Movement feels great to me.
Taking out the rpg isnt all that long either, i mean come on, in real life its strapped to your back right? gotta undo the strap, get it over your head, hold it up on your shoulder, and then aim. IMO ArmA gets it right in the time it takes.
Crappy movement? Not at all. It's smoother then OFP, especially free-looking. Yes, it takes some getting used to, but once you have most people love it.
I love the handling on characters etc
Shooting the weapons took me longer getting used to, but now i dont have any trouble aiming and firing at all.
And like Soviet said:
This is more of a sim then a game. It's designed that way. Every time i play i get impressed about something, the amount of things they handle in the game is unbelievable.
Be it noticing butterflies react to other npc's, coming near when there isnt much going on, to flying away when a firefight starts, to notice them having their own shadows, or watching the bloom around a helicopter for the first time it flies 'in' the sun wich looked totally realistic imo.
Or knowing that you can read the stars and use the constellations to find your way. The island being big enough that when you put out mission-markers you actually have to read your map to find your objective.
The sonic bulletcracks, churchtowers ringing every hour, there is so much this game does, it's not more then logical for it to have at least some bugs, and though i havent noticed them at all, or just accepted them as being part of the engine (for example, clunky ladderclimbing) i cant say these are gameplay breaking.
Granted, the AI is pretty weak. However, it shines out more in ArmA then in OFP cause most of the missions in ArmA are CQC instead of the open-spaced battles they were originally designed for.
When your in a huge battle over 300 meters, you will notice them doing some smart things on a larger scale, as groups and not individuals.
For example, i did a snipermission in the campaign where you had to kill a general in a hotel. I scout out the camp, watch the jeep with general coming in from a distance, and in the end i notice him getting up the balcony.
I aim, shoot, try to kill the stationary mg's for the next 2 seconds, then i get up and run away over the hill.
So far so good, i know the people in the valley are scrambling to get up top of the mountain, but they are of little concern.
Then however, i got stuck in place by a patrol who came after the shooting as well, and they came from the valley i just ran into. I ran to some bushes, tried to hide in them, watching the patrol running closer, followed by a jeep with MG.
The jeep goes in front zigzagging, and being the greatest threat to me (so i obviously focus on killing it) the rest of the inf is getting closer.
They had me in a firefight over 15 minutes, then when i turned around, the soldiers from the base arrived at the scene and flanked me, so now i had enemies from 2 directions.
It became a game of taking the sniper rifle, shoot soldiers in the valley, turn around and grab my pistol, killing the soldiers coming through the bushes, turning around and taking my sniperrifle and kill the other advancing soldiers in the valley, it was pure chaos.
And knowing you die with one shot, it's immensely satisfying.