Geez, dude, calm down!so you want to effectively cripple* the SS by removing its very key 9mm and HC? well done, makes perfect sense, ruin the class just so you can have another commando weapon
I know this. The single 9mm and single HC are nice Sharpshooter weapons. I never really meant to say that SINGLE 9mm and HC are the spammiest weapons in the world (although, they ARE spammier than any other Sharpie weapon, even the M14), but duals certainly are., you see, the 9mm (single) is not meant to be a spammy weapon, and when used by a decent SS it isnt, so to suggest that it is and therefore should go to commando is bull, same goes for the HC, which is by no means a spammy weapon, it has little capacity, and not much ammo,
What a polite way to make your point -.-dualies for commando makes perfect sense, but if it means you need take the singles away from SS, then **** off.
Did you even read my previous posts? I suggested to reduce the Xbow to 8 weight as compensation, so you can carry the Xbow and LAR at the same time. That would make the Sharpshooter flexible and more into his role, while still being able to carry 2 of his perked weapons (be it Xbow+LAR or M14+LAR). He would then have a backup weapon, which would be decent for smallfry.*(i say cripple because while it can do without, if you take xbow, you really need the HC and if you don't have any other weapons you need the 9mm, thanks to no non weapon perk bonuses apart from general HS, but the pistol would still be nowhere near as good as it needs to be for the SS style)
Geez, dude, calm down!
You think im doing this just to "give the Commando another weapon"? Way to misunderstand the intentions of my ideas!
I know this. The single 9mm and single HC are nice Sharpshooter weapons. I never really meant to say that SINGLE 9mm and HC are the spammiest weapons in the world (although, they ARE spammier than any other Sharpie weapon, even the M14), but duals certainly are.
What a polite way to make your point -.-
Let me try to get this across here as nicely as i can:
Everybody seem to agreed that Dual 9mm and Dual HCs are spammy weapons and that those fit very well with the Commando. On the other hand, the Single 9mm and Single HC are quite nice Sharpie weapons though. But would splitting them up really be a good idea, or make any sense for that matter? You are bashing me cuz im stealing both the single and dual over to Commando, but have you ever thought for 2 seconds WHY i did such a thing? Maybe cuz of pure logic?
Let's say that the Dual HC and Dual 9mm are for the Commando and that the Single HC and Single 9mm are still Sharpshooter weapons.
Are you then implying that it makes sense that:
* If you are carrying a single 9mm as Sharpie and stumble across a 2nd one, all of a sudden you deal crappier damage and can't level your Sharpie perk with the dual 9mm, just cuz you carry 2?
* If you have Dual HC as a Commando and then throw one on the ground and kill stuff, you can suddenly only level the Sharpshooter, and not anything at all with the Commando?
* If you go to the shop, Single HC would cost 500 for a level 6 Commando, while Dual HC would cost 299... does that make ANY sense to you?
Please, someone tell me that im not the only one seeing those horrible flaws if the duals and singles were to split up between the perks. If you move the duals, you HAVE TO move the singles too, it's just common sense! (Although, common sense isn't actually "common" these days, so i wouldn't be surprised if people don't understand my point -.-)
The logical thing to do is to give the problematic weapons (Dual HC and Dual 9mm) to the perk it fits with, the Commando, and then as a consequence also give the SINGLE versions over to that perk too, so it removes all the logical flaws that might occur otherwise.
Did you even read my previous posts? I suggested to reduce the Xbow to 8 weight as compensation, so you can carry the Xbow and LAR at the same time. That would make the Sharpshooter flexible and more into his role, while still being able to carry 2 of his perked weapons (be it Xbow+LAR or M14+LAR). He would then have a backup weapon, which would be decent for smallfry.
Or are you implying that's not enough? You have to consider that the Sharpshooter's very design is: Good against medium/heavy targets, not so good against trash (and the 9mm and HC are awesome for trash). So these ideas goes very well together with that idea in mind.
Also, let's just say that we have moved over the pistols to the Commando. That would mean that the Sharpshooter is more open for other weapons in its arsenal like:
The Hunting Rifle - [url]http://forums.tripwireinteractive.com/showthread.php?t=49966[/URL]
The Colt Python - [url]http://forums.tripwireinteractive.com/showthread.php?t=52393[/URL] (now that's a pistol that would make SENSE for the Sharpie, as it is more powerful & slow, is not dualwieldable etc etc)
and so on...
Now, can you please be a bit more constructive and polite, next time you want to argue?
Yeah i realize that now.@Aze
The bullpup was almost 1 shot decapitating trash specimens anyways. Your original idea of upping the hs multiplier to 1.25x would have the same effect as upping the damage boost to 60%.
Alright, i get itThe new fleshpound rage is to punish the people who don't kite it properly. If you land every head shot, then you'll have no trouble taking him down. However, if you miss, then you will rage him.
I agree with Aze's idea to lower dual-9mm weight to 2 or 3, and raise dual-HC weight to 6-7. Also don't see the problem of moving dual pistols to commando perk while leaving singles for sharpshooter. Let's analyse all operations with pistols, that is: picking up, dropping, buying, selling, and of course - shooting.
Picking up and Dropping
When playing as sharpie and picking up second pistol, I always drop it back (or sell, if the wave ends) due to lack of precision. So basically it doesn't matter for ss, are dualies commando weapon or not - ss mostly don't use them. It's just like picking a bullpup - ss can use it, but not so effectively - so it's better to give it to commando or just sell. When commando picks up second 9mm, he acquires a new weapon for his perk - same if it picks up a bullpup, for example.
If dual-HC weight will be increased to 6 or 7, it will protect ss from accident picking up 2-nd HC (when carrying xbow+HC). If commando founds his first HC, he will have 2 choices: ask ss for 2-nd HC, or opposite - save it for extra ammo for ss.
Buying and Selling
None of perks have discount on 9mm, so no problem with it. To make it easier, HC discount should be applied both for ss and commando (both single and dual), but changed position in the trader list: single HC stays with ss weapons, while Dual-HC (same as Dual-9mm) moved next to commando weapons.
I agree with Aze, that this scheme looks weird, but I don't see the problem in the gameplay, because single and dual pistols counts as different weapons, you can't switch from single to dual mode - just produce one from another (by picking/dropping).
I don't know if it would be possible to proper count perk progression while using single/dual pistols, but since this mutator isn't whitelisted - it doen't matter
Well, think of one more thing:
While a Stalkerkill with dual HCs would level the Commando, would a single HC do that, while it is still also a Sharpie weapon? If so, get a headshot on a Stalker with a single HC... and you just progressed with TWO perks? Do we want that?
Can you level up Commando perk with Bullpup? Yes. Can you level up Sharpshooter perk by doing headshots with Bullpup? No. Can you level up Commando by killing Stalkers with single HC? No. Can you level up Sharpshooter by killing Stalkers with headshots from single HC? Yes.
Agreed. But, do you agreed that if it gets extra weight, it should get extra ammo too? Otherwise using Dual pistols has too many penalties compared to the amount of benefits.- Increasing Dual-HC weight should prevent accident pickup issue in most cases.
- If Commando will not get discount on single HC, then it will cost to him
Every specimen must be a re-skinned Mr Foster with specimen parts.
They must also have the prefix Candle-
Candlepound - A Mr Foster with blenderfists.
Candlescrake - A Mr Foster with a chainsaw hand, that likes trousers and LOADSAMONEY.
Oh, i'm sorry, this isn't that kind of a community beta. I thought the community was the zombies.