefully, people agree with me..and hopefully, some of this will be take into consideration.
 
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Neuromante

FNG / Fresh Meat
May 25, 2006
228
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I've never witnessed teamwork in any shape or form on RO pubs past the mod days, and even then it wasn't that great. Teamwork requires communication and the current VOIP system doesn't allow 3D directional audio for local voice chat, which is the only thing that would allow for a tiny bit of cooperation (i.e. being able to communicate with the people you find yourself around from time to time).
 

Snails

FNG / Fresh Meat
Sep 2, 2011
51
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Hopefully we will see this numb down to RO and DH style gameplay where everyone just seemed to work as a team (in most cases).

Currently it just seems that a few players feel that kills = Skills.

I normally end up in the top three for points as I am always in the cap zones unless flanking.

I should imagine when the stats are sorted, and hopefully reset, people will start hitting cap zones and working as a team as this gains the player more points.
 

corn holer

FNG / Fresh Meat
Sep 24, 2011
41
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Teamwork would be awsome and a possoble if we were able to join squads. I have yet to figure out what squad im in and there is no visual (on screen) way for a squad leader to signal to me the objective and for me to know where my squad is or what we are doing. It would also be nice if we could make the minimap a little bigger for bad eyes.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
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I disagree.

There is a number of reasons why people don't play as a team.

- Game is fresh and some players decided to jump stright into multiplayer without any idea what to do (what each class is supposed to do, what cap zones are, how team points and overall points work, what direction the enemy is, etc.).

- Some people lack VOIP and find panel of commands/request to hard in use. If there is a player with VOIP in squad leader/commander place then people are a lot more likely to follow him.

- Some things aren't covered by the game, even in training or singleplayer. Some are misleading. Lack of manual doesn't help and you need to take a look at controls yourself to find out some useful options (like spotting targets).

Give people a bit more time to get accustomed to the game and everything. Teamplay in this game is great when it is working.

Neuromante said:
Teamwork requires communication and the current VOIP system doesn't allow 3D directional audio for local voice chat, which is the only thing that would allow for a tiny bit of cooperation (i.e. being able to communicate with the people you find yourself around from time to time).
I agree that 3D VOIP would be great. Especially when combined with current team VOIP that would be available for squad leaders and commanders only to coordinate things. It's, however, still possible to use squad VOIP as squad channel and team VOIP as officer channel. It's harder that way, I agree, but it doesn't destroy cooperation completely.
 
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Cyper

Grizzled Veteran
Sep 25, 2011
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I disagree.

There is a number of reasons why people don't play as a team.

- Game is fresh and some players decided to jump stright into multiplayer without any idea what to do (what each class is supposed to do, what cap zones are, how team points and overall points work, what direction the enemy is, etc.).

- Some people lack VOIP and find panel of commands/request to hard in use. If there is a player with VOIP in squad leader/commander place then people are a lot more likely to follow him.

- Some things aren't covered by the game, even in training or singleplayer. Some are misleading. Lack of manual doesn't help and you need to take a look at controls yourself to find out some useful options (like spotting targets).

Give people a bit more time to get accustomed to the game and everything. Teamplay in this game is great when it is working.


I agree that 3D VOIP would be great. Especially when combined with current team VOIP that would be available for squad leaders and commanders only to coordinate things. It's, however, still possible to use squad VOIP as squad channel and team VOIP as officer channel. It's harder that way, I agree, but it doesn't destroy cooperation completely.

Yes, that's correct, there are several reasons to this, and you just mentioned a few other of them. I believe, however, that the small maps, the xp,kills, rewards etc + overcrowded maps along with a short timelimit makes the game diffrent.
 

Inuki

FNG / Fresh Meat
Jul 11, 2011
204
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adding a 3d Voice over IP would instantly change the way this game worked. You only have to look at resistance and liberation to understand how incredible players begin to work together when given a feature that allows them to easily jump into the game with strangers.

You don't just use it to give commands but you begin to use it creatively. For reasons it wasn't designed for. Intimidating the enemy. Telling funnies. Pretending your the enemy. Calling out your own battlecries. Sure, it can lead to abuse but with the right controls such as "individual mutes" it can be controlled.
 
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Carfax

FNG / Fresh Meat
Sep 5, 2011
97
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Decent VOIP may well facilitate easier team work, but you still need the people on your side to want to operate as a team. Even though we have a working VOIP in game which you can use to talk to your team or squad, people are still not really using it.

However im almost 100% sure team work on public servers will start to emerge.I play almost all my time on 1 or 2 servers and becasue of that you start to recognise the names of people who are also team minded. And even with just a few lines of chat its fairly easy to set up some teamwork.

I can usually press tab at the start of a match look at the names of people on my team and Know in most cases if we are going to do well or not.
 

Neuromante

FNG / Fresh Meat
May 25, 2006
228
20
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However im almost 100% sure team work on public servers will start to emerge.I play almost all my time on 1 or 2 servers and becasue of that you start to recognise the names of people who are also team minded. And even with just a few lines of chat its fairly easy to set up some teamwork.
The fact is that the current gamemodes don't require teamwork to be enjoyed. You can just do your own thing, be successful and even help the team - which is alright. However a different, slower and tactical gamemode where deaths matter would satisfy many in the community, IMO. If only countdown wasn't so bad, you would definitely see some actual teamwork on it.
 

HansDampf

FNG / Fresh Meat
Aug 31, 2011
23
3
0
I think the main issue making team work harder are the two spawn points on most territory maps and the map layout/placing of the spawn points and objectives.

Two spawn points mean that not all players respawn at the same location, so it is possible that you spawn quite alone.

The location of the spawn points and the objectives on nearly all territory maps (except apartments) prevents a linear front line or a clear frontline which often places you in a disadvantageous position after a respawn, like enemies at your flank and in your front or long routes to an objective with a flank exposed to the enemy.

I really hope the SDK is released soon because I'm hoping on some good custom maps that fix these issues.
 

Skanvak

FNG / Fresh Meat
Sep 28, 2011
13
3
0
I've never witnessed teamwork in any shape or form on RO pubs past the mod days, and even then it wasn't that great. Teamwork requires communication and the current VOIP system doesn't allow 3D directional audio for local voice chat, which is the only thing that would allow for a tiny bit of cooperation (i.e. being able to communicate with the people you find yourself around from time to time).

Yes we need this system to better represent what is going on. It will add a better realism.

But a better identification of friend whould be nice. Even when we spawn at the same point I have some trouble finding my friend (and we use a voice chat).