The DistanceFog Problem

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Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
Just having a big problem with it, depending on how close you make the fog the walls that are very deep inside the map open holes, gaps, it breaks it all depending on the distance that you are from a certain point, anyone know about how to fix this? if i didnt explained better (with my stupid english) im going to post a screenshot of the problem :cool:

Oh and, i looked inside the Manor map, and it have the same problem while you inside the KFED, but when playing, no problem.


Heres the pic:
gapj.jpg
 
D

Dragonfel666

Guest
ok you lucky, cause iv had this problem b4.


set the fog distance to ....oh about 20000

what is going on, is the fog is ending b4 the map ends (distance wise) thats what causes this.
 

IrritAnt

FNG / Fresh Meat
May 17, 2009
111
1
0
ok you lucky, cause iv had this problem b4.


set the fog distance to ....oh about 20000

what is going on, is the fog is ending b4 the map ends (distance wise) thats what causes this.

That kind of defeats the purpose of having the fog in the first place, which is to cull out areas of the map past a certain distance to help with performance and optimisation.

Murphy's link covers everything you need to know.
 
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Dragonfel666

Guest
./......... thats why you make dense fog take a look at WestLondon for an example of good fogging