Can someone tell me why did UT3 failed so much
Ok, i'll give it a go, and then hopefully we shall never have to speak of it ever again.. *shudders*.
Some of thease reasons will be my own, and some of them common complaints from the UT community, and most of them will pertain to the release version, and focused on what the PC community felt.
Ok, now hold your nose, for we are diving straight into the stink here!
The "Beta" Demo:
Things where bad right from the start there, the "Beta" Demo was released shortly before the full game went gold, and to be blunt, it failed to impress.. people hated the server browser, the graphics where no where near as good as the promotional material they had been teasing us with for years prior (moreso as it did not support AA), and it felt buggy and unpolished.
The Demo itself turned off a lot of players, but others like myself argued "it's just a Beta, surely all thease things will be fixed and much improved in the full game!", but i was wrong, the full game was released shortly after, and it was indeed just the Beta Demo with the rest of the game content attached, Epic dissapointment right from the start there.
The release:
UT3 was hastilly forced on the market by Midway, the Publisher, who was in serious money trouble and went belly-up a short while later, it was released too soon, with allmost zero marketing behind it, and at the same time as huge blockbusters like The Orange Box, Crysis and CoD4:MW. The timing could not have been worse if they had tried, and the game was a buggy half-finished mess of a game, and stood no chance of competing with TF2 and CoD4:MW.
What was broken?
I'm glad you asked, let's see.. The server browser was horrid, previous UT's had excellent server browsers, and this one was an insult in comparison, it just barely functioned, you could not add favorites, the filters where broken, it showed wrong pings, and all the nice features of old ones where gone.
Hosting servers was a giant mess, there was no Linux client at launch, and the admin tools where so lacking and bad that admins where really struggeling, and running custom content was entirely broken (and still is in many ways), it was just a bad joke all around.
The game engine was not finished, at release, mappers coulden't even crate opening doors (and that was the least of it), the support for such things just haden't been added to the engine yet.
Mod support was entirely broken, at launch you coulden't even create TC mods, and even basic mutators where only barely functional, add to this a confusing cooking process and bad file structure, and it was just not a modders game like the old ones where.
Several mod types, like voice packs and player skins, where also made impossible by the way charecter selection was set up in the menu's now.
Failure to run on common PC hardware, like ATI vid-cards and many of the Creative "X-Fi" sound cards, N-Force 4 Chipsets and lots more.
Bugs, plenty of bugs, far to many to list here.
Broken promises:
The pre-release media we saw of the game where a lie at best, the real thing looked nothing like that, it looked quite a bit worse actually.
"This will be the best UT yet for Offline players", no, it is not, it is by far the worst of the series Offline, the AI is terrible (they hax), the SP campaign is rubbish, and they utterly gimped all the setup options for Bot-match play, it's but a shadow of what UT and UT2004 offered in this regard.
"The SP campaign will be something new, not just botmatches with Cutscenes", outright lies and falsehoods, for that is exactly what it is.
"Windows, Linux and MAC", yes to the first one, the second one we had to wait quite a bit for, the third one has yet to happen and probably never will at this pace.
Conquest game mode.. never happened, instead they added some bits to Onslaught and pretended it was a new gamemode called "Warfare", but it's just Onslaught with the new "Orb" and Hoverboards really.
Other stuff that sucked:
The UI, magnificent, awe inspiring, excellent, thease are all words that have nothing to do with the "ported straight from the Console version" mess that was UT3's UI, it was bad, clunky and slow, just barely worked, and was utterly devoid of the countless options that UT's of the past gave us so generously, and allmost anything had to be changed by digging around in the games INI files (and there where like 8 of them now, instead of just 2 like in the previous games).
Gamespy integration.. seriously, Gamespy? the very service the community begged of you to never, ever use ever again because it's garbage? yup, it's there, and now you can't even play the game, not even offline, if GS has another one of it's frequent outages.
Where did all the options go? previous UT's gave us lots of customization options, UT3 gave us.. allmost nothing, you coulden't even choose between different Crosshairs, let alone bind speech to keys, or even select your preferred team, there was just nothing but the bare bones in there, just the basics required to play the game, no creature comforts, nothing of signifigance to tweak or change.
The theme, what the hell where they thinking? previous games had a simple premise of "it's a brutal tournament held in space, go nuts! anything can happen!", which allowed the games to play around with countless themes and colourfull locations, and all kinds of races, but not this one, ohh no, to appeal to the Gears Of War players, they decided to mess that up, and introduce the most contrived and poorly concieved story line i have ever seen.
This was no Tourney, ohh no, this was a WAR! yeah, we're supposed to take this stuff serious now are we? And ofcourse, it all takes place on just one planet, so there's a serious lack of diversity in texture sets, maps, player models, everything really.. now it's all grey, brown, red and black, ohh joy.
Lack of content.. where's all the game types we used to know? including hugely popular ones like Invasion? where's all the large DM and CTF maps? where are all the funny mutators? why can't i configure my listen-server or Botmatch game propperly? why coulden't we spectate matches? where did the demo-record feature go? why can't i configure mutators from within the UI? where's all the regular people, why can i only be a steroid popping douchebag? why is there no way to play without "Brightskins" enabled? where's all the options? etc etc etc, so little on offer here compared to previous games.
Connection issues and lag, it's not good.
And why does my player feel like he ways 2