[Game] The ArmA 2 thread (hurr hurr, no Armed Assault 2)

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I. Kant

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Apr 9, 2007
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Silly question, really, but: does OA allow switching between CQB sights and long range sights? Or are toggable optics only a feature of ACE?
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Silly question, really, but: does OA allow switching between CQB sights and long range sights? Or are toggable optics only a feature of ACE?

Not all weapons from OA allow that. I.e. M4A1 w/ ACOG doesn't have CQB sights, but L85A2 or L86A2 w/ ACOG has it.

What weapon are you trying?

edit: AFAIR ACE adds CQB sights only to few sight models (i.e. dragunov and vss), but I might be wrong.
 
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Flogger23m

FNG / Fresh Meat
May 5, 2009
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Not all weapons from OA allow that. I.e. M4A1 w/ ACOG doesn't have CQB sights, but L85A2 or L86A2 w/ ACOG has it.

What weapon are you trying?

edit: AFAIR ACE adds CQB sights only to few sight models (i.e. dragunov and vss), but I might be wrong.


How do you use the second sights?
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
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Yes, a fuller interpretation of my question would be what Flogger23m posted: pragmatically, I wanted to know how to do it. Hjelppar!

[As a side note, I just love OA and CO in general. It is what the game should have looked when it came out, but I understand BIS's of-then drive to beat CDM to the punch - and love how they got their own back in OA's credits; which are great in themselves, just another detail that reveals the love that went into the game]
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
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I've been playing with the patch some more (and ACE). The friendly AI is much smarter now. They don't get lost easily, scan for targets much quicker, look in more directions, and they look more intelligent.

Much better than previous versions.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Default key to switch between weapon sights is "/" on your numpad.

well yes, OA and patches improved game on many levels, but ACE, ACRE, other addons and great community make that game so much better :)
 

Reise

FNG / Fresh Meat
Feb 1, 2006
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The only thing I dislike about ACEmod is the crazy updater it uses.

I've been playing vanilla ARMA 2 lately with a friend. One of these days I'll get OA.

Spoiler!
 
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I. Kant

FNG / Fresh Meat
Apr 9, 2007
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I've been playing vanilla ARMA 2 lately with a friend. One of these days I'll get OA.

To be perfectly frank, do it sooner rather than later. I now regret the fact that I've withheld my purchase; the price hasn't really gone down and I've been missing out on so much a superior experience. Honestly, the changes have really refined the game. Now that the Reinforcements pack is coming out, I'll get some proper Brits (and the minigun-SUV won't hurt either).

Now, however, I ought to buy a new rig to get even more out of the whole deal.

[uhm, this is a question to the more tech-savvy among you: if I move from a Core 2 Duo CPU E6750 to some Quadcore, it'll probably entail changing the motherboard, rite? Presently, I'm on an Asus P5N32-E SLI PLUS.

Hmm, the motherboard's a socket 775; the I5's are a different socket, whereas a Core 2 Quad is still a 775. Would it be betting on an old horse to buy a C2Quad now?]
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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OA is highly recommended. Game engine is slighty different and new features are worth it. Vanilla ArmA 2 is just boring (especially w/o mods).

For cpu: C2Quads are expensive and not that good in these days... If you have money I highly recommend Sandy Bridge's i5 - 2500k. I have that little OC monster and it runs 4.0-4.2Ghz at default voltage w/o any problems. Up to 4.8-5.2Ghz with air cooling.

From other news,

i44releaseforum_4.jpg


Invasion 44 has been released.

YouTube - ARMA 2 (CO) Invasion 1944 2.5 RELEASED!

Spoiler!
 
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Flogger23m

FNG / Fresh Meat
May 5, 2009
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Something odds seems to have happened to my AI as of late in Combined Operations with ACE. They can't seem to hit a thing! :confused:

I've been roughly 100 meters away from multiple enemy soldiers (10+) and I can easily kill them all by myself without taking a single hit. I've placed myself in an Abrams on flat terrian as well, and placed roughly 20-30 anti tank soldiers about 150-200 meters away from me... I put enough distance from them so that they won't kill each other with the back blast of their rockets. All of them shoot... but none of them can score a hit on an idle Abrams.

I have the same issue with friendly AI. They tend to do mag dumps as soon as they see an enemy, but can't seem to hit anything.

Very awkward because when I first got the mod the AI's accuracy was certainly not this poor. At least I don't think so...

Maybe the latest patch caused this?

And are there any ACE specific settings that can alter the AI's accuracy?
 

Rak

FNG / Fresh Meat
Nov 23, 2005
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It happened to me once as well. The problem was the accuracy modifiers of the AI. Check your ArmA 2 profile settings.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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Phew I've had a chance to play arma a decent bit the last two days. This game is just amazing, better yet there are so many of those "WOW @#$@#$" experiences that you can NEVER get in another game.

IE

Yesterday we were driving along in a Land Rover SOV on takistan, came over a crest on the road and saw a truck up ahead parked 45 degrees across the road. The front vehicle dismounted to get out and deal with it because it looked like a troop vehicle. The enemy squad all bailed out of the back of the covered truck in short order. One of our German guys who loves his machineguns starts doing a shooting walk he has been practicing, basically Slow walk while holding on the trigger. It was litteraly a moment out of a hollywood movie to see this guy walking forward in a tactical walk rambo style just spraying the truck.

#2

Driving offroad in another SOV today, just three of us testing out a mates mission called scudhunt. Just as we were about to crest a hill an RPG lands about 200 M back, so I the driver pin it to get over the crest to avoid secondary shots. When we get over the ridge all looks clear, about 400 meters to the far next ridge with a valley with rocks in between. As I keep going forward, at the 1 I see a white streak of an RPG that flies 5 M over the SOV and lands behind, then another from the 10 which again flies just over the vehicle, then another from the 12. The last one landed close enough to knock out some tires, our 30 mike mike gunner starts hammering their positions as the other two of us bail and get to cover behind the rocks. We won that engagement and dident loose a man; from there we had to hump it 1 KM to the nearest transportation. The experience of seeing RPG's flying RIGHT at you is.. well .. a rush.

#3

Later on in the above mission ^ we had were using a striker and returing from feruz abad to the southern airport when the striker took auto cannon fire. The driver pulled it low and into a valley where we could access the situation. We had too many tires knocked out for the striker to still be usefull. Checking thermals we had over 20 hostiles in a nearby village and on the hillside by it who were all moving in our direction. luckily we spotted a technical 500Meters away on a hill that had not noticed us. Our escape transportation we mused. Using the .50 on the striker we made quick work of the crew of the UAZ. From there setting our scuttle charge on the striker we made our way to the UAZ, no gas. Tracer fire from a heavy MG started landing near, a dual gun Vodnik from the village was making its way quickly towards us. Using my Scar RCO MK17 I easily dispatched both gunners when the vehicle closed under 300 Meters. Just when we thought we had the situation under control another vodnik started moving towards us from the town, this one with the 30 autocannon on top. Luckily our out of gas UAZ had a KORD on top and I quickly mounted the gun ( which for some reason looked like it had explosive ammo because the rounds caused small explosions when they landed ). Raking the sides of both Vodniks brought both of them to their humble ends ( thank Heaven for HMG's). The problem being now that our only transport possible transport was a Range rover with a .50 that was located near this village which was still teaming with lots of foot mobiles, and we had a man down on revive timer by our striker. Sev and I moved back the striker, revived our man; then performed a move and shoot movement up a small depression all the way to where the range rover was parked; killing another 10-20 hostile targets who were probably on their way to kill those three damned pesky Rangers. Got to the Range rover, which thankfully had gas, got in and got the F*@#$ outa dodge.

And once again, I find myself wishing that I had fraps running actively on my computer so that I could put up videos of this stuff ( I will after I upgrade this july - november sometime )

Tis the awesome thing about ARMA in general, it's so large that you can play the same map, or even the same mission many times and have cool and unique experiences each time. Every time you set foot out of base you are in for a totaly unique experience.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
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Thanks for the tip. Where exactly in my profile should I be looking?

It should be a file named "yourname.arma2profile" in your Documents/ArmA 2 folder. Check these settings;

// These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.350000; // Friendly tactics skill skillEnemy=0.350000; // Enemy tactics skill precisionFriendly=0.350000; // Friendly shooting precision precisionEnemy=0.350000; // Enemy shooting precision

Probably the precision settings are messed up. Note that there are identical settings for different difficulty levels (Regular, Veteran, Cadet).
 
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Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
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Set everything to:

skillFriendly=0.350000;
skillEnemy=0.350000;
precisionFriendly=0.350000;
precisionEnemy=0.350000;
};


Enemy AI will now shoot much more frequently when I am in their face, but still take forever to turn around and track me. Even at close ranges, I can easily evade 4 enemy riflemen for 3+ minutes by running (and not shooting).

The friendly AI seems a bit dumber.

What are the default settings?
 
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