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[Game] The Armed Assault thread

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
picked up this game as a right bargin (thankfully, as it doesnt run very well on my pc as suspected)

my version is 1.04 out the box- i see most servers now on 1.14

in looking up patches it seems i need to get 1.05 patch (466mb)
then 1.05- 1.08 (578mb)
and finally a 'mere' 141mb to get me to 1.14
Is a single patch available?

any other recommendations for game additions? (though i'm after stuff thats widely played tbh, at least while im getting into the game)
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,893
679
0
32
Netherlands
www.tangodown.nl
If you have Queen's Gambit installed, you'll be on 1.08, then you only need the 1.14 patch.

If you dont have QG, i think there should be a single patch somewhere to go from 1.04 to 1.08, then from that to 1.14.
That's what i can remember though, but maybe there is no such patch, i'm not sure.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
If you have Queen's Gambit installed, you'll be on 1.08, then you only need the 1.14 patch.

If you dont have QG, i think there should be a single patch somewhere to go from 1.04 to 1.08, then from that to 1.14.
That's what i can remember though, but maybe there is no such patch, i'm not sure.
Thanks - i finally got it to 1.04 step by step - it took ages. It seems the performance is much smoother after patching

Have to say I absolutely love it so far - obviously it's quite like OFP (particularly with my graphics settings!) but without the arseache organising/finding multiplayer games.
It's pretty much my favourite type of shooter, and the best excuse for a pc upgrade i've had for a long time.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,047
2,802
0
Vienna, Austria
Hmm interesting trailer..

Pros:
-Awesome looking vegetation/forests
-Even better 3rd person animations

Cons:
-FFS looks like they still dont have any real 1st person animations
-Gore still looks bad as if they copied it directly from ArmA. They should take an example of CoD:WaW. I bet they still have players flying 2km through the air when being hit by a tank round(while not moving at all)
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
I think it looks more promising than I expected. I still expect it to feel vaguely disappointing/hollow. The basic premise sounds like Queen's Gambit in a different terrain--a small special ops team saves an entire country?
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,543
677
0
31
D
Seems more like ArmA 1.5 to me.

Also: http://www.eurogamer.net/article.php?article_id=310113

One of the unlikeliest new features in the upcoming ArmA sequel is that traditional crutch of the namby-pamby FPS, first aid. No longer is a bullet in the guts a one-way ticket to Golgotha. No longer do wounded soldiers have to crawl about the countryside like pythons that have eaten one too many pygmy hippos at an all-you-can-eat jungle buffet. Players can now carry or drag injured comrades to safety before reviving them with life-saving medk... err, 'wound dressings'.
Ho ho ho ho. The only thing that interests me in ArmA 2 is the so called "Micro AI". Otherwise, I'm looking forward for OFP2 atm.
 

SgtH3nry3

FNG / Fresh Meat
Hmm interesting trailer..

Pros:
-Awesome looking vegetation/forests
-Even better 3rd person animations

Cons:
-FFS looks like they still dont have any real 1st person animations
-Gore still looks bad as if they copied it directly from ArmA. They should take an example of CoD:WaW. I bet they still have players flying 2km through the air when being hit by a tank round(while not moving at all)
With all that technology and processing power of today I still don't understand why they haven't combined the seperate 1st person and 3rd person rendering yet in 1st person view.
Something along the lines of Mirror's Edge.

I mean, c'mon how awesome would that be? It would also decrease developing time aswell as make it visually look better.
 
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Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
The gore should just be a simple decal system, like bullet holes in walls only.. on models. Tons of games do it, but OFP decided to use limb-specific damage skins because it saves having to keep track of dozens of decals and crap.

LOD could probably solve that problem. Damage skins at a distance, decals up close, no big deal.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,047
2,802
0
Vienna, Austria
[URL=http://www.pcgames.de/?menu=browser&mode=fullscreen&pic=/screenshots/original/2008/11/arma2.jpg&name=ArmA 2: Neue Screenshots zur Milit
 
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Uurastaja

FNG / Fresh Meat
Jun 20, 2008
873
270
0
Finntart
Looks great, but I hope BIA really manages to create a better AI in ArmAII. The slooooow proning and lock-ons from miles away in ArmA is just lame.
 

Kenza

FNG / Fresh Meat
Nov 22, 2005
444
27
0
35
Sweden
The AI seams to be the thing they have worked the most on, so im not really worried about that. What I am worred about tho is that we probably are gonna get the same level of realism that was in OFP (with some minor improvements), like no thermals or IR, tab-fire-tab-fire-tab-fire gunnery and gay radar. "The Ultimate Military Simulation", right...
 
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