Remember duke, he's only as strong as he is on our servers due to the amount of extra players.
Man, don't talk to me like I'm an idiot. It's not about making the Brute easier, it's about making him
fit better into KF if WPC really wants it white-listed, or even adopted into the official game.
In KF,
everything has a Burning / Panic animation (except maybe Sirens?...). The point is, Scrakes and Fleshpounds have them and usually it actually makes them
harder to kill when they do it (because of erratic movement), but it buys time to reload if needed.
As for Stuns, I already said the balance of it would come from determining
what causes the Stun animation. Again, the fact is most every enemy has a Stun of some sort. As far as I know, the FP does not have a true stun but he does have to stop & yell when he rages, and has a break in between his rages. The Brute technically does take a break from his rages,
sometimes, but it seems like he never stops raging if he's still hitting people. Even the FP doesn't do that. If he's raging and destroying people, he'll still calm down on his own. The Scrake's rage won't end,
but he can at least be stunned. There is a balance present.
Edit: If I have to get into the job of suggesting what would cause the Stun, I would think a Berserker landing a Fire Axe to the head probably deserves the stun. You could make a crossbow do it too, but I think that would be unnecessary. It'd be more fun seeing Berserkers practice their melee ambushes on some Brutes.