The Elder Scrolls V

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Fedorov

FNG / Fresh Meat
Dec 8, 2005
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The publishers just sign the paychecks mate. Bethesda Softworks != Bethesda Game Studios. They're part of the same company, yes, but they have two radically different jobs.

Rage was developed by iD software. Brink was developed by Splash Damage. Hunted: The Demon's Forge was developed by inXile Entertainment. All of the above were -paid for- by Bethesda.

The last game that Bethesda developed was Fallout 3, which requires ~7GB. All in all, Bethesda Game Studio is landing in the same target circle they've been consistently hitting with every game they've released this generation.

So?
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
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liandri.darkbb.com
The publishers just sign the paychecks mate. Bethesda Softworks != Bethesda Game Studios. They're part of the same company, yes, but they have two radically different jobs.

Rage was developed by iD software. Brink was developed by Splash Damage. Hunted: The Demon's Forge was developed by inXile Entertainment. All of the above were -paid for- by Bethesda.

The last game that Bethesda developed was Fallout 3, which requires ~7GB. All in all, Bethesda Game Studio is landing in the same target circle they've been consistently hitting with every game they've released this generation.
Exactly, lol. So?
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,018
266
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Kelowna, British Columbia, Canada
It's officially. I'm off my rocker. To keep myself busy for the 12 days I am building a papier mache/cardboard "Iron Dovahkiin" helmet.

I originally debated about more, but due to time constraints and my OCD I'd rather take my time with one piece and do the best I can at budget.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Ok, I watched the videos and I can't say I'm impressed.

Is that...
Spoiler!
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,018
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Kelowna, British Columbia, Canada
Ok, I watched the videos and I can't say I'm impressed.

Is that...
Spoiler!

Health Regen was confirmed to be in ages ago. It doesn't really matter though considering you could heal in an hour wait anyway, and regen doesn't work during battle.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
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Health Regen was confirmed to be in ages ago. It doesn't really matter though considering you could heal in an hour wait anyway, and regen doesn't work during battle.

Skeptical and/or disappoint. It totally defeats the bonuses of taking Restoration as a class skill, and it ruins any tension you get from running out of health potions in the middle of an uncleared dungeon and trying to escape without getting mauled.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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The problem is that the health regeneration happens while at combat and the difference is that you couldn't wait while there were hostiles nearby, so you had to defeat the enemies, or successfully escape before you could heal.
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,018
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Kelowna, British Columbia, Canada
The problem is that the health regeneration happens while at combat and the difference is that you couldn't wait while there were hostiles nearby, so you had to defeat the enemies, or successfully escape before you could heal.

Health Regeneration isn't supposed to work during combat. So really it doesn't invalidate potions, restoration, or just using wait/sleep.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Health Regeneration isn't supposed to work during combat. So really it doesn't invalidate potions, restoration, or just using wait/sleep.

But it does work during combat. Leaked video is from the final 360 version, and it clearly shows health regeneration during combat.

I already know whats the second mod I'll install.
 
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DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
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Vienna, Austria
Probably won't be a big deal once you get used to it, but coming from Oblivion/Nehrim it just really seems completely unnecessary to have this. I mean seriously what was/is restoration magic/items there for if you include this?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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I'll preorder tonight. Please, son, I mean Bethesda, do not disappoint me :(

They won't. It'll be a bug riddled mess and play very differently from Oblivion or Morrowind, have lackluster graphics, and you'll be talking to the same voice a lot, but it'll be a solid product with a deep, engaging world and enough depth to suck you in for months.

It's what you get from a Bethesda product. If you can live with the problems, you'll be treated to an amazing experience.
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
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Austria
www.youtube.com
They won't. It'll be a bug riddled mess and play very differently from Oblivion or Morrowind, have lackluster graphics, and you'll be talking to the same voice a lot, but it'll be a solid product with a wide, yet generic world without any depth at all that will entertain you for 3-4 hours before you decide it's best to wait a year for mods to appear that make it a proper game.

It's what you get from a Bethesda product. If you can live with the problems, you'll be treated to an average experience that, while not really bad, cannot live up to the pre-release hype

Corrections in bold ;). But then, that's merely my personal tastes, the general public tends to regard Bethesda's games highly.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
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Maine, US
I'll never understand people that only like the Elder Scrolls games for the mods.

It's not even as if there have been many notable ones beyond models and textures. There were some overhauls for Oblivion but all it really did was add a buttload of new enemies and change how level scaling works. There are some quest mods but only a handful even stay lore-friendly.

It's nice for playing with new things, but it surely isn't the main draw of the game.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I'll never understand people that only like the Elder Scrolls games for the mods.

It's not even as if there have been many notable ones beyond models and textures. There were some overhauls for Oblivion but all it really did was add a buttload of new enemies and change how level scaling works. There are some quest mods but only a handful even stay lore-friendly.

It's nice for playing with new things, but it surely isn't the main draw of the game.

Pure gameplay tweak, there is a mod for almost every single thing you can think of, you want to turn off the crosshair, you can, you want to make things kill in 1 hit, you can, tweak the night day cycle speed?, you can, you pretty much can get rid of anything you don't like in the game and tweak it to perfectly match your desires, don't just go for the big overhaul packs, there is much more than that.

There are also the crossovers and teh porn. :3
 
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