The Elder Scrolls V

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Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
Couple things I wish they would wake up on:

Pacing - At least give us a flexible in-game option for the scale of things. I want an epically long first experience. I don't want to be rushed to the end and encouraged to "play it another way." I want to play it the way I want and have it be a substantial, paced play through. If we can tweak how many hps guys have, or how many drops, why can we not tweak those one or two values that control XP rates? Because it takes too much time to do the math how the game is balanced at "default" "less than default" and "higher than default?" Yeesh.

Skills and such - The system of stat --> skill --> result works fine for table top, because table top games can invent whatever they need to, to make things more interesting. Oblivion? Fallout 3? You can look at the skill list and know, almost without failure, exactly what you're going to be allowed to do in the world. Shoot, sneak, pick, hack, repair, strike, spell cast, run get dialog options. That's....pretty much it. The first thing I do when I start an RPG game is look at the complete skill list, because it quickly tells me how much play their mechanics have. Oblivion was pretty depressing in that regard. FO3 was moderately better in that the perks covered up the again bare bones nature of their design.

It's nice that Beth games always leave the door open for modding. But it's a huge disincentive to me to buy when having the experience most people feel like the game should give, involves a laundry list of mods and deciding whether the tweaks are worth all the other crap they include.
 
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EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
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I felt that, while Fallout had immeasurably greater dialogue interaction than Oblivion, it was much more limited than Oblivion with exactly your character creation. You are always going to need at least some guns skill, and repair is extremely useful. With Oblivion, you can be a warrior that uses the blade and shield, or two handed weapons, or a crusher warrior with blunts, or a battlemage that uses shield-sword/blunt. You could be an archer, a mage, an archer that can get up close with blades (though its unfortunate that they lumped all the weapon types into the two categories, one big thing Morrowind has over Oblivion) or an archer that specializes in certain magic types...and that's just naming a few. If they could have made the fighting better, like certain mods have been able to do for the game (and give us some freaking limb slicing like we can do in Fallout, hell that alone would make me play the game again!) it would have been exponentially better.

Still, I am glad that in Oblivion you can hit someone you put your sword on, rather than complete chance-based like you get in Morrowind. Makes the beginning a lot harder than it has to be :/
 
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Zennousha

FNG / Fresh Meat
Mar 1, 2006
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...and that's just naming a few. If they could have made the fighting better, like certain mods have been able to do for the game (and give us some freaking limb slicing like we can do in Fallout, hell that alone would make me play the game again!) it would have been exponentially better.

Deadly Reflexes. Takes the already decent Oblivion combat system and improves it several fold. Also, it's far more visceral and gruesome.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
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Maine, US
Well, a lot of the base combat isn't changed by Deadly Reflex. It adds ducking and shield bashing that you can use to avoid and set up attacks.

Problem is the AI tends to duck under flying arrows and spells like they're in The Matrix, and the shield bashes/kicks rarely work in your favor.

The decapitation is fun though.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
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Oooh I was wondering if they were going to make a game about the crap going on in Skyrim. NPCs since Morrowind were talking about some sort of war there.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I used to love this game alot, I especially loved exploring and reading books in it.

I moved on to Mount and Blade Warband, which is like the Middle Ages but with no magic, a realistic combat system, and its focused more on leadership and politics than being THE ULTIMATE BADASS! The only thing it misses is exploration and mystery

So for me to get back into a fantasy RPG, I want mystery and epicness to it, one thing I liked about Fallout 3 was that speechcraft was actually useful. I want to be a charming rogue who gets by on stealth and guile, not THE ULTIMATE BADASS.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
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Vienna, Austria
Weird thing is though that at QuakeCon Tod Howard said they WILL be using an upgraded GameByro engine, now the community manager says it's a new engine. Hopefully the CM isn't misinformed. Also I wouldn't expect a big jump tbh. since their main focus will probably be on making the game run well on consoles first.
 

EvilAmericanMan

FNG / Fresh Meat
Nov 27, 2005
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Yes they've been making it a while. It's been four years, will be five when it comes out. That sounds like plenty of time to make a game, no matter how big.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
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They've been physically working on it for two years. Who knows what went into planning beforehand. It's also good to know that they have expanded their team size (from 60 to 90) so I'd say it's entirely feasible to have Skyrim ready.

As they've stated in their interview, they've got a lot to show.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
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Hopefully there will still be a toolset to mod with, and that it'll be as robust or moreso than the previous ones.

I just can't wait to see some screen shots.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
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Vienna, Austria
I really hope there will be more focus on relationships in TES V and the possibility to have a companion like in New Vegas. Nowadays a good RPG, even or especcially in an RPG where you're usually not with a party, it's necessary to actually care about other characters, like in DA or ME. Also romance is a must too, but portrayed in a mature way also like in DA/ME/TW2 and not in a redundant oh-no-usgovernment-forbids-tits fashion as seen in New Vegas too.