You could bump up the difficulty a notch or two and suddenly you'd find yourself quite useless with a bow, without the sneaking and archery perks, and you'd find your destruction magic tickling rather than devastating without the ability to form those dual-wielded uber-spells and without the various bonuses from the perks and with loads of health but the stock 100 mana.
If you insist on playing on a setting so easy that you can just take up a weapon of your choice although you have no training with it at all and waste everything with it it seem to me like that's your fault. Not saying it necessarily is, just that it seems like it to me, judging by my and my two brother's personal experiences.
I'm a wuss and I'm only playing on adept. But I'm an archer and when I try to kill something bigger than a draugr with destruction it's going to take a lot of running away and a lot of potions and thanks to my stock 100 Stamina I'm out of breath after two Power attacks with my one handed weapon.
My brother on the other hand plays a sorcerer and if he were to try to fight with a sword without all of his nice shield spells he'd die pretty much instantly.
I'd say the chances of getting something done with combat skills you're not trained in aren't that much higher than they were in Morrowind. Oblivion is kind of hard to compare with the leveling and all.
Stats: For all their supposed complexity the stats didn't do a whole lot to enhance the experience in previous games. You picked your skills and that was it. Every once in a while you'd level up and you would pick the stats with the highest multipliers, which were always the same.
It's like in Diablo. They did away with the stats in the 3rd one and initially people complained, but if you stop and think about it, the stats really added nothing to the game. Strength for equipment, dexterity for equipment or max block, nothing on Energy and everything else in vitality. That's what everyone did with every character. Now that mechanic is gone and no one is ever going to miss it.
Except in Oblivion the stats didn't even make sense like in Diablo. Aside from what Xendance said, even assuming you
wanted to level up and leveling up
was good for you...
In Oblivion you want the skills you want to be using to NOT be your primary skills so you can get higher multipliers for stats per level up. Character creation and development as you
think you're doing is an illusion and the most efficient way to make your character as powerful as possible is doing the opposite and calculating exactly how many skill-improvements you need to get to the max multiplier and leveling up at the right moment so you can get the max possible level with the max possible multipliers.
And get endurance early on because if you get it later you lose valuable health-points for no reason.
Nah, thanks. I'd rather do what people without insight into this system do, which is pick what they want to use, forget about the system until the Level Up prompt shows up, and then in a sleep-walking fashion increase the stats with the highest multiplier => i.e. my stats. But if you think about it, do you
have to do this manually? Do you really lose
anything if it's done for you?
I can't speak for you, but I don't miss this one bit.
I don't know what your problem is with leveling the lockpicking skill by failing. We learn from our mistakes. Plus the minigame here is much better than the one in Oblivion and, imho, much better than the random chance in Morrowind as well.
As for the health regeneration: It does almost nothing in combat so it hardly turns you into a fighting machine. All it does is heal you up in between fights so you don't have to [wait] [cannot wait here but maybe a couple of feet over there] [no? maybe over here] [here?] [ah, there we go] [wonderful, now enjoy being refilled] [HAHA! AN ASSASSIN ATTACKS YOU IN YOUR SLEEP MOTHEREFFER! HAVE FUN GETTING OUT OF THAT ONE]
At least the waiting had role-playing purposes in Morrowind, even if the 24 hours to heal everything should realistically be extended to weeks or months of waiting, so with the puny 24 hour healing period the immersion isn't that much bigger, imo. Oblivion already did away with all pretense and made you fill up completely in just one hour wait time.
I'd rather skip that nonsense completely then. One stupid, repetitive menu action less to take care of after every fight.
Have my bars fill up on their own in between fights. Not during fights, mind you, like in Halo or CoD, but in between fights. And they did that really well in Skyrim, imo.
What matters to me, as far as character creation is concerned, is being able to chose my race, customize my face and body and then play whichever "class" I want to play. And Skyrim allows me to do just that.
What I really dislike about the character creation in Skyrim is how the weight slider works.
For females you have to crank it all the way up for them to look good but there is no way to go over the max to make a pudgy Breton girl.
And for males you always get a really muscular body and the weight slider just blows you up. You can't get a bit of a mead belly though, which would be awesome for a true Nord.
Ok, accepting you have to play a really fit character for some reason, it would still be nice to at least see more variety in body types among the population, but there are no fatties anywhere!
They even got lizard people for crying out loud! LIZARDS! But no fatties?
I'm going to bed now. This took a turn into depressing thought territory...
