the game has become too easy

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babygiorgio1

FNG / Fresh Meat
Jul 30, 2009
1
0
0
with all these new and more powerful weapons, the patriarch has become very easy to kill. so far my team has survived every match. in one instance we killed him in 10 seconds where he didnt' have a chance to heal.
i hope tw balances the game out.
 

widowmaker

FNG / Fresh Meat
Jun 24, 2009
180
7
0
You obviously haven't tried the fleshpounder mutator on hard. You won't even make it to the patriarch. :p But I agree that now it's easy to kill the patriarch especially with pipe bombs.
 
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widowmaker

FNG / Fresh Meat
Jun 24, 2009
180
7
0
If you spam pipe bombs behind a door without welding it then he won't be able to see it until it's too late. If you weld it then he'll just shoot the door and trigger the pipe bombs.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
You obviously haven't tried the fleshpounder mutator on hard. You won't even make it to the patriarch. :p But I agree that now it's easy to kill the patriarch especially with pipe bombs.
The only reason I can't beat this is because I can't get to the first trader. Even with the new spec and increase in spec difficulty the new weapons (particularly the AA12 and SCAR) are able to put out damage similar to a crossbow headshot in a pinch while still allowing ammo conservation and have a large reserve of ammo.

Regardless the Patriarch is indeed too easy. Pipebombs, AA12, SCAR, Crossbow...
 

geon02file

FNG / Fresh Meat
Jun 3, 2009
18
0
0
You obviously haven't tried the fleshpounder mutator on hard. You won't even make it to the patriarch. :p But I agree that now it's easy to kill the patriarch especially with pipe bombs.
I can do that with the old xbow :) None of the new weapons can
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
Pretty much all of the new weapons are massively overpowered (and the older ones in comparison are weak). I'm sure they will be nerfed sufficiently in the next patch.
 

Gunthak

FNG / Fresh Meat
Aug 10, 2009
54
0
0
with all these new and more powerful weapons, the patriarch has become very easy to kill. so far my team has survived every match. in one instance we killed him in 10 seconds where he didnt' have a chance to heal.
i hope tw balances the game out.

Whenever talking about the game's relative difficulty, the AI, etc., always be sure to mention the actual game difficulty setting you were playing on. Or it's tough to put the opinions and battle reports in context.
 

twiggy550

FNG / Fresh Meat
Oct 25, 2009
41
2
0
Whenever talking about the game's relative difficulty, the AI, etc., always be sure to mention the actual game difficulty setting you were playing on. Or it's tough to put the opinions and battle reports in context.

I still think the game is fairly challenging. If anything at the moment is overpowered it's the flamethrower. The fact that as a firebug you can kill the Patriarch in one burst of flames because he spends the rest of the match running away attempting to heal himself while the flames eat away at him. I consider it an IWIN button.

Edit: To clarify, that's only for the final boss battle, otherwise everything else is fair game
 
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SocksFoHands

FNG / Fresh Meat
Oct 24, 2009
141
26
0
That's why Patriarch should detect pipebombs and shoot em with his rocket launcher from distance. Pipebomb spam is just lame...

Did someone say pipe spam?

333y36h.jpg



This is getting ridiculous... :p
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
I love pipe spam.
But I noticed placing loads down in once spot, once they go off, the ones under it sometimes don't explode.
Put em too close together, they all explode.
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
Just to put in my word. KF has become way too easy. Most of the new weapons are overpowered, the SCAR otherwise known as buy me all the other guns are worthless, to be honest just ruins the fun. Its greta for your first kill, the second is like ok, the 3rd is oh my god i have a WOMD in my hands where has the fun gone. Ill admit i havent played much since the update, im not too keen on it to be honest. This has possibly come from seeing how different it is from the original mod, the atmosphere has dropped too much, i miss the sounds of the 9mm clanking in the background on the 2.5 mod. The husk is also more annoying than the crawler, he looks more badass than the fleshpound yet just isnt.

Im not trying to hate the game here, i love it, but i think im mourning the old days. Bring on a KF classic mod.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
That's why Patriarch should detect pipebombs and shoot em with his rocket launcher from distance. Pipebomb spam is just lame...

*sigh* he did... I was messing around doing a solo Hard Foundry earlier, got to the patriarch. I was miles out of his line of sight but that didn't stop him shooting the wall near me as i was laying a pipe bomb. Dead instantly... bastard.
 

Gunthak

FNG / Fresh Meat
Aug 10, 2009
54
0
0
Just to put in my word. KF has become way too easy. Most of the new weapons are overpowered, the SCAR otherwise known as buy me all the other guns are worthless, to be honest just ruins the fun. Its greta for your first kill, the second is like ok, the 3rd is oh my god i have a WOMD in my hands

Again, mention what difficulty setting you play on so people can put the opinions on creatures / weapons / etc. in context of game difficulty.
I hear you on the SCAR.
 

SocksFoHands

FNG / Fresh Meat
Oct 24, 2009
141
26
0
Anyone complaining this game is too easy clearly hasn't played suicidal on a public server.
 

Jabau

FNG / Fresh Meat
Oct 15, 2009
58
1
0
Simple fact is that, even compared to the new weapons, the old Crossbow is the most overpowered weapon, and the SharpShooter perk is all you need to beat the game with ease now. The SCAR really isn't that great in my opinion, granted it does have good damage, but it's nothing overpowering and it's main downfall lies in its ammo. SharpShooter(and SS weapons) on the other hand has no such weakness. With all the weapons they can carry and use, ammo is absolutely no problem and with their damage after what has been done to headshots now, the SharpShooter clearly reins supreme, far ahead of anything else in both teamwork and soloing ability.

The game has had some nice difficulty changes, I like what they've done to alot of things(clots, headshots, husk, and yes, I've noticed that the spawns seem more challenging now etc) but all those changes are cancelled out by how rediculous SharpShooter, or simply even the Crossbow in particular, have become.

All this is based on Suicidal gameplay. I mean come on, SharpShooters taking out Fleshpounds instantly in suicidal 6man games is just BEYOND rediculous.. absolutely lame. It's not even just that they can do it, it's how efficiently they can, for instance Demolitions can do alright in this area, but their ammo supply is much more limited, they can't solo well at all, and there are always chances that things can go extremely wrong. There is absolutely no downside to SharpShooter. Sit back, watch things die.
 
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caeamo

FNG / Fresh Meat
Jul 29, 2009
42
14
0
what difficulty are you playing with?

what difficulty are you playing with?

before you say that the game has become too easy what difficulty are you trying to play? beginner? normal? hard? suicidal? & what map?

try suicidal at biotics lab or filthscross map & lets see how you're team would survive xD

p.s. the game would be easy on noobie maps like defence or deathbasin but again it will also depend on what difficulty of the game you are playing.

goodluck
 

Sgt Jigglebelly

FNG / Fresh Meat
May 15, 2009
203
3
0
after playing many games on hard now, i find that it's still very tough no matter what weapons you have, tho this could be because there are always some perk lvl 1-2 ppl that join the game and can't carry their weight on that difficulty...
 

SocksFoHands

FNG / Fresh Meat
Oct 24, 2009
141
26
0
after playing many games on hard now, i find that it's still very tough no matter what weapons you have, tho this could be because there are always some perk lvl 1-2 ppl that join the game and can't carry their weight on that difficulty...

QFT!

I think a lock should be put on it so you can't access hard until you're level 3 and you CERTAINLY shouldn't be able to access suicidal until level 5.