The grenadespam is horrible in this game

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Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
It is making me crazy.

On a map like Odessa or Danzig, the grenadespam is everywhere around you! This is not really balanced, nor realistic or any kind of fun.

Why did Tripwire gave each player 2 grenades for such a short life? You spawn, throw your grenades at the same spots and within 2 minutes you die (mostly by a grenade on those maps) and you spawn again to throw your 2 grenades again. Rince and repeat. This times the playercount on the server.

The grenadespam is a major downfall of this game, and I really hope it will not be in the next Red Orchestra. :)

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kapulA

Grizzled Veteran
Jan 4, 2006
2,238
405
83
31
Croatia
Don't play Odessa or Danzig and NEVER EVER play Odessa or Danzig on 50 player servers. Imho, increased playercounts totally bottched the balance on smaller urban infantry combat maps... =/
 

echonian

FNG / Fresh Meat
Jun 30, 2010
44
3
0
www.kineticgamers.com
The primary reason that I see grenades being "spammed", is due to people taking predictable paths and bunching together, in combination with higher player counts than maps are designed for.

So a solution would be either to take less-predictable routes, or to play on a server with less players or at least a reasonable amount of players for the map.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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keywords here: Odessa, DANZIG, grenades and 50players.

oh, and new players vs. veterans who expect those new players to be in certain spots and will toss nades knowing they've got a good chance they'll get some kills.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
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LyesKrovy also comes to mind now......2 over the communications bunker (as either side) = at least 2-5 kills :D
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
This is why it would be nice to be able to throw grenades back. Would certainly make nadespamming more dangerous, and cooking more important.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
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Finland
This is why it would be nice to be able to throw grenades back. Would certainly make nadespamming more dangerous, and cooking more important.

I'm pretty positive that in over half of the time the grenades are more or less cooked. It's just becomes a question who can see it coming or even hear the *thumb* once its on the ground (or with russian grenades, the extra click prior\as its thrown. Actually it's possible to hear the german grenade wire pull aswell presuming there's no massive firefight just next to you), or sometimes just how to time your movement so you'll avoid most of the obvious deathtraps.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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exactly right. almost every one of the nades i throw i cook and time when it will explode in coorelation with where the enemies will be. if you go up an experienced player, chances are you'll be dead before you'd even bend over to pick it up :p

although, that feature would still be realistic and a nice addition for HOS for those times it's an uncooked nade.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
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34
D
Include some random short fuses. Every "chef" player blows himself a few times. Problem solved.

PS: 50 player servers killed what's left of this game.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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50 player servers are great but only for certain maps. Maps like Leningrad, Kryokovo etc.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
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Finland
I personally have three classifications regarding maps and 50p servers:

-Maps which works just fine in general. Arad, Krukyuovo, Leningrad, Barashka, some other official and few custom maps (Pariserplatz, Tractorworks, FestungKurland + some others possibly) do work either ok or just fine. Mostly CA or tank maps though.

-Maps which are tolerable to some degree, but are quite problematic and annoying regarding certain things. Most infantry maps falls into this category, such as Krashnyi, Odessa, Danzig.

-Maps which should not be used on 50p servers under any occasion, even if they are good maps. Kaukasus and some others tells you why.
 
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Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
I personally have three classifications regarding maps and 50p servers:

-Maps which works just fine in general. Arad, Krukyuovo, Leningrad, Barashka, some other official and few custom maps (Pariserplatz, Tractorworks, FestungKurland + some others possibly) do work either ok or just fine. Mostly CA or tank maps though.

-Maps which are tolerable to some degree, but are quite problematic and annoying regarding certain things. Most infantry maps falls into this category, such as Krashnyi, Odessa, Danzig.

-Maps which should not be used on 50p servers under any occasion, even if they are good maps. Kaukasus and some others tells you why.
True for all three classifications.
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
Yeah, generally if I come in to a 50 player server and see Danzig, I leave and go to another one to wait it out. I find that a lot of the maps with trenches are great for 50 player servers (err, not Lyeskrovy) because most of them are larger and meant to accommodate rifle play. Then there are also some other good maps that are a bit closer in and have houses.
 

RO.Player

FNG / Fresh Meat
Jul 17, 2010
134
66
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That's why I like a map like zhitomir revenge, where the riflemen doesn't get grenades.
based of my experiences, riflemen usually use nades more since an smg can run n gun in a room while a rifle can't, and thus uses the nade
 
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Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
0
That's why I like a map like zhitomir revenge, where the riflemen doesn't get grenades.
based of my experiences, riflemen usually use nades more since an smg can run n gun in a room while a rifle can't, and thus uses the nade
The nades that are being used on Zhotomir1941 usually end up on the same spots, hence the end of the corridors and staircases. Nadespam is still possible here, although technically its not nadespam. Its a much higher frequency of grenades on certain places.

I dont like Zhotomir1941 and Krasnyoktabyr with 50 players anymore, the good and elite players always spam their grenades on the same places where everybody seeks cover in due to the holding of the corridors and/or capzones. No matter if the grenade-thrower looked if there are enemies there, its just blind throwing. Just because they know there will always be players there.

It is not realistic at all.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Newton, NJ
Hmmm, that is why servers should open up their maps to more custom ones... even some of the great stock maps (ex: Zhitomer above) are so predictable you have players nadespamming even with limited nades. Not to mention, that predictability by playing the same maps over and over (and over and over...) starts to get old. I have to take breaks from ROOST because the map rotations on populated servers are so routine. There are so many great custom maps out there that don't get played anymore; maybe playing some of them instead of those others with the nadespamming... :D
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,136
1,063
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Churmany
Easy..throw nades away in spawn..and only use bolt...:D

the good and elite players always spam their grenades on the same places where everybody seeks cover in due to the holding of the corridors and/or capzones. No matter if the grenade-thrower looked if there are enemies there, its just blind throwing. Just because they know there will always be players there.

Not realistic but you get used to the pubby monkys going the same places all the damm time...:p as rear said..good practice..:p
 
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