• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

[Game] The ArmA 2 thread (hurr hurr, no Armed Assault 2)

Its getting better everyday...

Not only can you mantle, you can...
ArmAprone.jpg
 
Last edited:
Upvote 0
I'm not at home now, I'm in Germany(studying). So when I get back, I'm gonna be doing some massive upgrade stuff. Thanks for the info about Westmere's, I won't probably afford them, but with their arrival hopefully current i7 stuff will get some reduction.
 
Last edited:
Upvote 0
ArmA 2's editor is a lot like the one in Operation Flashpoint.
Basically it is the same one but with new additions like Game Logics which can be placed in the editor that take care of various things for you, like removing dead bodies if you leave their proximity, randomly generate animals or humans, to even generating a random war around you:p

So that part has become a tad easier.
However the need for scripting is still there, for example i had to use a fairly big script to get HALO drops to work.
The basics of dressing your mission are very easy though, placing units and their waypoints is very easy.
It's putting the dot's on the i's that's the hard part.
 
Upvote 0