[Game] The Armed Assault thread

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Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
Ace 1.02 is out, definatly worth a checkout, from what im hearing so far ( released only hours ago ) apparently it makes combat against coop alot more realistic.

3ird Inf Div marksman i was chatting with on TS was saying (parahprase here). when shot in the leg the bots will stumble, get up and limp to cover. When shot in the torso the bots often shrug it off (they are now wearing full plate armor), took as much as 3 .308's to take down some infantry.

Not to metion a boatload of bug fixes, new models for the m16/m4, new scar loadouts, truckload of new sounds, ETC (for those who liked ace, this is a cherry on top of an already nice cake)
 

Britney Federline

FNG / Fresh Meat
Nov 22, 2005
1,174
123
0
I get it! In OFP, you'd command 100 troops. In ArmA, that became 1 dozen. In ArmA 2, you get to be a photographer taking shakey-cam footage of soldiers that you never command.

Progress!
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
With the chain of command mod where you had mutiple squads, platoons, companies etc. missions became more like "capture the south of the island" rather than "capture those 4 houses we're passing off as a village". Those were epic missions.

A dozen was always the default though, only with mods could you command more.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
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Netherlands
www.tangodown.nl
I get it! In OFP, you'd command 100 troops. In ArmA, that became 1 dozen. In ArmA 2, you get to be a photographer taking shakey-cam footage of soldiers that you never command.

Progress!

If i understood it correctly, you are supposed to be able to command multiple squads later on in the game, while you start off with a smaller squad.
Basically just like OFP's learning curve, only you start commanding people right away.

This screenshot pretty much confirms that, and there was also a video somewhere where the player was sending around an infantry squad and a tank squad.
ARMA2-Boot-Camp-Screens_03.jpg


This would be the command map from above
ARMA2-Boot-Camp-Screens_01.jpg


If i believe correctly, you are even supposed to be able to set up small bases as the frontline shifts, but i'm not sure if that still is going to be in.

So yeah, progress.

QUICK EDIT: i found a video concerning the new 'high command'.
http://www.youtube.com/watch?v=ZPviguWivU4&feature=related

The interesting part starts at around 1:20
 
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Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
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D
Oh my god that was awesome, I can't wait for this one! D: Tank AI seems to behave as it should now, and helicopter entries looked seamless for infantry. No particular animation but better than ArmA's clunky "mounting".
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
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Looks about right to me.
I bet getting the vegetation to be "not too expensive" was one of the goals for ArmA2.
Up until Vs 1.09 ArmA and even more so QG was pretty unplayable with out a little grass fix.