The Elder Scrolls V

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Zennousha

FNG / Fresh Meat
Mar 1, 2006
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Duh ... it's the only sensible course of action.

I too wish they made killing people in the game much freer. They should have just made it so that if you killed an important person, a game message would pop of saying "hey, you just killed a person vital to a quest. You might want to load a save," and then let you continue your Skyrimicide. That would be perfectly fine.

The essential characters isn't for the sake of just your own killing. I've had a LOT of NPCs in my game killed by rampaging Giants and Dragons alike.

Complaining about not being able to finish a quest with an NPC you killed is stupid. Complaining about an NPC being dead that you did nothing to is something else altogether. That's why there's a lot of essential NPCs.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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The essential characters isn't for the sake of just your own killing. I've had a LOT of NPCs in my game killed by rampaging Giants and Dragons alike.

Complaining about not being able to finish a quest with an NPC you killed is stupid. Complaining about an NPC being dead that you did nothing to is something else altogether. That's why there's a lot of essential NPCs.

But they could do like the followers, followers don't die unless is you the one who kill them, so its clearly possible to make that distinction, your argument is invalid again.
 
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Blockbot

FNG / Fresh Meat
Jun 25, 2011
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anyone tried the workshop update for steam? does it work great?

sadly I'm not at home for a while, so there wont be any super game testing on me :(
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
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Kelowna, British Columbia, Canada
But they could do like the followers, followers don't die unless is you the one who kill them, so its clearly possible to make that distinction, your argument is invalid again.

Except followers CAN still die by other attacks other than your own, especially in AOE cases in particular.

They just don't draw aggro when they go to their knee.

Keep working at that game mechanics knowledge and try to mouth off to people though. Sure proves your case and your arrogance and childishness as per usual.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Except followers CAN still die by other attacks other than your own, especially in AOE cases in particular.

They just don't draw aggro when they go to their knee.

Keep working at that game mechanics knowledge and try to mouth off to people though. Sure proves your case and your arrogance and childishness as per usual.

In 120 hours I've never had Lydia dying of anything that is not of my own hand or while suffering from a negative effect caused directly by me.

So yes, is possible to make that distinction in the game and therefore, your argument is still invalid.

So, I throw your last paragraph right back at you. Is funny how you can talk like that while you are so clueless about the game yourself (and have been in every single discussion about is).
 
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DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
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Vienna, Austria
Companions suck, one guy(the blonde one from that first little village where you get to) just died by enemy attacks, Lydia like I said before died because she kept running into a spike trap in a dungeon until she was killed. So my take on companions is that they're pretty much crap and that there's nothing special to them as I'm not going to bond with NPCs who are to stupid to stay alive.
 
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Zips

Grizzled Veteran
Mar 4, 2006
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totalgamingnetwork.com
Companions suck, one guy(the blonde one from that first little village where you get to) just died by enemy attacks, Lydia like I said before died because she kept running into a spike trap in a dungeon until she was killed. So my take on companions is that they're pretty much crap and that there's nothing special to them as I'm not going to bond with NPCs who are to stupid to stay alive.
I've only ever seen Lydia die when I've hit her with anything (magic, dragon shout, giant pointy weapon) but never to a trap.

I lost track of how many times I'd make it past a trap only to turn around and watch her get hit by the same trap over and over and over again and never once die. BTW, if you want to avoid waiting for her or any companion to make it past a trap, just hit T to wait for an hour and she'll magically appear next to you past the traps she couldn't make it past before.

That trick has saved me so much time.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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I had her die when I got about 60 feet away from her during a dragon fight. She got backed into a wall and the dragon went to town on her, and she was dead before I could make it back to her to draw aggro. So there's quite a few conditions running for the death of companions, not just your damage inflicted.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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I had her die when I got about 60 feet away from her during a dragon fight. She got backed into a wall and the dragon went to town on her, and she was dead before I could make it back to her to draw aggro. So there's quite a few conditions running for the death of companions, not just your damage inflicted.

It doesn't have to be damage, any debuff will do, for example, being affected by the marked for death shout, an enemy can kill her if she is under a negative effect, but it has to be caused by you.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
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Kelowna, British Columbia, Canada
In 120 hours I've never had Lydia dying of anything that is not of my own hand or while suffering from a negative effect caused directly by me.

So yes, is possible to make that distinction in the game and therefore, your argument is still invalid.

So, I throw your last paragraph right back at you. Is funny how you can talk like that while you are so clueless about the game yourself (and have been in every single discussion about is).

The game treats permanent followers in a similar way to "essential" NPCs, but still allowing the possibility of their death. When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health, just like essential NPCs; enemies will stop attacking or targeting them during this time. However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can also die if hit with a damage-over-time poison that is stronger than their health recovery. They can also die from enemy power-attacks, as well as your attacks.

If you strike your follower dead, on the other hand, there is no recovery. Attack carefully when your follower is low on health. Follower death by yourself, even accidentally, counts as murder on your crimes list.

Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. Non-essential ones will die immediately when struck down, just as ordinary NPCs.

To ensure follower healing, make sure you give them healing potions to carry in their inventory. This way, once a follower is "wounded" they may heal almost immediately and return to the battle. If a follower isn't carrying any healing items, you may have to wait until all enemies in the area are removed before they recover. You may also use the restoration spell like Healing Hands or Heal Other on your follower, which is beneficial to you as well since you will gain skills in Restoration.

Followers do not take Water Damage, and cannot drown.


Funny, taken right out of the wiki, and Lydia on my first character died to a ranged attack by an enemy when she was directly in the line of sight.

But go ahead, keep muttering nonsense about "HURR BUT -I- NEVER EXPERIENCED IT."

Go ahead and dig up scripting information too. I encourage it.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
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wall of text

Even if that is true, which in that case it would be extremely rare, It's still all irrelevant to the argument, the game can still make the distinction between your attacks and the enemies, it is possible to prevent NPCs getting harmed by anyone but the player, so your reasoning "protect them from something beyond the player's control" is just wrong.

My modification requires you to power attack them in the floor while they are down or else they would not die, and even then, it says a message warning that you just killed an essential. So yes, is possible, is accident-proof, and your argument is still invalid.
 
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EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
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Palm Coast, FL
I've had Lydia die a few times. Can't tell you why or how, seeing as she can run into a trap over and over and not die yet a few times after a fight I've seen her lying on the ground. It's all good though, just strip her of any items you gave her, go into console and click on her and type 'resurrect' give her the items again and you're good to go. Either that or leave her dead. Seeing as its really a crapshoot as to why she dies I don't see a problem with 'haxxing' to bring her back.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
Lydia was nothing but wormfood for me, died constantly and forced many a reload of the game, had to leave her at home the very second i bought my Whiterun home and finally had a chest to store my excess loot in (acting as a mobile wastebin was basicly the only use i had for Lydia anyway).

Companions can absolutely be killed, once their health reaches 0, they go into this "kneeling and out of breath" sort of animation, in this state they will regen health, but if they sustain more damage in this state, they can also be perma-killed by enemies.


Thing is, i decided to be an archer from the start (archery seems one of the least shallow combat styles avalible, along with mage which i'll probably try in my next playthrough), but the companion AI doesen't deal well with that.

To do damage with a bow i obviously want to keep my distance to the enemies, that's my one and only advantage with a bow, but the companion AI seems hardcoded to not be impressed by that, indeed, once you get clouse enough to an enemy to hit them with an arrow, you are also clouse enough for the companion AI to enter the "mindlessly run over to the baddies and commence hack'n'slash" routines of their programming, which means they will run infront of you and compleately block your every attempt to hit the enemies, or even help them as they are getting pwned, because they are in the way and blocking your every shot!


Ahh, but once they get pwned and fall to their knee's, they are usually safe enough... yes, unless there is an enemy archer or mage in the bunch, because they will then shoot at you, but since your companion has brilliantly decided to situate him/herself directly betweeen you and the enemies, that means they will allmost certainly kill the companion first as they try hitting you thru them!


*groans*


I wish i could say this was just an oversight made in Skyrim, but the exact same problems existed in Fallout3 and New Vegas, and is why i never ever used companions in thouse games either, all they ever do is run infront of you and block your damned shots.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
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Netherlands
www.tangodown.nl
I never use companions for the reasons mentioned above.
Too much babysitting, and they are not needed to deal damage anyway. At least not for me, most people I 1-hit kill with my gigantic battle axe.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Newton, NJ
Companions could really use a stance choice:

Agressive and they pursue the enemy like they currently do and defensive where they stay within a certain distance of you and only attack within that distance if the enemy enters it.

Seems like a no-brainer to me.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
Companions could really use a stance choice:

Agressive and they pursue the enemy like they currently do and defensive where they stay within a certain distance of you and only attack within that distance if the enemy enters it.

Seems like a no-brainer to me.

That'd be a massive improvement for sure, if companions just intercepted the targets that i coulden't kill from a distance (some enemies do have quite an attrocious amount of health, and can take 7 arrows to the face without dying, and i don't means bosses either), then i'd actually have a use for them!

More so if they actually understood stealth, and would do "hit and sneak away" tactics if the player is doing that, because as it is they don't, if you have a companion, you just can't do stealth anymore.