people need to understand that just nerfing things for no reason doesnt make the game have a higher skill cap. making it so they dont stack would just cause you to have to wait an extra second which wouldnt be an indicator of good skill, just that you know it doesnt stack.
Yeah you're wrong plain and simple. It would require you to either track target for over 2 seconds, or reacquire your target. That in itself is a meaningful choice, one or the other would be more practical depending on context. It would mean positioning and obstructions are more important.
It would also introduce a tradeoff if they're already regenerating but leaving your LOS. You can choose to waste half a dart to leave them with as much health as possible as they get split up.
These are really basic game mechanics concepts and if you don't understand them I recommend you spend some time studying game design before you post about game mechanics.
Right now the game's healing mechanics are dumb on the verge of vapid, despite time being spent them, all of that time was wasted development time
and it both dumbs down active gameplay
and does the franchise itself a disservice at the same time.
A high-risk, short-range action with a failure mode should not have equivalent return to a low-to-no risk ranged targeting-assisted action. Also the low risk option has higher ammo capacity. It's bad design, period.
You're wasting time, risking Zed melee hits, risking potentially lethal body blocks, compensating (possibly
cooperating implying two people are actively involved) to coordinate player's relative velocity and you get the same health back as if you had just spammed a key while pointing in their general direction with the weapon you're already using. That's bull****.
Every player that picks this up will die before using the syringe if it's left this way, you might as well have never designed the neat relative velocity function. There needs to be a carrot.
Syringe hits should heal at least 50 health. If you need to adjust the rate to make that balanced, that's one thing; or just bring down the ranged healing to some point at which it isn't the universal best and only option.