I have a few lvl6 perks and still play on normal servers quite a bit. How else am I meant to get my lower level perks up? My demo is lvl4, my firebug 3, beserker only 2.
Just a little nit-picking here, I see demo 4 as totally suitable for Hard. Along with firebug 3 up to scrake waves - unless your team is set up for killing the big stuff, in which case it'd be fine. Berserker 2 is really the only one I'd play on normal in a.. normal situation.
Then again, after resetting your perks, it's very awkward to level up again. Skills for Suicidal, levels for Normal. I found sharpshooter 0-2 to be perfectly fine for Hard though, where demo and firebug were very underpowered in terms of damage and cost. (Admittedly my worst perks).
This won't work on HoE or suicidal. I have witnessed countless games where a lvl 3 or 4 joins and gets promptly slaughtered, and screws the team. Not to mention even if they don't, they will burn up all their ammo, and still not be able to have the killrate of a lvl 6 needed for HoE. I have no problem at all with new players, but they can't hang on HoE, just not gonna happen.
Also, how would it be fun for low levels? Killing two clots and then dying from 3 gorefasts and watching everyone else play is not my idea of fun.
Pretty much this. I was playing hard with one friend as a level 4 firebug, him a medic, in Biotics Lab. From wave 2 onwards, new players would keep joining, accept our dosh with a rare "thanks", then proceed to get 10 kills, die, and leave without a word. My friend seemed to refuse to switch from medic after wave 5, though he just didn't hear me. Not easy to handle upwards of 100 specimens yourself in a corner as firebug. This is when a particular player showed up.
He took maybe $600 from each of us, as a low level commando, and bought berserker weapons. Alright, this is already looking bad. We head back to the spawn point, making sure our welds were intact (we had plans for escape, all that good stuff) and a couple more people join just as the trader closes. Oh, hell. Maybe one of them sticks with us, picking off zeds that are slipping by my flames, and covers me as I go to the other room and back for more ammo. The commando had run forward into the mob in a narrow hallway, cutting up maybe 5 specimens with a katana, then died. We barely managed to finish the wave, with the two new joiners having left already.
Scrake time.
He revives, we don't give him cash because we may need it later on, despite him saying "I need some money" a couple dozen times before and during the trader wave. This server didn't have kick voting. Wave starts, I'm telling my friend to help me out and switch to support or something, he doesn't notice it as he's in the trader, and we head back to our spot. Then we realize the commando is nowhere to be seen.
Wave starts, he dies, we manage to take out scrakes with a combination of fire, mac-10 to the face, and accurate LAR shots. Commando spawns again, heads to the trader, and buys a crossbow. My friend barely manages to switch to support in time, but doesn't buy any shotguns.
Immediately we hear an FP around the corner, and start kiting it, taking turns watching our backs. The commando runs right up to it, crouches, and shoots it in the face. Needless to say, it enraged, killed him in one hit (apparently his crossbow was more important than armor) then continues running towards us as he never stopped firing at the thing. I take a solid hit, nearly no armor left, dying, and we continue running. (Commando has 15 kills on the scoreboard and is still in the room, watching)
Down to 40 specimens left, good use of grenades, ammo boxes, armor spawns, etc, and we're pinched between a couple scrakes and an FP. We die quickly.
The commando says "gg" and leaves. He must've played for a total of 90 seconds, not counting trader time, and watched us kite for a good 15 minutes, and assisted us in 15 kills. This CANNOT have been fun for him, unless he's a griefer. Now, I will say this one time.
I do not approve of level 2s joining hard servers, especially if that's likely their best perk. When you play a game where you can level up, picking a high difficulty is utterly stupid. In a game like L4D, for example, there's no leveling. You're put into a map with guns and ammo spawns. The only variable is your knowledge of the game, and how good you are. Saying "oh, I'm up for a challenge, hard sounds great" in Killing Floor is just terrible. I constantly have to explain to newbies joining that suicidal means "suicidal for skilled, high leveled players", although that never works.