Yes, of late I noticed that there is a hard core of Red Orc die hards that don't allow tricks to pass them by. And these guys are themselves hitmen - assassins, panzerfaust Annie Oakleys, and tank men who run their tanks like Custer in a Civil War charge. Where once only I climbed the steep trenches before the Reichstag, now I find myself crushed by Rusky tanks that pop over that lip like it was a loading ramp for tanks.
I find too that tanks now seem to run on low octane fuel, or their spark plugs are crusted up with carbon. I know that since May 2006 tanks just don't perform as they once did. Heck I think my infantry legs are a bit sluggish to what they were during the summer! The Devs must keep tweeking the game. I know the Panther is slower and that now a tiger needs a mule team to help it up the ridges in Orel. Where once I could defend the Seige easily now the enemy only has to stand around its walls or even 10 meters north of its walls to cap it! In the old days one had to go into the pit zone just west of it. Of course the beauty of the Rusky church in Arad long since vanished into the forgotten dreams seen only at night.... Even though the Panzer commander Hans Von Luck stated in his book that EVERY small Rusky village had such a church. Fences gave way to ugly sand bags, and the new generation of Red Orcers loved it....
I swear my old tactic of using the up and down motion to kill a rifle man with my SMG at long range no longer works as well and now the rifle bullet finds me first.
More realistic, and sadly more bots on average too (as the number of real players thin out for other games) and then also a large crowd of savvy veterans who are natural born killers, each one. So I use more caution these days.