It's incredibly disappointing (and baffling) to see that the Brute still uses the Flespound's "insta-kill everything weaker than a Scrake while raging" behavior. Here's an example of just how bad it currently is:
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See all that blood on the ground? See that exploding Bloat and two Clots being flung away? This was all done by the lone raging Brute you see here running back and forth, but that was hardly the end of it. See all those specimens walking towards the Brute's position? Well look again:
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In literally four seconds, a single Brute killed six Clots, four Gorefasts, and a Scrake. One Brute wiped nearly a dozen specimens in the blink of an eye. The incoming Siren and Scrake didn't survive the Brute's slaughter either, nor did the rest of the wave. This is nothing short of gamebreaking, especially since Brutes spawn well before Scrakes and Fleshpounds.
As I said before, it is an amazingly ill-conceived idea to create an early, weak, and relatively common specimen that has the potential of killing more foes in a single wave than the players. The culprit behind this fault is the use of the Fleshpound's unaltered rage behavior, hence why I quite emphatically suggested you changed it. It seems nothing became of that, so lo and behold, you've unleashed a zombie on the field that can easily be exploited to be more of a help than a hindrance. Give players a little time and they will find ways to abuse this broken behavior to great effect.
It's incredibly disappointing (and baffling) to see that the Brute still uses the Flespound's "insta-kill everything weaker than a Scrake while raging" behavior. Here's an example of just how bad it currently is:
![]()
See all that blood on the ground? See that exploding Bloat and two Clots being flung away? This was all done by the lone raging Brute you see here running back and forth, but that was hardly the end of it. See all those specimens walking towards the Brute's position? Well look again:
![]()
In literally four seconds, a single Brute killed six Clots, four Gorefasts, and a Scrake. One Brute wiped nearly a dozen specimens in the blink of an eye. The incoming Siren and Scrake didn't survive the Brute's slaughter either, nor did the rest of the wave. This is nothing short of gamebreaking, especially since Brutes spawn well before Scrakes and Fleshpounds.
As I said before, it is an amazingly ill-conceived idea to create an early, weak, and relatively common specimen that has the potential of killing more foes in a single wave than the players. The culprit behind this fault is the use of the Fleshpound's unaltered rage behavior, hence why I quite emphatically suggested you changed it. It seems nothing became of that, so lo and behold, you've unleashed a zombie on the field that can easily be exploited to be more of a help than a hindrance. Give players a little time and they will find ways to abuse this broken behavior to great effect.
It's incredibly disappointing (and baffling) to see that the Brute still uses the Flespound's "insta-kill everything weaker than a Scrake while raging" behavior. Here's an example of just how bad it currently is:
![]()
See all that blood on the ground? See that exploding Bloat and two Clots being flung away? This was all done by the lone raging Brute you see here running back and forth, but that was hardly the end of it. See all those specimens walking towards the Brute's position? Well look again:
![]()
In literally four seconds, a single Brute killed six Clots, four Gorefasts, and a Scrake. One Brute wiped nearly a dozen specimens in the blink of an eye. The incoming Siren and Scrake didn't survive the Brute's slaughter either, nor did the rest of the wave. This is nothing short of gamebreaking, especially since Brutes spawn well before Scrakes and Fleshpounds.
As I said before, it is an amazingly ill-conceived idea to create an early, weak, and relatively common specimen that has the potential of killing more foes in a single wave than the players. The culprit behind this fault is the use of the Fleshpound's unaltered rage behavior, hence why I quite emphatically suggested you changed it. It seems nothing became of that, so lo and behold, you've unleashed a zombie on the field that can easily be exploited to be more of a help than a hindrance. Give players a little time and they will find ways to abuse this broken behavior to great effect.
please clear this up for me at the start you say anythink under a scrake then you say he killed a scrake hmmm whats that funny smell
Fleshpounds are moderately uncommon late game specimens that are designed to take a lot of damage (no head block required) and to dish out equally deadly blows. I don't think anyone would ever object to a Fleshpound killing several specimens on his way to one-shot a hapless survivor on Wave 9. He's the big cheese of the specimen world before the boss. That's just what he does.it is however more at fault of the maps - as if the brute doesnt do it - the fleshpound will instead
The Brute was humping the Scrake while running back and forth for several seconds, continuously dealing damage every time they came into contact until the Scrake died.please clear this up for me at the start you say anythink under a scrake then you say he killed a scrake hmmm whats that funny smell
The Brute was humping the Scrake while running back and forth for several seconds, continuously dealing damage every time they came into contact until the Scrake died.