The FlameThrower
I think it could do with a buff. Yes, I acknowledge the class is based around supporting your team and killing the smaller/weaker specimens, and that is perfectly fine - but should it really be so bad against scrakes/fleshpounds? I don't know about anyone else, but I feel totally vulnerable when faced with these enemies. I don't think the Firebug should annhilate them, but I do think it should be a bit more effective should the need arise.
The Suggestion
We buff the damage. -BUT- regular flame damage, and the lingering "on fire" damage remain the same. So where is the buff...?
Monsters could receive a rising damage vulnerability bonus that is dependant on you keeping a steady stream of flame on the target. If you release the trigger, or miss the target (if the specimen receives no fire damage for approx 0.4 seconds) that specimen's vulnerability bonus is reset. To be perfectly clear: this damage bonus does NOT apply to the flamethrower - it is a vulnerability applied to specimens on an individual basis.
The Result
The flamethrower effectively functions just like it was before. When firing in short spurts (still necessary for ammo conservation) or spraying at a crowd it will be virtually identical.... but when the need for focus fire arises it has the potential to really melt face if you can manage to keep a stream on-target for a number of seconds. This buff is entirely dependant on the player's skill with a flamethrower - it requires the player not only to successfully keep the flame stream on a moving target, but successfully battle the flamethrower's recoil too.
Thoughts?
I think it could do with a buff. Yes, I acknowledge the class is based around supporting your team and killing the smaller/weaker specimens, and that is perfectly fine - but should it really be so bad against scrakes/fleshpounds? I don't know about anyone else, but I feel totally vulnerable when faced with these enemies. I don't think the Firebug should annhilate them, but I do think it should be a bit more effective should the need arise.
The Suggestion
We buff the damage. -BUT- regular flame damage, and the lingering "on fire" damage remain the same. So where is the buff...?
Monsters could receive a rising damage vulnerability bonus that is dependant on you keeping a steady stream of flame on the target. If you release the trigger, or miss the target (if the specimen receives no fire damage for approx 0.4 seconds) that specimen's vulnerability bonus is reset. To be perfectly clear: this damage bonus does NOT apply to the flamethrower - it is a vulnerability applied to specimens on an individual basis.
The Result
The flamethrower effectively functions just like it was before. When firing in short spurts (still necessary for ammo conservation) or spraying at a crowd it will be virtually identical.... but when the need for focus fire arises it has the potential to really melt face if you can manage to keep a stream on-target for a number of seconds. This buff is entirely dependant on the player's skill with a flamethrower - it requires the player not only to successfully keep the flame stream on a moving target, but successfully battle the flamethrower's recoil too.
Thoughts?