The Bayonet & Melee attacks.

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The Bayonet & Melee attacks.

  • I like Neither of the proposed solutions/ or / the bayonet & melee do enough damage as is.

    Votes: 9 16.4%
  • I like the stun idea.

    Votes: 14 25.5%
  • I like the death idea. <(putz will vote for this 1)

    Votes: 9 16.4%
  • I like both the stun and death solutions.

    Votes: 23 41.8%

  • Total voters
    55

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
well firstly let me say, i really like the recent melee fixes we have be graced with in the recent patch. however i beleive there are still a few final touches remaining before the melee system is as good as it will get.

The Problem
The problem is that it takes two htis or stabs to kill someone, this gives the person time to react, and often shoot back. this is a problem because, if you were still in fighting condition after being stabbed, you wouldent be able to just turn and shoot like you were A-ok. below are two suggested fixes of mine to this problem.

STUN
its something that currently only exists for getting shot in the leg. i would suggest performing this by when you get stabbed by performing the exact same slowing of movement and loss of stamina but ALSO running a function that slows your mouse.

basically : multiply the mouse sensitivity by a .x value, in a loop, the x slowly increases back to 1, when you are stabbed x starts at 0.
at T+0 your mouse sensitivity is: sensitivity * .01 = practicaly zero
T+.5 : sensitivity *.1 (ETC)

in the above suggested stun idea, it would take you 10 seconds to fully recover from being stabbed (all mouse sensitivity and movement would be returned to normal in that time).

DEATH
simple, you got stabbed, you died. much easier to implement.
(bayonet would have same characteristics as a rifle bullet, torso and head = kill, legs = stun)
this idea does not fix the problem of bash however, bash should have a stun of its own, but should be recovered from faster then a stab, perhaps with a total recovery time set to 3-5 seconds.

please vote in the poll on your opionion.:D

EDIT:
Both option:
compiling both of these together means getting stunned by the bash and death from the bayonet except on leg hits.
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
0
0
I think you will find that you can already be killed in one hit by a bayonet, it just depends where you get hit. I dont think that much needs to be changed with the current system to be honest, except for the bounciness when you stand on top of someone who is prone.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
that has to do with the so called " charged hit", if you quick stab, or only hold the bayonet for a moment, it will half kill. if you hold the bayonet for 5 or more seconds it 'gains power' and will then 1 hit kill anywhere(hooey!).

because death in RO is considered " combat innefective" i believe the bayonet should be 1 hit kill even with a quick stab, or atleast should stun then enemy. as it is far to easy to stab once and while going to stab again, be shot.
 

Luther

FNG / Fresh Meat
May 31, 2006
168
0
0
Perth, Western Australia
ummm there is, if you hold your bayonet it may do more damage then if you just tap it. I hit in the upper torso head shoulder, back will cause a kill, but that is if you held down the attack, a light jab may result in another attack needed. Learn the bayonet and you will get those kills, sometimes you may have to stab someone 4 times which is a freak experience but thats life.
 

Hamster

FNG / Fresh Meat
Jun 3, 2007
11
0
0
this idea does not fix the problem of bash however, bash should have a stun of its own, but should be recovered from faster then a stab, perhaps with a total recovery time set to 3-5 seconds.
I think that if possible, the duration of the stun effects of being bashed should depend on the strength of the hit and where you are hit. I imagine being bashed hard full on in the face would stun you much longer than being prodded in the back of the leg.
 

murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
A bayo to the gut, chest, or head already kills unless you're just tapping the melee button (headshot still kills).... I'm not sure about crotch hits though...
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
to those who thought i was il-bayo-litterate, i made this suggestion after alot of use with the bayonet. heck grey ghosts was one of my fav maps.:D


what im saying here, is that because death in RO is considered combat innefective. a bayo anywhere on your body would make you combat innefective...
 

Fu. Svedberg

FNG / Fresh Meat
Nov 21, 2005
1,413
16
0
Sweden
Even in you pinky toe? :D



Nahhh just pulling your leg I know what you mean I will shut up now otherwise I will have to infraction myself for derailing the thread.
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
I don't know what they did with the new system, but I am finding it much harder to hit someone moving from side to side. Eg. they try to sidestep me and where I'd normally adjust and hit them pre-patch now I adjust and the animation looks like it should hit home but it doesn't. It also feels like the stabbing range has been shortened too.
 

Rameusb5

FNG / Fresh Meat
Feb 23, 2006
871
1
0
I think the current system is sufficient. Melee combat isn't really what this game is about. And quite frankly, most of the time I'm stabbed by a bayo, I die.

The current system is balanced enough for my tastes.

As far as "combat effectiveness," that argument doesn't hold water. Unless you want ANY shot from ANY weapon that inflicts ANY damage from taking you "out of the fight."

RO's melee combat system just takes practice to get good at. Just like the rest of the game...
 

Menace

FNG / Fresh Meat
Oct 4, 2006
22
0
0
Nova Scotia
I don't know what they did with the new system, but I am finding it much harder to hit someone moving from side to side. Eg. they try to sidestep me and where I'd normally adjust and hit them pre-patch now I adjust and the animation looks like it should hit home but it doesn't. It also feels like the stabbing range has been shortened too.


Noticed that too. My guess is that the higher pings on the bigger 32+ servers. Have you tried on lesser servers?