The growing need for caution

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

kartasik

FNG / Fresh Meat
Jun 1, 2006
64
0
0
Yes, of late I noticed that there is a hard core of Red Orc die hards that don't allow tricks to pass them by. And these guys are themselves hitmen - assassins, panzerfaust Annie Oakleys, and tank men who run their tanks like Custer in a Civil War charge. Where once only I climbed the steep trenches before the Reichstag, now I find myself crushed by Rusky tanks that pop over that lip like it was a loading ramp for tanks.

I find too that tanks now seem to run on low octane fuel, or their spark plugs are crusted up with carbon. I know that since May 2006 tanks just don't perform as they once did. Heck I think my infantry legs are a bit sluggish to what they were during the summer! The Devs must keep tweeking the game. I know the Panther is slower and that now a tiger needs a mule team to help it up the ridges in Orel. Where once I could defend the Seige easily now the enemy only has to stand around its walls or even 10 meters north of its walls to cap it! In the old days one had to go into the pit zone just west of it. Of course the beauty of the Rusky church in Arad long since vanished into the forgotten dreams seen only at night.... Even though the Panzer commander Hans Von Luck stated in his book that EVERY small Rusky village had such a church. Fences gave way to ugly sand bags, and the new generation of Red Orcers loved it....

I swear my old tactic of using the up and down motion to kill a rifle man with my SMG at long range no longer works as well and now the rifle bullet finds me first.

More realistic, and sadly more bots on average too (as the number of real players thin out for other games) and then also a large crowd of savvy veterans who are natural born killers, each one. So I use more caution these days.
 
Last edited:

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
0
57
Penryn, Cornwall
Shameless plug

Shameless plug

Just to ease the nostalgia, here is the church, magically relocated in a sleepy Ukrainian town.

makb3_3.jpg
 

Jhaxavier

FNG / Fresh Meat
Oct 9, 2006
467
0
0
Caution has grown on me...even though I die tons of times in RO (mostly due to CQB, I'm a rifleman 70% of the time).

In wide places like Arad or Makhovo (German meat grinder), I tend to last a very long time because of good team work and caution. Drive your tank at half to 1/4 speed in crowded areas like Konigsplatz unless you really gotta gtfo of the area.

Oh, and nice bit of writing there :D
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
sigh , caution must be used sometimes, and them sometimes it must be thrown to the wind in order to make the nessicary move, but yes, some caution must always remain in order for you to stay alive.
 

Lowman

FNG / Fresh Meat
Nov 21, 2006
31
0
0
Rochester NY
Time ... the anti-caution

Time ... the anti-caution

I have also found that time limits on many maps and in many servers have been stumped to games that are as short as 10 minutes! This factor I fear encourages the kind of irritating haste that drives realism screaming from this game like the French from most battlefields.

This lack of time also encourages the abandonment of team play ... thus turning the game into a free-for-all remenicent of Golden Eye.

It seems that no one wants to take the time to settle into a nice long battle where caution and (God forbit) TACTICAL EFFICACY may take shape and hold.

Time limits invite "Gamers" and do a fine job of ruining the true military malignancy and unsurpassed tactical arena that is Red Orchestra.

----Lowman
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
Indeed, RO really isn't much of a realism game so much as it is a game with realistic features at this point. Anyone who knows how to play the game like a game will be able to highlight just how far down this path it has gotten.

Which is a shame. RO could have been the tactical game.
 

Lowman

FNG / Fresh Meat
Nov 21, 2006
31
0
0
Rochester NY
Indeed, RO really isn't much of a realism game so much as it is a game with realistic features at this point. Anyone who knows how to play the game like a game will be able to highlight just how far down this path it has gotten.

Which is a shame. RO could have been the tactical game.

Ain't that the truth. Today I got yelled at by a "gamer" for using suppressing MG fire and calling for more ammo. ... he said it was annoying and that I shouldn't just shoot at nothing. Some nights are good though and that is what keeps me coming back.

----Lowman
 

MattyDienhoff

FNG / Fresh Meat
Oct 20, 2006
149
1
0
Australia
I just thought I'd add, while I think caution is important in most cases. Sometimes I fight best when I throw caution to the wind and charge headlong into battle without fear of consequence. Of course, it depends on the situation.