The classic Machine Pistol!

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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Remember the KF mod, right? Remember how fun it was, right? Remember the map offices? I'm sure you've found or heard about the hidden machine pistol, right? Remember how fun it was, slaughter zombies with the full auto, 40 clip, single 9mm pistol? Well you probably miss the ol' pal, right? Yeah, w/e enuff questions here it is:

Filename: MutMachinePistol.zip
Download: http://www.gamefront.com/files/21788319/MacheinPistol.rarhttp://www.filefront.com/16413069/MachinePistolMutatorKFV25.zip
Edit: UPDATED AGAIN AND HOPEFULLY FOR THE FINAL TIME. SEE CHANGE LOG V2.51 FOR DETAILS.
Size: 219.58 KB
Have fun and kill zombies.

Update History:

v1
-Initial Release

v2
-You no longer spawn with the gun and you now have to purchase it in the shop.
-Reduced mag size from 40 to 20.
-Increased damage by a hair.
-Added iron sights
-Balanced it out and fixed minor bugs
-Adjusted the properties shown in the trader menu to suit the gun.

v2.1
-Balanced the weapon some more.
-Reduced price from 575 to 450.

v2.2
-Added a very nice shiny chrome skin to the machine pistol.

v2.5
-Added a nicer, custom, chrome skin to the gun. Credits to Arramus, Dextronaut, and Olivier for the custom skin.
-Added the chrome skin to the weapon pickup.
-Added the chrom skin to the 3rd person weapon attachment.
-Added some minor tweaks.

v2.51
-Added a skin to the weapon pickup. (Thanks to dex for pointing that out!)

v2.52
-New release
-Changed some values in the default properties, you might find them interesting for gameplay.

Specifications:
Weapon: Machine Pistol
Magazine size: 20 bullets
Rate of Fire: Very High
Damage: Moderate Low
Reliability: Average High
Number of Mags: 10
Price: 450 Euros
Price per Magazine: 12 Euros

Purpose: Emergency Side-Arm
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
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ok, i tried it out just now, VERY awesome!!! dualies would be too overpowered, single is great, 6 magazines is also great. but would it be possible to limit the number of bullets from 40 to 20 so its not total spam? (and it would be realistic)

-it would be great if it could be bought at the trader (but i think this involves editing maps to allow it???)

-any way to give it ironsights?

-id like to make a chrome skin for it :D with a wood grip maybe!!
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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ok, i tried it out just now, VERY awesome!!! dualies would be too overpowered, single is great, 6 magazines is also great. but would it be possible to limit the number of bullets from 40 to 20 so its not total spam? (and it would be realistic)

I want to keep the original clip size otherwise it doesn't feel like the old machine pistol.

-it would be great if it could be bought at the trader (but i think this involves editing maps to allow it???)

That is possible via coding but I'm not going to do it.

-any way to give it ironsights?

I just set one line of code in default properties to false and that took out the iron sights. I'm not adding them back in cuz its not necessary.

-id like to make a chrome skin for it :D with a wood grip maybe!!

Send me the skins once u make em and I'll add it in.
 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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You mean the one that used the mesh from Ballistics Weapons for UT2004? No its not, its the classic machine pistol from Killing Floor 2.5
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
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I want to keep the original clip size otherwise it doesn't feel like the old machine pistol.



That is possible via coding but I'm not going to do it.



I just set one line of code in default properties to false and that took out the iron sights. I'm not adding them back in cuz its not necessary.



Send me the skins once u make em and I'll add it in.

wow, epic fail post. the pistol is way too over powered in its current state, and it doesnt even have ironsights, why am i going to spend the time making a seperate skin for it?
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
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Behind You!
I want to keep the original clip size otherwise it doesn't feel like the old machine pistol.

Maybe, but being "the old" doesnt mean its balanced..

I just set one line of code in default properties to false and that took out the iron sights. I'm not adding them back in cuz its not necessary.

Why you took iron sights away? Every other weapon has it apart from melee weapons and the ones that have scope or other type of sight.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
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Pacific Northwest
Maybe, but being "the old" doesnt mean its balanced..

Why you took iron sights away? Every other weapon has it apart from melee weapons and the ones that have scope or other type of sight.

yup. the reason why the old one was balanced was because you couldnt buy ammo for it. now you can, and the ammo is cheap (of course), and you have 40 rounds per mag, stronger than a bullpup, you spawn with it, etc. if you make it 20 rounds then it will be realistic, and then you wont have ppl spamming it like its the M14's sister. other than those 2 problems, its perfect. just needs ironsights and 20 rounds. 6 mags is perfect. this is something that could be whitelisted AND maybe even officially adopted into the game (even more so if you can purchase it at the trader for what, 400? 500?)
 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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Alright I gotta admit 40 rounds is a little over board. I'll slightly increase ammo cost, reduce the mag size to 20, add iron sights, and make it availible at the trader's shop (Hopefully!!).
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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I changed all the features, however I'm still testing and sorting out minor balancing issues. The new version will be up in about an hour or less or more.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
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Pacific Northwest
I changed all the features, however I'm still testing and sorting out minor balancing issues. The new version will be up in about an hour or less or more.

why would the ammo cost more when its the same ammo as the regular 9mm? sorry but i try to find the logic behind everything so i hope you can understand why i question some things.

EDIT: i should ask this first, how much more does the ammo cost?
 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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The ammo is now 10 euros (Changed from 20 to 10 for the sake of logic). It doesn't use the same ammo as the 9mm and dualies for obvious reasons. The bullets and pickup are the same, its just not the same class (As in coding) because it screws up any weapon the uses 9mm magazine.
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
The ammo is now 10 euros (Changed from 20 to 10 for the sake of logic). It doesn't use the same ammo as the 9mm and dualies for obvious reasons. The bullets and pickup are the same, its just not the same class (As in coding) because it screws up any weapon the uses 9mm magazine.

ok i think you made the right decision, hope to see the mutator soon.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
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Pacific Northwest
Ok the new update and download is now ready, go download that sucka!!!

downloading NAO!

EDIT: you are the man! great work! i will get to work on making a chrome skin for it!

UPDATE! i thought Gimp would be able to do the job but apparently its alot harder to turn a black pistol into a chrome/silver pistol XD hopefully we can get someones assistance with this IF you think its worth making chrome/silver.
 
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