Good to know, but I'd still rather have the control of the weapons being on separate buttons. If I'm shooting the AK, want to heal, then switch to the bullpup, I can't do it without cycling through the AK. And if zed-time pops up, it's a frustrating button mash frenzy since half the time a weapon switch won't work during zed-time (Also voice binds don't seem to work during zed-time either, the built in "get to trader" "look out" "thanks" type of binds)
I'm sure I could get some kind of custom config that binds my 3 key to "use bullpup" and 4 to "use AK" but that would not be good for playing other perks, and is too complicated for me.
Can you carry a flame thrower and AK? What about crossbow and AK? If so, I can see not wanting to inconvenience the other perks with the AK on "their" button, but if you can't have both, then it makes sense to have the AK on the (unused, for me) strong weapon button 4.
It's a minor issue, sure, but so was fixing the ellipsis on the loading screen tip =)