Completely superfluous, but it'd be great to see NPC mortar teams back at spawn firing rounds.
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No, this is not BF where you can sneak behind enemy lines that easily and see artillery unprotected. Artillery was always miles away from the frontline and could not be disabled that easy. I've always thought that being able to destroy enemy artillery is BF2 was really stupid and unrealistic.Id like to see BF2's system where the artillery assets can be destroyed by the players
I support this post.I for one find it good, it happened more frequently in RO than i think it should have, and you didn't just drop the gun, but also all your ammo, so in most cases, if it happened to you, it was a death sentance, that left you running around like a headless chicken waiting to die.
It was funny and a nice detail the first few times it happened to you, but it got old real quick, and did nothing to help gameplay, quite the opposite, as it gave rise to lots of griefing, and unrealistic moments in the game (people intentionally running into gunfire to die and respawn with a gun, or players chasing eachother all around maps to finish off the guy they had disarmed in an ammusing way), it usually distracted more from the gameplay than it added (i can think of a few times where it resulted in something cool, but most times not, most times it was some jerk from my own team that shot my gun away just to grief).
I think he means two things by that (but i hope someone from TWI will confirm just to lay the concearn to rest):
1) The new "relaxed mode" HUD which will teach new players how to play the game (well allmost), whereas in Ro1, new players often had no clue what they should be doing on the maps.
2) Smoother and more intuitive controls, none of that Ro1 "stifness".
Thouse two alone makes the game infinately more accessible to new players, but won't harm the game's realism for the rest of us.
I never played RO, are RO fans happy with the no gun drop or sad?
I think it would be annoying to be dropping your weapon left and right, but i never played the original
He's making my forum life alot easier lately ... whenever I have a desire to say something or prove my point I just wait for Grobut to post.Yeap, Grobut is indeed a good poster =).
He's making my forum life alot easier lately ... whenever I have a desire to say something or prove my point I just wait for Grobut to post.
I agree with this -- I always thought weapons getting shot out of your hand wasn't handled very well in RO1, but I do think that at the very least your accuracy should definitely suffer considerably if you are shot in one or both hands.It would also be pretty absurd for TW to implement a highly detailed damage model, but have absolutely no effect when your fingers get blown off.
You never know exactly how much ammo you have in your gun, so you end up having those 'oh crap' moments where you run around the corner to shoot enemies, pull the trigger, and nothing happens. It gives the player a brief moment of panic....For too long I feel that multiplayer shooter designers have been only trying to give players joy. Now is the time to stop feeding FPS players only cotton candy, and give them some steak and potatoes along with the sweet stuff.
Gee, getting your weapon shot out of your hand fits the above description pretty well. Seems quite contradictory not to include it.
When is it coming out ?
weapon cant be shooted out of hand.
http://www.youtube.com/watch?v=5-pOeOCSTDM
(Kobama): please ask "if your weapon is shot out of your hand, will there be an alternative mele attack - like punching? knives? or shuvle bashing?"
No weapon shot out of hand in RO2.