Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Since there's not a whole lot of mapping I can do until Ostfront comes out I've decided to take up modelling/skinning so I can stop stealing static meshes from everyone else to use in my maps. I've decided to use the Maya PLE 7.0 (Personal Learning Edition) after trying MAX 5 for a week or so of stress-filled fun. This is my first attempt at modelling (unless a cube tutorial counts ), so comments are more than welcome!
Step aside Dingbat and your awesome high poly models, there's a new kid in town!
German Entrenching Tool- (Poly Count = 293)
Yes, there are watermarks because the PLE version of Maya is free. Also, please don't comment on the texturing quite yet, because I haven't started. Photoshop isn't being nice to me at the moment.
I will be updating this thread as I go along the merry path of learning to make static meshes for use in RO:O. Until next time... uh, stay in school.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.