The Elder Scrolls V

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
The Thieves' Guild Quest is better paced than the companions quest. You actually have to rise through the ranks with the TG. The Companions line is literally, "Who are you? You're our guildmaster, of course!" though.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
The Thieves' Guild Quest is better paced than the companions quest. You actually have to rise through the ranks with the TG. The Companions line is literally, "Who are you? You're our guildmaster, of course!" though.

Well, you rise through the ranks for about 2 jobs, then you're suddenly the leader.

They really went crazy with the "we want everyone to have the chance to do everything" crap. You can't ruin any quests and you can be the leader of anything no matter your skillset.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Well, you rise through the ranks for about 2 jobs, then you're suddenly the leader.

They really went crazy with the "we want everyone to have the chance to do everything" crap. You can't ruin any quests and you can be the leader of anything no matter your skillset.

No argument here. They didn't leave much room for alternate choices in any of the quests. Compared to Morrowind or even Oblivion, the guild quests in Skyrim are kind of a joke.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
No argument here. They didn't leave much room for alternate choices in any of the quests. Compared to Morrowind or even Oblivion, the guild quests in Skyrim are kind of a joke.

Skyrim is so impressive the first hours with its technology, that it takes too long to realize its problems, by then, all the reviews had already given it a 10/10 (just like I did at first) and it will sell incredibly well.

I fear that with this success, Bethesda wont hear the criticism of those who have played enough of it to dig out its flaws, and so, they'll repeat the same mistakes in future games.
 
  • Like
Reactions: LightsabeR

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
Skyrim is so impressive the first hours with its technology, that it takes too long to realize its problems, by then, all the reviews had already given it a 10/10 (just like I did at first) and it will sell incredibly well.

I fear that with this success, Bethesda wont hear the criticism of those who have played enough of it to dig out its flaws, and so, they'll repeat the same mistakes in future games.
I agree ... as great as Skyrim is, Bethesda sure could learn alot from its fellow RPG makers who have been innovating in the field of choice in their games. Bethesda's games pretty much lack that sense of player choice and impact on the world in their quests. It feels as if there are never any real ramifications for what you do in the world -- that the world revolves around your character all of the time.

I'd love to see more moral struggles and a more dynamic world that reacts to what you do in future Bethesda titles. This article sums up some solid points rather well, I think:

http://pc.ign.com/articles/121/1217140p1.html
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,019
266
0
34
Kelowna, British Columbia, Canada
I agree ... as great as Skyrim is, Bethesda sure could learn alot from its fellow RPG makers who have been innovating in the field of choice in their games. Bethesda's games pretty much lack that sense of player choice and impact on the world in their quests. It feels as if there are never any real ramifications for what you do in the world -- that the world revolves around your character all of the time.

I'd love to see more moral struggles and a more dynamic world that reacts to what you do in future Bethesda titles. This article sums up some solid points rather well, I think:

http://pc.ign.com/articles/121/1217140p1.html

In terms of lore though, I can understand why Bethesda actually tends to narrow down choices. Unlike other companies, Bethesda doesn't retcon all the choices so they can push the story how they like. So how to avoid it? Well, only give choice for minor things, or the semblance of choice for important things.

The last time they gave choice, they ended up with The Warp in the West (EG everything happening and not happening simultaneously).

I may not like it as much as the next person, but I also prefer them being able to shape all their lore and future games without going "oh this person wasn't REALLY dead."
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Took a break from Skyrim and have been playing The Witcher 2. I'm always wondering what will happen differently or what might I miss when I have to make a decision in that game.

By the way, really enjoying it so far! :D
 

kapulA

Grizzled Veteran
Jan 4, 2006
2,240
405
83
30
Croatia
Not that I support the view that Skyrim is the perfect game-to-end-all-games, but that article has an unsuppressable feeling of "Boo, I don't like the game because it's a game!"
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Skyrim is so impressive the first hours with its technology, that it takes too long to realize its problems, by then, all the reviews had already given it a 10/10 (just like I did at first) and it will sell incredibly well.

I fear that with this success, Bethesda wont hear the criticism of those who have played enough of it to dig out its flaws, and so, they'll repeat the same mistakes in future games.

Yep. All the things people have been telling them they should do different since Oblivion....none of that is going to register with Bethesda because of Skyrim's success and meme-generating power. It's probably going to be taken as a sign they did most things just right......when in reality, it's all the surface stuff that drew people to Skyrim.

Their artists and engine coders should get a raise. They should ****ing fire their game devs, or at the very least, hit them with rolled up newspaper.
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
1,331
168
0
30
Palm Coast, FL
Now compare that sloth-like step forward to, say, the night-and-day difference between combat and stealth in the original Deus Ex and Deus Ex: Human Revolution.
From that IGN article. Really now? Stealth in Deus Ex Rev was awful. Just awful. The AI was dumb and blind as a rock. In fact, I've never played a game that hasn't had crummy *** AI when it comes to your character being stealthy.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
99c9bcde_75543.jpeg
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I guess being sick has gotten me a bit confused, what am I suppossed to be looking at besides game footage set to bad music? :p
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Bunch of feature prototypes.
Some of which make you question who the hell is in charge over there. "Dark Dungeons" is the one that got me, like having dungeons be dark is a novel concept in the world of gaming, one we've been asking for since Morrowind. But I'm sure one of the senior leads was like "Hey guys, since Oblivion we believe that every night should be lit by a hunter's moon, regardless of if you're in Tamriel or an apocalyptic wasteland. But keep dreaming big!"

Todd Howard saying stuff like the constellation menu being "a big success" is further evidence he just pays attention to sales numbers and very little else. Because that features has been universally hated by everyone that's touched it, including the reviews that did nothing but compliment the game.

Seeing them actually do something novel with the spell system also made me sigh, because spells are another truck-sized hole in content in Skyrim.

Other stuff like Giant Mudcrabs and Water Flows in Dungeons, I can understand why those didn't make it in. But some of the broad reaching features that literally just lacked animations left me feeling like a lot of good ideas didn't make the final game strictly because of 11.11.11.
 
Last edited:

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
I actually liked the skills menu. I'm not the type to have an OCD breakdown if I can't see all my stats listed immediately in my face.

Also dungeons do have water flows, quite often in fact. Among many other things.

How about that texture pack? Also I need everything from that GameJam video.

They better make it DLC.
 
Last edited:
  • Like
Reactions: mamoo