NO! the worse thing about the leveling system is that people can farm xp for unlocks. to get an advantage over people who play the game properly!
Welcome to the real world, this is what people do in a game that has unlockables, always has been, always will be.
And no, removing XP gain from bots would solve
nothing, because there are many other ways to farm, like 2 guys agreeing to join an empty server on different teams, and then take turns killing eachother. Same basic outcome, both get free XP.
No my confused freind, the worst part of the leveling system is that it exists in the first place, not only because this is a WWII game and it simply does not make any kind of sense in this setting, but also because of this:
Chris Hecker said:
Expected, contingent rewards reduce free-choice intrinsic motivation.
Or put in plain English, when you give people known yardsticks to follow, they stop enjoying the journey for it's own sake, and only care about reaching the next yardstick.
This is the oft glossed over problem with opperant conditioning, it comes at a price, and for games in particular it is a heavy toll indeed.
Using opperant conditioning you can trick people into playing a shallow game for longer than they reasonably would, just by handing out medals or boosters for prolonged play, it is appealing to very base gathering and hording instincts embeded in our brain.
But the cost is that once people max out their achivement list or armory, the game simply dies for them. They have reached the victory state, they chased down the maguffin and now it is in their grasp, so there is nothing more to play for.
This is fine if you are Activision and you are selling CoD, because Activision doesen't want people to still play their game 3 years from now, god no, Activision wants people to buy the next yearly installment of their virtual treadmill, and the last thing they want is for you to still be running on last years treadmill.
But if you can't do yearly franchises, if you actually want people to play your game for a prolonged period of time, then using opperant conditioning is working directly against you, and is one of the worst things you could do.
People can play a well made and deep game for many years just because it is good, just because they enjoy it. But if you attach a virtual treadmill to it, then you have also given your game an artificial expiration date, people are going to run out of treadmill sooner rather than later, and then what happens?
Then they quit the game, because not only have they reached the victory state and beaten the game, but in doing so, the game became not just a trivial part of the grand quest for the maguffin, no, it became the enemy of the player, the very thing standing between him and obtaining the maguffin.
At this point the game is a vanguished foe and nothing more, and this is why people lose interest in their games once they unlock all the goodies. You would think they would be happy that now they can continue to play it with the desired weapons or perks, but no, it doesent work like that. It doesen't because now they have long since grown bored or even resentful of the game's content, because the content was not presented as beeing the game, but rather, as beeing the obstacle standing between the player and the maguffin, the thing that they had to grind their way past, and in that grind it became boring and unwelcome, and they nolonger enjoy it.