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The best way to use the cover system is to ignore it

Dee0342

FNG / Fresh Meat
Sep 14, 2011
209
90
0
All across the Globe
It's sometimes pretty annoying to you are forced to use it, like with trenches for example.

I do like it small corridors, although I have to remind myself every time that I need to unstuck myself from the wall when a grenade is thrown my way.
 

Korrigan

FNG / Fresh Meat
Aug 8, 2011
30
1
0
I wish RO2's cover system worked in fluid motion, without requiring extra buttons. Like this.
Peaking is already covered by leaning imo.
Crysis 2 - Cover system - YouTube shortly after 49s you can see a situation where the RO2 cover system would have helped. He is standing behind this chest high pillar thingy and cant see anything crouched, but is too exposed standing. In RO2 you would take cover there and then aim over it at a good height.
 

FBX

FNG / Fresh Meat
Aug 17, 2006
238
42
0
Could someone do a screenshot comparison of what you look like peeking versus aiming?
 

OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
I really like it,
and use it if needed, totally depending on the situation, but I am always aware of it
Agreed it depends wether or not the object providing cover will expose you anyway even if you enter cover mode, so many times I have been shot because the faulty cover system kept me exposed to the enemy or gave away my position that now I am more careful, but still it looks very WWII movie-like, good job!
 

GunSlingerAUS

FNG / Fresh Meat
Sep 11, 2011
28
9
0
I love it - easily the best first person cover system I've ever tried, and I've tried 'em all. I use it every match, usually when defending an area. It's just another excellent part of a very good player movement system.
 

Rumo

FNG / Fresh Meat
Jun 3, 2006
714
159
0
Vienna; Austria
At first I tried to use it quite often, but now I rarely use it and then just to take advantage of it to peak over a cover which I couldn
 

Duiveltje

FNG / Fresh Meat
Nov 30, 2005
338
9
0
it has gotten me killed in numerous situations.

If the option exists to disable cover I would disable it today.

The game is just simply to fast paced and dynamic for it to function properly.
 

hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
Use it regularly but not constantly.

Good for:

Looking behind you quickly (This is a great feature of it)
getting ironsights on an obstacle you couldnt do otherwise
Max cover possible when you are reloading, pausing for a breather
peeking 180 round doors (though this is currently too hard to do)
Blind nades
covering corridors

Most common mistake is using it inapropriately - ie trying to use the cover key on areas where theres not enough cover.
using it in a frantic cqc situation
 

Pig

FNG / Fresh Meat
Oct 2, 2010
461
142
0
Yes because you are much faster with changing your position and because resting your weapon is not really needed because he also aims very well without any cover while standing
 

Thaelyn

FNG / Fresh Meat
Jun 19, 2011
298
97
0
Tulsa, Ok
So far the only real complaint I have with the cover system is it's priority. I can't even go prone alongside a wall because the game wants me to snap to cover. This has gotten me killed more times than I care to think about.
 

S.t.a.l.k.e.r.

FNG / Fresh Meat
Jun 10, 2009
97
84
0
Burning rubble of Koenigsberg
Using cover generally just gets you killed quicker.
As an Ostfront player I tend naturally to use just prone/crouch/lean instead of the cover function.

But i've a pair of issues with proning, in particular.
First the infamous "cannot prone here" in perfect legit places for proning, like along walls and - if i'm not perfectly centered - in trenches.
Sometimes the smallest debris is more than enough for the dreaded "cannot prone here" to happen.

TWI, make the proning less picky, please.

Second, when i'm prone and i try to move laterally, often my avatar raise himself from the ground. And since in RO2 everyone is Zaytsev, it is more than enough for getting killed.
 

OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
There's really very few situations where the cover system is needed and it generally just feels like it limits my movement by restricting me to a wall.
But when its needed there isn't anything else that can do the job. I mostly use it to shoot into buildings instead of out. I run up to the window and kill anyone trying to come into the room, things like that.
 

OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
Could someone do a screenshot comparison of what you look like peeking versus aiming?
The worst part is when you're not peeking. I get guys all the time that way. The top part of the head and helmet is still visible, so if you aim to basically scrape the bullet across the top of the cover, or you are slightly more elevated than the target, you can essentially shoot guys in impenetrable cover.

You don't have the same awareness of where your head is in the game compared to real life, so it's easy to forget that a bit is showing. Same with feet and legs.

Never use the cover mechanic where a hidden enemy can see the spot directly and shoot at it. Much better to go prone behind the cover.
 

DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
I wish RO2's cover system worked in fluid motion, without requiring extra buttons. Like this.

Crysis 2 - Cover system - YouTube

Peaking is already covered by leaning imo.
That's a million times better than this clunky system.

When I first started playing I used the cover system all of the time, but found I was dying all of the time.

Now, I never use the cover system and have a healthy kill sheet with a hell of a lot less deaths.
Yep, the less I use it the better I get. So yeah there are a few situations like looking out of a trench but otherwise it's best to completely avoid it. Being stuck to a wall limits your mobility far too severely - you become grenade bait and wall shooter practice (or you just get popped in the dome cuse your head is sticking out)

I liked the cover system in Deus Ex Human Revolution, even though that's a RPG, but the way they did it was super fluid - when you took cover you assumed a third person perspective, this way you weren't ever in doubt as to how well hidden you are. If you shot out of cover you still went first person for the iron sights, brilliant!
 
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DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
As an Ostfront player I tend naturally to use just prone/crouch/lean instead of the cover function.

But i've a pair of issues with proning, in particular.
First the infamous "cannot prone here" in perfect legit places for proning, like along walls and - if i'm not perfectly centered - in trenches.
Sometimes the smallest debris is more than enough for the dreaded "cannot prone here" to happen.

TWI, make the proning less picky, please.

Second, when i'm prone and i try to move laterally, often my avatar raise himself from the ground. And since in RO2 everyone is Zaytsev, it is more than enough for getting killed.
Totally, it's almost as if proning doesn't even exist because it's so awkward to actually use.
 

Kranky

FNG / Fresh Meat
Sep 20, 2011
29
8
0
I, for one, use the cover system religiously and cannot wait for the day that a blind fire burst actually gets me a kill.
 
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