well firstly let me say, i really like the recent melee fixes we have be graced with in the recent patch. however i beleive there are still a few final touches remaining before the melee system is as good as it will get.
STUN
its something that currently only exists for getting shot in the leg. i would suggest performing this by when you get stabbed by performing the exact same slowing of movement and loss of stamina but ALSO running a function that slows your mouse.
basically : multiply the mouse sensitivity by a .x value, in a loop, the x slowly increases back to 1, when you are stabbed x starts at 0.
at T+0 your mouse sensitivity is: sensitivity * .01 = practicaly zero
T+.5 : sensitivity *.1 (ETC)
in the above suggested stun idea, it would take you 10 seconds to fully recover from being stabbed (all mouse sensitivity and movement would be returned to normal in that time).
DEATH
simple, you got stabbed, you died. much easier to implement.
(bayonet would have same characteristics as a rifle bullet, torso and head = kill, legs = stun)
this idea does not fix the problem of bash however, bash should have a stun of its own, but should be recovered from faster then a stab, perhaps with a total recovery time set to 3-5 seconds.
please vote in the poll on your opionion.
EDIT:
Both option:
compiling both of these together means getting stunned by the bash and death from the bayonet except on leg hits.
The Problem
The problem is that it takes two htis or stabs to kill someone, this gives the person time to react, and often shoot back. this is a problem because, if you were still in fighting condition after being stabbed, you wouldent be able to just turn and shoot like you were A-ok. below are two suggested fixes of mine to this problem.
The problem is that it takes two htis or stabs to kill someone, this gives the person time to react, and often shoot back. this is a problem because, if you were still in fighting condition after being stabbed, you wouldent be able to just turn and shoot like you were A-ok. below are two suggested fixes of mine to this problem.
STUN
its something that currently only exists for getting shot in the leg. i would suggest performing this by when you get stabbed by performing the exact same slowing of movement and loss of stamina but ALSO running a function that slows your mouse.
basically : multiply the mouse sensitivity by a .x value, in a loop, the x slowly increases back to 1, when you are stabbed x starts at 0.
at T+0 your mouse sensitivity is: sensitivity * .01 = practicaly zero
T+.5 : sensitivity *.1 (ETC)
in the above suggested stun idea, it would take you 10 seconds to fully recover from being stabbed (all mouse sensitivity and movement would be returned to normal in that time).
DEATH
simple, you got stabbed, you died. much easier to implement.
(bayonet would have same characteristics as a rifle bullet, torso and head = kill, legs = stun)
this idea does not fix the problem of bash however, bash should have a stun of its own, but should be recovered from faster then a stab, perhaps with a total recovery time set to 3-5 seconds.
please vote in the poll on your opionion.
EDIT:
Both option:
compiling both of these together means getting stunned by the bash and death from the bayonet except on leg hits.