If you mean Katana + HSg double blast instant-kill trick, then Scrake dies not because of double hitting pellets, but because all pellets hit his head (20 pellets need to hit the head after katana hit, 17 - after axe, so axe doesn't require so accurate shot).
To be honest, I don't understand why shotguns have such a big headshot multiplier (x1.65)? Isn't it weird to be supposed to aim in head with shotgun? I understand, that with the current implementation high multiplier >= 1.5 grants shotgun to do 75% damage to the Fleshpound comparing to other weapons, that do only 50%.
But wouldn't it better to add one more condition to Fleshpounds's TakeDamege() function, leaving shotgun damage 75%, decreasing headshot multiplier and increasing base damage? scary_ghost, please consider this idea while making your mutator.
Only lar, m14, and dud law/m79/m32 head shots do 75% damage per hit to a fleshpound. The HSG only appears to do 75% damage because pellets hit twice, with the pellet's second hit dealing 50% less damage than the first.
x*0.5 + x*0.5*0.5 = 0.75x
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