the game has become too easy

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
with all these new and more powerful weapons, the patriarch has become very easy to kill. so far my team has survived every match. in one instance we killed him in 10 seconds where he didnt' have a chance to heal.
i hope tw balances the game out.

I challenge your team to kill the Ol' Pat on my server. You have to kill him on Bedlem and Wyre and a map of your choice.

Server details
|
|
|
v
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
654
83
0
38
Yes the game has become a bit easier with the new weapons....on a non FF server.

If you feel that things have become too easy just jump on a FF server, like I have.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
The game is only easier because the new weapons eat Scrakes/FPs for breakfast where no one used to be able to... Sharpshooters who could headshot Scrakes could alway dominate and Firebugs used to do what demomen did, only without the smokescreen...

The Patriarch is a joke now, though...tons of ways to all-but-instagib him...
-Team full of Supports with AA-12s
-Team full of Shapshooters w/ Crossbows
-Team full of Sharpshooters w/ M-14
-Team full of demomen w/ Pipebomb Spam
-Team full of demomen w/ Nade Launchers
-Team full of Commandos w/ SCARs
-A single guy with the Flamethrower that can kite well...

It used to require coordination for a weld-in. Now it just requires getting everyone in one place and spamming firepower at the same time... My first post-patch Hard game with my friends, we all got AA-12s. With ZERO tactics, we got Straight Rush by spamming all the shells into him. We all felt kinda like cheaters...not a lot of satisfaction in a kill so easy. Likewise when we did the Pipebomb-Pileup.
 

Terrier

FNG / Fresh Meat
Jun 8, 2009
96
0
0
Germany
Stop playing on wide open maps like KF-Distrikt, KF-Asylm, etc. where the specimens have to walk a mile to get to your team while you can pick them up one by one ;)

There's another thread in this forum where ppl are complaining about what a pain in the a$$ the new husk is... :rolleyes:
 

Kogitsune

FNG / Fresh Meat
Jun 12, 2009
180
1
0
Although I agree that it feels cheap, I get some satisfaction out of the old pile o' bombs and watching Patches get blown into something akin to Extra Crunchy peanut butter - smooth body with so bits thrown in.

It absolutely made my day when I first saw it happen.
 

defragen1

FNG / Fresh Meat
Sep 10, 2009
187
19
0
Did someone say pipe spam?

333y36h.jpg



This is getting ridiculous... :p

too bad doom map shouldnt even be whitelisted

its like the easiest perking map ever
its blasphemy!
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
dooms fun for the tons of blood and gore, and the easy perking, but not my idea of a fun map to play :p

KF can become somewhat easy, but too easy? handicap yourself sometimes, i do.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
You say it's too easy? I assume this is based on a suicidal game with the Poundamonium! mutator enabled and only using 9mm bodyshots???
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
Maybe start throwing in limitations ... Honestly, I find it annoying that everyone can be the same perk because in the end it makes some perks seem completely useless. For instance, everyone can go Support and obliterate everything, but you can't necessarily all go Medic and reap havoc.
 

Pseudointellectual

FNG / Fresh Meat
Oct 26, 2009
47
0
0
Bedlam's a problem, though I've found that the garden and the upper walkway that encircles it are the best place to defend so far.
 

Tom_hr

FNG / Fresh Meat
Oct 22, 2009
161
4
0
Pretty much all of the new weapons are massively overpowered

They are like they are in real life. Anything less would be idiotic.
For example the AA12 shotgun was in reality specifically designed and manufactured to be overpowering.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
They are like they are in real life. Anything less would be idiotic.
For example the AA12 shotgun was in reality specifically designed and manufactured to be overpowering.
You could give the player a tank and it would be overpowering. But it wouldn't be balanced. Balance needs to take precedence over realism or the game will lose longevity.
 

Tom_hr

FNG / Fresh Meat
Oct 22, 2009
161
4
0
Balance must step back in place of consistency and game-world-believability.

After all, non of the zombies in the game have any kind of armor, just weak squishy flesh.

There are other means to do this...
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Balance must step back in place of consistency and game-world-believability.
A game has to have all of these. When a gun is intoduced you have to look at the balance of the weapon, the immersion (you usually can't add a laser rifle to a middle-ages action game- for the sake of consistency), the spot that the weapon fills is something the game needs (another free melee weapon that deals the same damage and has the same speed as the knife might be balanced versus the knife but the game really doesn't need it), ect.
The SCAR has flavor, is believable, has a unique spot, but is not really balanced. While it might be believable that it is unbalanced, it must be balanced for the sake of gameplay or it should not be introduced.