I'll keep this short and simple. These have all been reported and discussed about before, i just want to know if you all agree with this list.
1. The max amount of specimens able to be spawned at one time needs a significant boost. There are many modded servers that prove everyday that this is entirely possible with minimal lag. Those servers, while not being perk enabled, are some of the most fun available. KF would be substantially better if this were boosted even by a small margin.
2. THE SERVER BROWSER. Every sorting type except for ping causes the server you select to deselect onto another one as the list gets bumped up because more servers are found. This makes it NEAR IMPOSSIBLE to click or join a server. This wouldn't be so much of a problem if it didn't take 10 minutes to find all 1000+ servers. It takes about 10 seconds to find that many in other games like garrys mod etc, why does it take so long with the ue 2.5 engine browser?
I would also complain that the filters are broken because of DA2 but that will be fixed eventually i know.
3. Glitchy or slowed walking aka walking on glue/bampfing. Nobody has been able to pinpoint the cause of this. It is definitely tickrate or netspeed related though. At any rate, it causes 50% of games to be unplayable and needs to be fixed.
1. The max amount of specimens able to be spawned at one time needs a significant boost. There are many modded servers that prove everyday that this is entirely possible with minimal lag. Those servers, while not being perk enabled, are some of the most fun available. KF would be substantially better if this were boosted even by a small margin.
2. THE SERVER BROWSER. Every sorting type except for ping causes the server you select to deselect onto another one as the list gets bumped up because more servers are found. This makes it NEAR IMPOSSIBLE to click or join a server. This wouldn't be so much of a problem if it didn't take 10 minutes to find all 1000+ servers. It takes about 10 seconds to find that many in other games like garrys mod etc, why does it take so long with the ue 2.5 engine browser?
I would also complain that the filters are broken because of DA2 but that will be fixed eventually i know.
3. Glitchy or slowed walking aka walking on glue/bampfing. Nobody has been able to pinpoint the cause of this. It is definitely tickrate or netspeed related though. At any rate, it causes 50% of games to be unplayable and needs to be fixed.