If you find nothing else about my reply agreeable with, i hope at least you will agree with me that there is only 2 ways to play killing floor, camp or kite. While many have posted there own opinions about the firebug and that some of my opinions may overlap don't start to tell me how there are so many posts like mine has been posted before me just yet. Because mine revolves around the concept of camp and kite, and the firebugs role in it. The scenarios below all assume playing on HoE difficulty.
Many of you seem to think that the firebug is balanced but lets go back to the concept of camp and kite. To camp means you will need sufficient fire power to stop the crap from overrunning your position. In a typical camping team you have support to take out lots of trash, and commando to pick off the remaining isolated trash that support missed with a headshot. What about the firebug?
A firebugs role is to handle the trash, since it can't take on the big guys. Despite undedd jester's opinion that firebug is just there to weaken and slow down the horde, this never happens. Why? Consider your typical camping scenario, long corridor full of trash coming at you, quick tap with flamethrower undedd jester says. What really happens is you light up the front line of the horde(because flamethrower does not have piercing ammo nutterbutter!) who by the time crisps up and dies would be almost in your face, while the rest of the trash behind the front line would be unharmed and now in your face requiring the support to clean up for you. What is the worth of the firebug in dealing with trash? Support commando team would beat support firebug team everytime because commando can pick off alot of weak zeds with a headshot before it gets to close unlike firebug who can only set the front row on fire. Before you even start on how firebug has mac10, look at the points below.
- mac10 has only 300 rounds max, ak and scar has 375
- mac10 can't decapitate trash with 1 shot, ak and scar can
- mac10 may have DoT but it takes too long to crisp and kill, while ak and scar can decap immediately, only takes trash a few seconds to die after that, not 10 secs(gorefasts dont die at all)
- since mac10 takes along time to kill, and the horde of trash continue to approach, zeds behind the front row will march right up to your face unharmed, while commando could have disposed alot more trash during that time
So if a firebug is not a good camper is he a good kiter? Zeds speed only decreases after crisp up, and since it takes along time for gorefasts to crisp, a kiting firebug would be long dead before the gorefast has crisped.
Not to mention the crawler/mac10 glitch is still not fixed.
(Yes I didn't mention other trash zeds because they arent much of a threat to a kiting firebug)
The only time that a firebug comes in handy is when you play on a custom map like tower defense. Picking out zeds from afar with mac10 and letting DoT work its magic, thats when a firebugs principal of weakening and slowing zeds would work. Remember that most camping maps aren't full of space, your most likely defending a long corridor or worse, a door.
What exactly is TW's intentions for firebugs role I do not know, but right now, its a class that doesn't help in camping situations as other perks can do its job better. Its also worthless in kiting. Maybe this will help TW rethink about the firebugs role in the game, maybe they will read this and say meh. Or maybe like alot of you out there, they just think that Firebug is well balanced.
Some suggestions to Firebugs weapons to help define his role better, right now he can't compete with commando, nor should he.
The Flamethrower
The FT does not effectively slow down specimens to give the team some breathing room, if that was its intention at all in the 1st place, lets make FT have piercing ammo that can go through 3~4 zeds, weaken its DoT and make it crisp trash like gorefast and below within 3 seconds of being ignited? If you still think its OP(no doubt many of you picky people would), than lets have it only ignite zeds after piercing the 1st zed. So front row of zeds takes the raw damage of FT while the rest merely gets ignited. Still OP you say? Fine lets cut the ammo capacity of FT than. Do remember that this would severely impair the teams view like a GL's smoke screen, I'd say its a fair trade to slow down horde at the cost of visibility but people are never happy with firebug buffs.
Incendiary Grenades
Could make it have a lasting area effect up to 5 seconds to create a wall of crisp and pain when the teams on the verge of being overrun, of course no1s happy when things just get buffed, so to make it more balanced, firebug can only carry 2 nades? Perhaps it cant be thrown and has to be set up like real incendiary grenades.
Mac10
Boy where do I start with this 1? If I suggested making it capable of decapitating trash with 1 shot than you people will be all over me saying firebugs just taking over the role of commando, so unless I want to be the most hated person on this forum I'm not going to suggest that. What I will suggest is taking down that insane recoil(for a weapon with such a weak calibre it somehow has a bigger recoil than the scar), closer to that of mp7m, come on its already got 1 of the most horrible sights in the game(2nd only to m14) and the ammo reserve isnt exactly huge. DoT really doesnt help in a camping situation does it now?
Addendum
I wonder if it was a wise idea to post such a long and detailed reply here, on the last page of a long forgotten thread. All this effort to type it up and no1s going to read it except the moderators. I could start a new thread to have every1 tell me off, or post here for no1 to read...