The flaws of RO2's leveling system

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Guggy

FNG / Fresh Meat
Jun 9, 2012
38
5
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As said before on another thread, I found the bot-farming FAR from enjoyable and more or less obligatory to get weapons and stats on par with other players. It led to me uninstalling the game, as well as two friends of mine.

Guess that makes me A REAL PETUNIA!!!
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
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Porto Alegre, RS
But surely a popular set of game changes will get players into a server ranked or not.
If the ideas are truely of value and popular then players will find the server in order to re-inforce those changes to TWI and enjoy the gameplay.
I know for instance from reading these suggestion threads, that around 10 or so players who would try these changes.
You honestly don't believe in what you said, Butch. If nobody checks the tab, how would people know that server exists, considering that only people that are on the forums and on the Steam group can know about it? And how would one know the settings of the server if the only thing they can see is "Realism/Classic/Custom" and "Ranked/Unranked"? Server admins are basically forced to use default settings if they want their servers to be populated. That's why TWI has to merge both ranked and unranked tabs and give us a way to see the server settings before joining a server, so we can avoid having server names like "HC NO SL SPWN NO MKB/AVT CLAS WPN HAND REAL SPEED NO LVL BONUS".

I've been asking for this for a year already, since the DDE beta, and not a single input from TWI on the matter. I don't know if they really care.
 
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Vyllis

FNG / Fresh Meat
Jun 3, 2010
598
169
0
Versailles, France
. That's why TWI has to merge both ranked and unranked tabs

You are right Nezzer. I never ever checked the Unranked tab from 6 months now. And i will not do it tomorrow. I think it is the case for many others players. All the players play ranked, why bother to go in an empty elsewhere.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
As long as there is ranking of players, there will be few if any unranked servers. If one of the maingoals of the game (its a maingoal because its happening all the time, as one of the maingoals is ''killing'' other players because it happens all the time and its the point of it) is to increase your XP people aren't going to play unranked servers because it gives them nothing while others ''progress'' and becomes ''Heroes''.

By playing ranked servers you label yourself. You gain a XP and you gain certain awards. This does not happen on unranked servers, at least not the first option. It may therefore feel more awarding to play ranked - but not because XP means everything, but because its generally a bonus to the overall enjoyment of the gameplay.

This is most likely why ranking is still present in Classic. Otherwise it may have been way less populated than it really is now. You earn your bayonette in ranked, and you're given it in unranked. It makes unlocks and XP lose its value a little bit and its not so special anymore.


Now,

If the criteria of servers who are now labeled as unranked is changed, then there is a risk that the unlocksystem suffers even more., because then player's can make changes that affect the amount of XP you gain, and maybe even enable or disable certain weapons and so on. This will make the unlocksystem less valuable and it will question the whole idea about it. If you have strived for gaining MkB what's the point if its removed on other ranked server? Or what's the point of becoming Hero if another server is customized and use double xp?

The unlocksystem therefore lose its point which really is to award the player. But if these awards can be given the whole point of striving for them is kinda lost. Therefore, I think that for the people who may play the game for this will find it more or less pointless. Especially with the other factor: Botfarming. In other games, like CoD, its easier because players can't (more or less!) manipulate the XP system.

Personally, I couldn't care less, and I could play on unranked all day because it doesn't matter for me. For me its the opposite: if I gain XP, or any unlocks or perks, I reset my stats. But I know many people don't feel the same. Hence why unranked servers is dead.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
If the criteria of servers who are now labeled as unranked is changed, then there is a risk that the unlocksystem suffers even more., because then player's can make changes that affect the amount of XP you gain,

The issue that a lot of options that give no advantage what so ever in gaining XP make the server unranked. That should imo change. Only mutators that make gaining XP easier, like your examples, should make a server unranked (ie the concept of whitelisting of mutators).
 

Dr. Peter Venkman

FNG / Fresh Meat
Aug 21, 2006
871
68
0
California
How the level up system was implemented was a completely mistake. A few thousand kills for unlocks is absolutely ridiculous. I've never understood why such a system was even implemented. I miss when changing a load out could be done on the fly and it was for cosmetic reasons at best. I used to always pick the C96 in the mod days as a side arm because I thought the thing was cool. Same thing with being able to change uniform and camouflage patterns. The current system is a joke.
 

W4lt3r

Member
Sep 24, 2011
54
9
8
They could cut the amount of kills required for upgrades on weapons to 1/10th of the original amount.
So MG34 would require about 660 kills and so forth. It'll still take a while but won't take several dozens of hours to do so.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
They could cut the amount of kills required for upgrades on weapons to 1/10th of the original amount.
So MG34 would require about 660 kills and so forth. It'll still take a while but won't take several dozens of hours to do so.

I find the MG to be the easiest to upgrade. Especially when you got this awful double-drum...

The pistols are damn hard to do. However, I couldn't give a sh*t.

Only thing I targeted on upgreading was the PPSH round drum...
 

W4lt3r

Member
Sep 24, 2011
54
9
8
I find the MG to be the easiest to upgrade. Especially when you got this awful double-drum...

The pistols are damn hard to do. However, I couldn't give a sh*t.

Only thing I targeted on upgreading was the PPSH round drum...

I'm working towards the Silencer for the Nagant Revolver.. 10 levels to go.
At least what I've been able to test it on, it's pretty nice pistol to have when you manage to get behind enemy lines. People don't tend to even become aware of the pistol sound. Unless you mess up and have to hit a guy 3 times to kill him.
 

ButchCassidy

Moderator
Feb 17, 2006
3,727
277
0
The Hole in the Wall
www.twbclan.com
You honestly don't believe in what you said, Butch. If nobody checks the tab, how would people know that server exists, considering that only people that are on the forums and on the Steam group can know about it? And how would one know the settings of the server if the only thing they can see is "Realism/Classic/Custom" and "Ranked/Unranked"? Server admins are basically forced to use default settings if they want their servers to be populated. That's why TWI has to merge both ranked and unranked tabs and give us a way to see the server settings before joining a server, so we can avoid having server names like "HC NO SL SPWN NO MKB/AVT CLAS WPN HAND REAL SPEED NO LVL BONUS".

I've been asking for this for a year already, since the DDE beta, and not a single input from TWI on the matter. I don't know if they really care.

I think you misunderstand me here.
I'm not saying that the public would join a server with a non-whilsted mod and a setup that put it into an unranked state on a regular basis.
I'm saying that those particular players (a few seen on these forums) who hold similar views on how the game should be setup and are willing to test those settings with a mod on a server could quite easily find that server and play together.
If the mod is good then more will try it.
Word of mouth is a powerful tool.
As for admins being forced to use "default" settings it would seem to me that this proves the point about whether the vast majority prefer a ranking/progression system in their gaming and the answer is, yes they do.
In addition there are a great many options available to an admin before their server becomes unranked that do alter the game play.
Your suggestion is i think (I hope I am not misundertanding you) to not have ranked or unranked sections in the browser but rather put all the servers into one browser section and let players choose by looking at the settings.
Personally I think that it would just lead to total confusion on the part of the ordinary player and I could almost guarantee and hour after this was implemented these forums would be awash with people saying they wanted ranked/unranked seperation back because they are joining servers and getting no progression or why are they being asked to actually read the settings for a server..lol..I can see it all now..lol
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Your suggestion is i think (I hope I am not misundertanding you) to not have ranked or unranked sections in the browser but rather put all the servers into one browser section and let players choose by looking at the settings.

Rather than mixing unranked and ranked in 1 tab, servers settings which make a server unranked with no good reason should be changed to not make a server unranked. Most notable offender is 'Spawn on squadleader'. But we've been over that already...
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
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79
Florida, USA
www.raidersmerciless.com
Rather than mixing unranked and ranked in 1 tab, servers settings which make a server unranked with no good reason should be changed to not make a server unranked. Most notable offender is 'Spawn on squadleader'. But we've been over that already...

Pass.......


Just list ALL the servers together showing which are and are not ranked. Be done with it already.
 

Giuliano

FNG / Fresh Meat
Sep 6, 2011
727
16
0
29
Rather than mixing unranked and ranked in 1 tab, servers settings which make a server unranked with no good reason should be changed to not make a server unranked. Most notable offender is 'Spawn on squadleader'. But we've been over that already...

Exactly. Why not just make all servers ranked?
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
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Florida, USA
www.raidersmerciless.com
Exactly. Why not just make all servers ranked?

Mainly because there IS a distinction between heavily customized servers and those that are not.

Having them all combined in the same list with an indicator as there is now - is more than sufficient. Besides, I'd rather see the resources used by TWI to provide more content and Maps.

Priorities... Ya know what I mean Vern? :cool:
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Mainly because there IS a distinction between heavily customized servers and those that are not.

Having them all combined in the same list with an indicator as there is now - is more than sufficient. Besides, I'd rather see the resources used by TWI to provide more content and Maps.

Priorities... Ya know what I mean Vern? :cool:

I agree that is would be nice to see them in 1 list no matter what. But that shouldn't exclude tweaking which settings make a server unranked. That is very low dev cost btw.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
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Florida, USA
www.raidersmerciless.com
I agree that is would be nice to see them in 1 list no matter what. But that shouldn't exclude tweaking which settings make a server unranked. That is very low dev cost btw.


I'm sorry, I wasn't aware that you had inside info as to the disbursement of TWI resources. In any case, I remain with my idea that a simple combining of both Ranked and Unranked servers in one list is more than sufficient. I main concern is that TWI concentrate on the important needed matters in RO2.

But what has this to do with the leveling system in RO2? Which by the way, many players enjoy.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
How it is now, for LVL50:

Kar 98 Rifle. . . . . . . . . . . 825 kills
Kar98 Scoped Rifle. . . . . . 3300 kills
MN9130 Rifle. . . . . . . . . . 825 kills
MN9130 Scoped Rifle. . . . . 3025 kills
MP40. . . . . . . . . . . . . . . 3575 kills
PPSH41. . . . . . . . . . . . . . 2475 kills
MG34. . . . . . . . . . . . . . . 3300 kills
DP28. . . . . . . . . . . . . . . .3025 kills
G41. . . . . . . . . . . . . . . . .2750 kills
G41 Scoped Rifle. . . . . . . . 3850 kills
...

TOTAL of all weapons: 58550 Kills

____________________

What I would do:

Kar 98 Rifle and Scoped . . . . 1000 kills
MN9130 Rifle and Scoped. . . 1000 kills
MP40. . . . . . . . . . . . . . . . 1000 kills
PPSH41. . . . . . . . . . . . . . . 1000 kills
MG34 . . . . . . . . . . . . . . . . 1000 kills
DP28. . . . . . . . . . . . . . . . . 1000 kills
G41 Rifle and Scoped. . . . . . 1000 kills
TT-33 . . . . . . . . . . . . . . . . 500 kills
C96. . . . . . . . . . . . . . . . . . 500 kills
PTRS1941 and PzB784(r) . . . . 500 kills
SVT and Scoped. . . . . . . . . . 1000 kills
AVT and Scoped. . . . . . . . . . 1000 kills

... and so on

TOTAL of all weapons: 12500 Kills

Very low requirements, 1000 across the board for primary weapons, 500 for pistols and AT rifles and making the system interpret practical equal weapons, as equal. e.g SVT and SVT sniper would both count one for the other, as well as the Anti-Tank Rifles.

On top of that, I would scrap away the Weapon Progression Bonuses:

Reload Speed, Sway Reduction, Entering Sights, Deployment all gone, for the exception of Recoil Control. And I would give the maximum Recoil Control bonus out of the box for every weapon, because that would make it more realistic. All other weapon bonuses are utter nonsense and are terrible for gameplay, not to mention serving as an ''excuse'' to having so high requirements, and hence so hard to achieve the unlocks
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
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Netherlands
---SNIP---
Reload Speed, Sway Reduction, Entering Sights, Deployment all gone, for the exception of Recoil Control. And I would give the maximum Recoil Control bonus out of the box for every weapon, because that would make it more realistic. All other weapon bonuses are utter nonsense and are terrible for gameplay, not to mention serving as an ''excuse'' to having so high requirements, and hence so hard to achieve the unlocks

Why only the recoil control? It's a bonus that we actually can achieve by ourself. If we play/practice long enough, then we now how to handle the mouse in order to control the recoil. Reload speed how ever can't.